Area of a 2D convex hull [on hold] Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern) The PPCG Site design is on its way - help us make it awesome! Sandbox for Proposed ChallengesWhat is the area of this polygon?Find the Convex Hull of a set of 2D pointsFind the area of the largest convex polygonPoint in convex hull (2D)The happy Ender problemDoes the triangle contain the origin?What is the area of this polygon?Sort the points by linear distance in a 3D spaceElliptic systemMaximum Area of a Polygon with Vertices of a PolygonCircle intersection area

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Area of a 2D convex hull [on hold]



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern)
The PPCG Site design is on its way - help us make it awesome!
Sandbox for Proposed ChallengesWhat is the area of this polygon?Find the Convex Hull of a set of 2D pointsFind the area of the largest convex polygonPoint in convex hull (2D)The happy Ender problemDoes the triangle contain the origin?What is the area of this polygon?Sort the points by linear distance in a 3D spaceElliptic systemMaximum Area of a Polygon with Vertices of a PolygonCircle intersection area










8












$begingroup$


You are given an array/list/vector of pairs of integers representing cartesian coordinates (x, y) of points on a 2D Euclidean plane; all coordinates are between −104 and 104, duplicates are allowed. Find the area of the convex hull of those points, rounded to the nearest integer; an exact midpoint should be rounded to the closest even integer. You may use floating-point numbers in intermediate computations, but only if you can guarantee that the final result will be always correct. This is a code-golf, the shortest correct program (ignoring non-significant whitespace, newlines and comments) wins.



Some test cases:



Input: [[50, -13]]
Result: 0

Input: [[-25, -26], [34, -27]]
Result: 0

Input: [[-6, -14], [-48, -45], [21, 25]]
Result: 400

Input: [[4, 30], [5, 37], [-18, 49], [-9, -2]]
Result: 562

Input: [[0, 16], [24, 18], [-43, 36], [39, -29], [3, -38]]
Result: 2978

Input: [[19, -19], [15, 5], [-16, -41], [6, -25], [-42, 1], [12, 19]]
Result: 2118

Input: [[-23, 13], [-13, 13], [-6, -7], [22, 41], [-26, 50], [12, -12], [-23, -7]]
Result: 2307

Input: [[31, -19], [-41, -41], [25, 34], [29, -1], [42, -42], [-34, 32], [19, 33], [40, 39]]
Result: 6037

Input: [[47, 1], [-22, 24], [36, 38], [-17, 4], [41, -3], [-13, 15], [-36, -40], [-13, 35], [-25, 22]]
Result: 3908

Input: [[29, -19], [18, 9], [30, -46], [15, 20], [24, -4], [5, 19], [-44, 4], [-20, -8], [-16, 34], [17, -36]]
Result: 2905









share|improve this question











$endgroup$



put on hold as unclear what you're asking by Shaggy, Keeta, Sriotchilism O'Zaic, Chris, Alex A. Apr 16 at 4:32


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.













  • 2




    $begingroup$
    Do you have any test cases?
    $endgroup$
    – Maltysen
    Apr 14 at 22:12






  • 17




    $begingroup$
    Not counting whitespace in code golf is a bad idea, it leads to submissions with massive strings of whitespace plus generic code to convert the string to code and execute it.
    $endgroup$
    – xnor
    Apr 14 at 22:47







  • 4




    $begingroup$
    an exact midpoint should be rounded to the closest even integer: just wondering what's the reasoning behind that?
    $endgroup$
    – Arnauld
    Apr 15 at 8:47






  • 4




    $begingroup$
    @nwellnhof True. But enforcing this rule is just an annoyance for languages that don't do it that way (and I think Python 2 doesn't round-to-even either). I don't think we should round at all anyway. The triangle [[0, 0], [1, 1], [0, 1]] really should yield $1/2$ rather than $0$.
    $endgroup$
    – Arnauld
    Apr 15 at 11:49






  • 6




    $begingroup$
    Usually challenges are self-contained, but this one isn't. Could you explain what a convex hull is, and how to compute it? Or point to some reference online resource?
    $endgroup$
    – Olivier Grégoire
    Apr 15 at 12:04















8












$begingroup$


You are given an array/list/vector of pairs of integers representing cartesian coordinates (x, y) of points on a 2D Euclidean plane; all coordinates are between −104 and 104, duplicates are allowed. Find the area of the convex hull of those points, rounded to the nearest integer; an exact midpoint should be rounded to the closest even integer. You may use floating-point numbers in intermediate computations, but only if you can guarantee that the final result will be always correct. This is a code-golf, the shortest correct program (ignoring non-significant whitespace, newlines and comments) wins.



Some test cases:



Input: [[50, -13]]
Result: 0

Input: [[-25, -26], [34, -27]]
Result: 0

Input: [[-6, -14], [-48, -45], [21, 25]]
Result: 400

Input: [[4, 30], [5, 37], [-18, 49], [-9, -2]]
Result: 562

Input: [[0, 16], [24, 18], [-43, 36], [39, -29], [3, -38]]
Result: 2978

Input: [[19, -19], [15, 5], [-16, -41], [6, -25], [-42, 1], [12, 19]]
Result: 2118

Input: [[-23, 13], [-13, 13], [-6, -7], [22, 41], [-26, 50], [12, -12], [-23, -7]]
Result: 2307

Input: [[31, -19], [-41, -41], [25, 34], [29, -1], [42, -42], [-34, 32], [19, 33], [40, 39]]
Result: 6037

Input: [[47, 1], [-22, 24], [36, 38], [-17, 4], [41, -3], [-13, 15], [-36, -40], [-13, 35], [-25, 22]]
Result: 3908

Input: [[29, -19], [18, 9], [30, -46], [15, 20], [24, -4], [5, 19], [-44, 4], [-20, -8], [-16, 34], [17, -36]]
Result: 2905









share|improve this question











$endgroup$



put on hold as unclear what you're asking by Shaggy, Keeta, Sriotchilism O'Zaic, Chris, Alex A. Apr 16 at 4:32


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.













  • 2




    $begingroup$
    Do you have any test cases?
    $endgroup$
    – Maltysen
    Apr 14 at 22:12






  • 17




    $begingroup$
    Not counting whitespace in code golf is a bad idea, it leads to submissions with massive strings of whitespace plus generic code to convert the string to code and execute it.
    $endgroup$
    – xnor
    Apr 14 at 22:47







  • 4




    $begingroup$
    an exact midpoint should be rounded to the closest even integer: just wondering what's the reasoning behind that?
    $endgroup$
    – Arnauld
    Apr 15 at 8:47






  • 4




    $begingroup$
    @nwellnhof True. But enforcing this rule is just an annoyance for languages that don't do it that way (and I think Python 2 doesn't round-to-even either). I don't think we should round at all anyway. The triangle [[0, 0], [1, 1], [0, 1]] really should yield $1/2$ rather than $0$.
    $endgroup$
    – Arnauld
    Apr 15 at 11:49






  • 6




    $begingroup$
    Usually challenges are self-contained, but this one isn't. Could you explain what a convex hull is, and how to compute it? Or point to some reference online resource?
    $endgroup$
    – Olivier Grégoire
    Apr 15 at 12:04













8












8








8





$begingroup$


You are given an array/list/vector of pairs of integers representing cartesian coordinates (x, y) of points on a 2D Euclidean plane; all coordinates are between −104 and 104, duplicates are allowed. Find the area of the convex hull of those points, rounded to the nearest integer; an exact midpoint should be rounded to the closest even integer. You may use floating-point numbers in intermediate computations, but only if you can guarantee that the final result will be always correct. This is a code-golf, the shortest correct program (ignoring non-significant whitespace, newlines and comments) wins.



Some test cases:



Input: [[50, -13]]
Result: 0

Input: [[-25, -26], [34, -27]]
Result: 0

Input: [[-6, -14], [-48, -45], [21, 25]]
Result: 400

Input: [[4, 30], [5, 37], [-18, 49], [-9, -2]]
Result: 562

Input: [[0, 16], [24, 18], [-43, 36], [39, -29], [3, -38]]
Result: 2978

Input: [[19, -19], [15, 5], [-16, -41], [6, -25], [-42, 1], [12, 19]]
Result: 2118

Input: [[-23, 13], [-13, 13], [-6, -7], [22, 41], [-26, 50], [12, -12], [-23, -7]]
Result: 2307

Input: [[31, -19], [-41, -41], [25, 34], [29, -1], [42, -42], [-34, 32], [19, 33], [40, 39]]
Result: 6037

Input: [[47, 1], [-22, 24], [36, 38], [-17, 4], [41, -3], [-13, 15], [-36, -40], [-13, 35], [-25, 22]]
Result: 3908

Input: [[29, -19], [18, 9], [30, -46], [15, 20], [24, -4], [5, 19], [-44, 4], [-20, -8], [-16, 34], [17, -36]]
Result: 2905









share|improve this question











$endgroup$




You are given an array/list/vector of pairs of integers representing cartesian coordinates (x, y) of points on a 2D Euclidean plane; all coordinates are between −104 and 104, duplicates are allowed. Find the area of the convex hull of those points, rounded to the nearest integer; an exact midpoint should be rounded to the closest even integer. You may use floating-point numbers in intermediate computations, but only if you can guarantee that the final result will be always correct. This is a code-golf, the shortest correct program (ignoring non-significant whitespace, newlines and comments) wins.



Some test cases:



Input: [[50, -13]]
Result: 0

Input: [[-25, -26], [34, -27]]
Result: 0

Input: [[-6, -14], [-48, -45], [21, 25]]
Result: 400

Input: [[4, 30], [5, 37], [-18, 49], [-9, -2]]
Result: 562

Input: [[0, 16], [24, 18], [-43, 36], [39, -29], [3, -38]]
Result: 2978

Input: [[19, -19], [15, 5], [-16, -41], [6, -25], [-42, 1], [12, 19]]
Result: 2118

Input: [[-23, 13], [-13, 13], [-6, -7], [22, 41], [-26, 50], [12, -12], [-23, -7]]
Result: 2307

Input: [[31, -19], [-41, -41], [25, 34], [29, -1], [42, -42], [-34, 32], [19, 33], [40, 39]]
Result: 6037

Input: [[47, 1], [-22, 24], [36, 38], [-17, 4], [41, -3], [-13, 15], [-36, -40], [-13, 35], [-25, 22]]
Result: 3908

Input: [[29, -19], [18, 9], [30, -46], [15, 20], [24, -4], [5, 19], [-44, 4], [-20, -8], [-16, 34], [17, -36]]
Result: 2905






code-golf number geometry integer






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 14 at 22:55







Vladimir Reshetnikov

















asked Apr 14 at 21:51









Vladimir ReshetnikovVladimir Reshetnikov

2,0131616




2,0131616




put on hold as unclear what you're asking by Shaggy, Keeta, Sriotchilism O'Zaic, Chris, Alex A. Apr 16 at 4:32


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.









put on hold as unclear what you're asking by Shaggy, Keeta, Sriotchilism O'Zaic, Chris, Alex A. Apr 16 at 4:32


Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.









  • 2




    $begingroup$
    Do you have any test cases?
    $endgroup$
    – Maltysen
    Apr 14 at 22:12






  • 17




    $begingroup$
    Not counting whitespace in code golf is a bad idea, it leads to submissions with massive strings of whitespace plus generic code to convert the string to code and execute it.
    $endgroup$
    – xnor
    Apr 14 at 22:47







  • 4




    $begingroup$
    an exact midpoint should be rounded to the closest even integer: just wondering what's the reasoning behind that?
    $endgroup$
    – Arnauld
    Apr 15 at 8:47






  • 4




    $begingroup$
    @nwellnhof True. But enforcing this rule is just an annoyance for languages that don't do it that way (and I think Python 2 doesn't round-to-even either). I don't think we should round at all anyway. The triangle [[0, 0], [1, 1], [0, 1]] really should yield $1/2$ rather than $0$.
    $endgroup$
    – Arnauld
    Apr 15 at 11:49






  • 6




    $begingroup$
    Usually challenges are self-contained, but this one isn't. Could you explain what a convex hull is, and how to compute it? Or point to some reference online resource?
    $endgroup$
    – Olivier Grégoire
    Apr 15 at 12:04












  • 2




    $begingroup$
    Do you have any test cases?
    $endgroup$
    – Maltysen
    Apr 14 at 22:12






  • 17




    $begingroup$
    Not counting whitespace in code golf is a bad idea, it leads to submissions with massive strings of whitespace plus generic code to convert the string to code and execute it.
    $endgroup$
    – xnor
    Apr 14 at 22:47







  • 4




    $begingroup$
    an exact midpoint should be rounded to the closest even integer: just wondering what's the reasoning behind that?
    $endgroup$
    – Arnauld
    Apr 15 at 8:47






  • 4




    $begingroup$
    @nwellnhof True. But enforcing this rule is just an annoyance for languages that don't do it that way (and I think Python 2 doesn't round-to-even either). I don't think we should round at all anyway. The triangle [[0, 0], [1, 1], [0, 1]] really should yield $1/2$ rather than $0$.
    $endgroup$
    – Arnauld
    Apr 15 at 11:49






  • 6




    $begingroup$
    Usually challenges are self-contained, but this one isn't. Could you explain what a convex hull is, and how to compute it? Or point to some reference online resource?
    $endgroup$
    – Olivier Grégoire
    Apr 15 at 12:04







2




2




$begingroup$
Do you have any test cases?
$endgroup$
– Maltysen
Apr 14 at 22:12




$begingroup$
Do you have any test cases?
$endgroup$
– Maltysen
Apr 14 at 22:12




17




17




$begingroup$
Not counting whitespace in code golf is a bad idea, it leads to submissions with massive strings of whitespace plus generic code to convert the string to code and execute it.
$endgroup$
– xnor
Apr 14 at 22:47





$begingroup$
Not counting whitespace in code golf is a bad idea, it leads to submissions with massive strings of whitespace plus generic code to convert the string to code and execute it.
$endgroup$
– xnor
Apr 14 at 22:47





4




4




$begingroup$
an exact midpoint should be rounded to the closest even integer: just wondering what's the reasoning behind that?
$endgroup$
– Arnauld
Apr 15 at 8:47




$begingroup$
an exact midpoint should be rounded to the closest even integer: just wondering what's the reasoning behind that?
$endgroup$
– Arnauld
Apr 15 at 8:47




4




4




$begingroup$
@nwellnhof True. But enforcing this rule is just an annoyance for languages that don't do it that way (and I think Python 2 doesn't round-to-even either). I don't think we should round at all anyway. The triangle [[0, 0], [1, 1], [0, 1]] really should yield $1/2$ rather than $0$.
$endgroup$
– Arnauld
Apr 15 at 11:49




$begingroup$
@nwellnhof True. But enforcing this rule is just an annoyance for languages that don't do it that way (and I think Python 2 doesn't round-to-even either). I don't think we should round at all anyway. The triangle [[0, 0], [1, 1], [0, 1]] really should yield $1/2$ rather than $0$.
$endgroup$
– Arnauld
Apr 15 at 11:49




6




6




$begingroup$
Usually challenges are self-contained, but this one isn't. Could you explain what a convex hull is, and how to compute it? Or point to some reference online resource?
$endgroup$
– Olivier Grégoire
Apr 15 at 12:04




$begingroup$
Usually challenges are self-contained, but this one isn't. Could you explain what a convex hull is, and how to compute it? Or point to some reference online resource?
$endgroup$
– Olivier Grégoire
Apr 15 at 12:04










6 Answers
6






active

oldest

votes


















9












$begingroup$

Java 10, 405 ...didn't fit anymore; see edit history.. 317 316 bytes





P->int n=P.length,l=0,i=0,p,q,t[],h[][]=P.clone(),s=0;for(;++i<n;)l=P[i][0]<P[l][0]?i:l;p=l;do for(h[s++]=P[p],q=-~p%n,i=-1;++i<n;q=(t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?i:q)t=P[i];while((p=q)!=l);for(p=i=0;i<s;p-=(t[0]+h[++i%s][0])*(t[1]-h[i%s][1]))t=h[i];return Math.round(.5*p/~(p%=2))*~p;


-52 bytes thanks to @OlivierGrégoire

-3 bytes thanks to @PeterTaylor

-7 bytes thanks to @ceilingcat



Try it online.



Or 299 bytes without rounding...



Explanation:



There are three steps to do:



  1. Calculate the points for the Convex Hull based on the input-coordinates (using Jarvis' Algorithm/Wrapping)

  2. Calculate the area of this Convex Hull

  3. Banker's rounding..

To calculate the coordinates that are part of the Convex Hull, we use the following approach:



Set point $l$ and $p$ to the left-most coordinate. Then calculate the next point $p$ in a counterclockwise rotation; and continue doing so until we've reached back at the initial point $l$. Here a visual for this:



enter image description here



As for the code:



P-> // Method with 2D integer array as parameter & long return-type
int n=P.length, // Integer `n`, the amount of points in the input
l=0, // Integer `l`, to calculate the left-most point
i=0, // Index-integer `i`
p, // Integer `p`, which will be every next counterclockwise point
q, // Temp integer `q`
t[], // Temp integer-array/point
h[][]=P.clone(), // Initialize an array of points `h` for the Convex Hull
s=0; // And a size-integer for this Convex Hull array, starting at 0
for(;++i<n;) // Loop `i` in the range [1, `n`):
l= // Change `l` to:
P[i][0]<P[l][0]? // If i.x is smaller than l.x:
i // Replace `l` with the current `i`
:l; // Else: leave `l` unchanged
p=l; // Now set `p` to this left-most coordinate `l`
do // Do:
for(h[s++]=P[p], // Add the `p`'th point to the 2D-array `h`
q=-~p%n, // Set `q` to `(p+1)` modulo-`n`
i=-1;++i<n; // Loop `i` in the range [0, `n`):
;q= // After every iteration: change `q` to:
// We calculate: (i.y-p.y)*(q.x-i.x)-(i.x-p.x)*(q.y-i.y),
// which results in 0 if the three points are collinear;
// a positive value if they are clockwise;
// or a negative value if they are counterclockwise
(t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?
// So if the three points are counterclockwise:
i // Replace `q` with `i`
:q) // Else: leave `q` unchanged
t=P[i]; // Set `t` to the `i`'th Point (to save bytes)
while((p=q) // And after every while-iteration: replace `p` with `q`
!=l); // Continue the do-while as long as `p` is not back at the
// left-most point `l` yet
// Now step 1 is complete, and we have our Convex Hull points in the List `h`

for(p=i=0; // Set `p` (the area) to 0
i<s // Loop `i` in the range [0, `s`):
;p-= // After every iteration: Decrease the area `p` by:
(t[0]+h[++i%s][0])// i.x+(i+1).x
*(t[1]-h[i%s][1]))// Multiplied by i.y-(i+1).y
t=h[i]; // Set `t` to the `i`'th point (to save bytes)
return Math.round(.5*p/~(p%=2))*~p;
// And return `p/2` rounded to integer with half-even





share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Let us continue this discussion in chat.
    $endgroup$
    – Kevin Cruijssen
    Apr 15 at 16:00


















8












$begingroup$

SQL Server 2012+, 84 bytes



SELECT Round(Geometry::ConvexHullAggregate(Geometry::Point(x,y,0)).STArea(),0)FROM A


Makes use of the geometry functions and aggregates in SQL Server.
Coordindates are from table A with columns x and y.






share|improve this answer









$endgroup$




















    7












    $begingroup$


    Wolfram Language (Mathematica), 27 bytes



    Round@*Area@*ConvexHullMesh


    Try it online!






    share|improve this answer









    $endgroup$




















      6












      $begingroup$

      JavaScript (ES6),  191  189 bytes



      Implements the Jarvis march (aka gift wrapping algorithm).





      P=>(r=(g=p=>([X,Y]=P[p],Y*h-X*v)+(P.map(([x,y],i)=>q=(y-Y)*(P[q][0]-x)<(x-X)*(P[q][1]-y)?i:q,q=P[++p]?p:0,h=X,v=Y)|q?g(q):V*h-H*v))(v=h=0,([[H,V]]=P.sort(([x],[X])=>x-X)))/2)+(r%1&&r&1)/2|0


      Try it online!



      Or 170 bytes without the cumbersome rounding scheme.






      share|improve this answer











      $endgroup$












      • $begingroup$
        Rounding was just a red herring because twice the area is always exactly integer.
        $endgroup$
        – Vladimir Reshetnikov
        Apr 15 at 14:00






      • 4




        $begingroup$
        @VladimirReshetnikov Out of curiosity: if you knew rounding was a red herring, then why add it to distract from the otherwise good challenge?.. Not all languages have builtin Banker's rounding, not even well-known languages like JS and Java apparently. I like the challenge in general and enjoyed writing my Java answer, but the rounding and lack of explanation what Convex Hull is to make the challenge self-contained refrained me from upvoting it, tbh.. PS: Sorry @Arnauld to do this as a comment in your answer..
        $endgroup$
        – Kevin Cruijssen
        Apr 15 at 14:24



















      4












      $begingroup$


      R, 85 81 78 bytes





      function(i,h=chull(i),j=c(h,h[1]))round((i[h,1]+i[j[-1],1])%*%diff(-i[j,2])/2)


      Try it online!



      Takes input as a 2-column matrix - first for x, second for y. R's round actually uses banker's rounding method, so we are quite lucky here.



      The code uses a built-in function to determine, which points form the convex hull, and then applies the standard formula $sum_i(x_i-1+x)cdot(y_i-1-y_i)/2$ to get the polygon surface area.



      Thanks to Giuseppe for -3 bytes.






      share|improve this answer











      $endgroup$




















        3












        $begingroup$

        [R + sp package], 55 bytes





        function(x)round(sp::Polygon(x[chull(x),,drop=F])@area)


        Try it at RDRR



        A function which takes a n x 2 matrix and returns the rounded area. This uses the sp package. The drop=F is needed to handle the one co-ordinate case. RDRR used for demo since TIO lacks the sp package.






        share|improve this answer











        $endgroup$



















          6 Answers
          6






          active

          oldest

          votes








          6 Answers
          6






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          9












          $begingroup$

          Java 10, 405 ...didn't fit anymore; see edit history.. 317 316 bytes





          P->int n=P.length,l=0,i=0,p,q,t[],h[][]=P.clone(),s=0;for(;++i<n;)l=P[i][0]<P[l][0]?i:l;p=l;do for(h[s++]=P[p],q=-~p%n,i=-1;++i<n;q=(t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?i:q)t=P[i];while((p=q)!=l);for(p=i=0;i<s;p-=(t[0]+h[++i%s][0])*(t[1]-h[i%s][1]))t=h[i];return Math.round(.5*p/~(p%=2))*~p;


          -52 bytes thanks to @OlivierGrégoire

          -3 bytes thanks to @PeterTaylor

          -7 bytes thanks to @ceilingcat



          Try it online.



          Or 299 bytes without rounding...



          Explanation:



          There are three steps to do:



          1. Calculate the points for the Convex Hull based on the input-coordinates (using Jarvis' Algorithm/Wrapping)

          2. Calculate the area of this Convex Hull

          3. Banker's rounding..

          To calculate the coordinates that are part of the Convex Hull, we use the following approach:



          Set point $l$ and $p$ to the left-most coordinate. Then calculate the next point $p$ in a counterclockwise rotation; and continue doing so until we've reached back at the initial point $l$. Here a visual for this:



          enter image description here



          As for the code:



          P-> // Method with 2D integer array as parameter & long return-type
          int n=P.length, // Integer `n`, the amount of points in the input
          l=0, // Integer `l`, to calculate the left-most point
          i=0, // Index-integer `i`
          p, // Integer `p`, which will be every next counterclockwise point
          q, // Temp integer `q`
          t[], // Temp integer-array/point
          h[][]=P.clone(), // Initialize an array of points `h` for the Convex Hull
          s=0; // And a size-integer for this Convex Hull array, starting at 0
          for(;++i<n;) // Loop `i` in the range [1, `n`):
          l= // Change `l` to:
          P[i][0]<P[l][0]? // If i.x is smaller than l.x:
          i // Replace `l` with the current `i`
          :l; // Else: leave `l` unchanged
          p=l; // Now set `p` to this left-most coordinate `l`
          do // Do:
          for(h[s++]=P[p], // Add the `p`'th point to the 2D-array `h`
          q=-~p%n, // Set `q` to `(p+1)` modulo-`n`
          i=-1;++i<n; // Loop `i` in the range [0, `n`):
          ;q= // After every iteration: change `q` to:
          // We calculate: (i.y-p.y)*(q.x-i.x)-(i.x-p.x)*(q.y-i.y),
          // which results in 0 if the three points are collinear;
          // a positive value if they are clockwise;
          // or a negative value if they are counterclockwise
          (t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?
          // So if the three points are counterclockwise:
          i // Replace `q` with `i`
          :q) // Else: leave `q` unchanged
          t=P[i]; // Set `t` to the `i`'th Point (to save bytes)
          while((p=q) // And after every while-iteration: replace `p` with `q`
          !=l); // Continue the do-while as long as `p` is not back at the
          // left-most point `l` yet
          // Now step 1 is complete, and we have our Convex Hull points in the List `h`

          for(p=i=0; // Set `p` (the area) to 0
          i<s // Loop `i` in the range [0, `s`):
          ;p-= // After every iteration: Decrease the area `p` by:
          (t[0]+h[++i%s][0])// i.x+(i+1).x
          *(t[1]-h[i%s][1]))// Multiplied by i.y-(i+1).y
          t=h[i]; // Set `t` to the `i`'th point (to save bytes)
          return Math.round(.5*p/~(p%=2))*~p;
          // And return `p/2` rounded to integer with half-even





          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            Let us continue this discussion in chat.
            $endgroup$
            – Kevin Cruijssen
            Apr 15 at 16:00















          9












          $begingroup$

          Java 10, 405 ...didn't fit anymore; see edit history.. 317 316 bytes





          P->int n=P.length,l=0,i=0,p,q,t[],h[][]=P.clone(),s=0;for(;++i<n;)l=P[i][0]<P[l][0]?i:l;p=l;do for(h[s++]=P[p],q=-~p%n,i=-1;++i<n;q=(t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?i:q)t=P[i];while((p=q)!=l);for(p=i=0;i<s;p-=(t[0]+h[++i%s][0])*(t[1]-h[i%s][1]))t=h[i];return Math.round(.5*p/~(p%=2))*~p;


          -52 bytes thanks to @OlivierGrégoire

          -3 bytes thanks to @PeterTaylor

          -7 bytes thanks to @ceilingcat



          Try it online.



          Or 299 bytes without rounding...



          Explanation:



          There are three steps to do:



          1. Calculate the points for the Convex Hull based on the input-coordinates (using Jarvis' Algorithm/Wrapping)

          2. Calculate the area of this Convex Hull

          3. Banker's rounding..

          To calculate the coordinates that are part of the Convex Hull, we use the following approach:



          Set point $l$ and $p$ to the left-most coordinate. Then calculate the next point $p$ in a counterclockwise rotation; and continue doing so until we've reached back at the initial point $l$. Here a visual for this:



          enter image description here



          As for the code:



          P-> // Method with 2D integer array as parameter & long return-type
          int n=P.length, // Integer `n`, the amount of points in the input
          l=0, // Integer `l`, to calculate the left-most point
          i=0, // Index-integer `i`
          p, // Integer `p`, which will be every next counterclockwise point
          q, // Temp integer `q`
          t[], // Temp integer-array/point
          h[][]=P.clone(), // Initialize an array of points `h` for the Convex Hull
          s=0; // And a size-integer for this Convex Hull array, starting at 0
          for(;++i<n;) // Loop `i` in the range [1, `n`):
          l= // Change `l` to:
          P[i][0]<P[l][0]? // If i.x is smaller than l.x:
          i // Replace `l` with the current `i`
          :l; // Else: leave `l` unchanged
          p=l; // Now set `p` to this left-most coordinate `l`
          do // Do:
          for(h[s++]=P[p], // Add the `p`'th point to the 2D-array `h`
          q=-~p%n, // Set `q` to `(p+1)` modulo-`n`
          i=-1;++i<n; // Loop `i` in the range [0, `n`):
          ;q= // After every iteration: change `q` to:
          // We calculate: (i.y-p.y)*(q.x-i.x)-(i.x-p.x)*(q.y-i.y),
          // which results in 0 if the three points are collinear;
          // a positive value if they are clockwise;
          // or a negative value if they are counterclockwise
          (t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?
          // So if the three points are counterclockwise:
          i // Replace `q` with `i`
          :q) // Else: leave `q` unchanged
          t=P[i]; // Set `t` to the `i`'th Point (to save bytes)
          while((p=q) // And after every while-iteration: replace `p` with `q`
          !=l); // Continue the do-while as long as `p` is not back at the
          // left-most point `l` yet
          // Now step 1 is complete, and we have our Convex Hull points in the List `h`

          for(p=i=0; // Set `p` (the area) to 0
          i<s // Loop `i` in the range [0, `s`):
          ;p-= // After every iteration: Decrease the area `p` by:
          (t[0]+h[++i%s][0])// i.x+(i+1).x
          *(t[1]-h[i%s][1]))// Multiplied by i.y-(i+1).y
          t=h[i]; // Set `t` to the `i`'th point (to save bytes)
          return Math.round(.5*p/~(p%=2))*~p;
          // And return `p/2` rounded to integer with half-even





          share|improve this answer











          $endgroup$








          • 1




            $begingroup$
            Let us continue this discussion in chat.
            $endgroup$
            – Kevin Cruijssen
            Apr 15 at 16:00













          9












          9








          9





          $begingroup$

          Java 10, 405 ...didn't fit anymore; see edit history.. 317 316 bytes





          P->int n=P.length,l=0,i=0,p,q,t[],h[][]=P.clone(),s=0;for(;++i<n;)l=P[i][0]<P[l][0]?i:l;p=l;do for(h[s++]=P[p],q=-~p%n,i=-1;++i<n;q=(t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?i:q)t=P[i];while((p=q)!=l);for(p=i=0;i<s;p-=(t[0]+h[++i%s][0])*(t[1]-h[i%s][1]))t=h[i];return Math.round(.5*p/~(p%=2))*~p;


          -52 bytes thanks to @OlivierGrégoire

          -3 bytes thanks to @PeterTaylor

          -7 bytes thanks to @ceilingcat



          Try it online.



          Or 299 bytes without rounding...



          Explanation:



          There are three steps to do:



          1. Calculate the points for the Convex Hull based on the input-coordinates (using Jarvis' Algorithm/Wrapping)

          2. Calculate the area of this Convex Hull

          3. Banker's rounding..

          To calculate the coordinates that are part of the Convex Hull, we use the following approach:



          Set point $l$ and $p$ to the left-most coordinate. Then calculate the next point $p$ in a counterclockwise rotation; and continue doing so until we've reached back at the initial point $l$. Here a visual for this:



          enter image description here



          As for the code:



          P-> // Method with 2D integer array as parameter & long return-type
          int n=P.length, // Integer `n`, the amount of points in the input
          l=0, // Integer `l`, to calculate the left-most point
          i=0, // Index-integer `i`
          p, // Integer `p`, which will be every next counterclockwise point
          q, // Temp integer `q`
          t[], // Temp integer-array/point
          h[][]=P.clone(), // Initialize an array of points `h` for the Convex Hull
          s=0; // And a size-integer for this Convex Hull array, starting at 0
          for(;++i<n;) // Loop `i` in the range [1, `n`):
          l= // Change `l` to:
          P[i][0]<P[l][0]? // If i.x is smaller than l.x:
          i // Replace `l` with the current `i`
          :l; // Else: leave `l` unchanged
          p=l; // Now set `p` to this left-most coordinate `l`
          do // Do:
          for(h[s++]=P[p], // Add the `p`'th point to the 2D-array `h`
          q=-~p%n, // Set `q` to `(p+1)` modulo-`n`
          i=-1;++i<n; // Loop `i` in the range [0, `n`):
          ;q= // After every iteration: change `q` to:
          // We calculate: (i.y-p.y)*(q.x-i.x)-(i.x-p.x)*(q.y-i.y),
          // which results in 0 if the three points are collinear;
          // a positive value if they are clockwise;
          // or a negative value if they are counterclockwise
          (t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?
          // So if the three points are counterclockwise:
          i // Replace `q` with `i`
          :q) // Else: leave `q` unchanged
          t=P[i]; // Set `t` to the `i`'th Point (to save bytes)
          while((p=q) // And after every while-iteration: replace `p` with `q`
          !=l); // Continue the do-while as long as `p` is not back at the
          // left-most point `l` yet
          // Now step 1 is complete, and we have our Convex Hull points in the List `h`

          for(p=i=0; // Set `p` (the area) to 0
          i<s // Loop `i` in the range [0, `s`):
          ;p-= // After every iteration: Decrease the area `p` by:
          (t[0]+h[++i%s][0])// i.x+(i+1).x
          *(t[1]-h[i%s][1]))// Multiplied by i.y-(i+1).y
          t=h[i]; // Set `t` to the `i`'th point (to save bytes)
          return Math.round(.5*p/~(p%=2))*~p;
          // And return `p/2` rounded to integer with half-even





          share|improve this answer











          $endgroup$



          Java 10, 405 ...didn't fit anymore; see edit history.. 317 316 bytes





          P->int n=P.length,l=0,i=0,p,q,t[],h[][]=P.clone(),s=0;for(;++i<n;)l=P[i][0]<P[l][0]?i:l;p=l;do for(h[s++]=P[p],q=-~p%n,i=-1;++i<n;q=(t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?i:q)t=P[i];while((p=q)!=l);for(p=i=0;i<s;p-=(t[0]+h[++i%s][0])*(t[1]-h[i%s][1]))t=h[i];return Math.round(.5*p/~(p%=2))*~p;


          -52 bytes thanks to @OlivierGrégoire

          -3 bytes thanks to @PeterTaylor

          -7 bytes thanks to @ceilingcat



          Try it online.



          Or 299 bytes without rounding...



          Explanation:



          There are three steps to do:



          1. Calculate the points for the Convex Hull based on the input-coordinates (using Jarvis' Algorithm/Wrapping)

          2. Calculate the area of this Convex Hull

          3. Banker's rounding..

          To calculate the coordinates that are part of the Convex Hull, we use the following approach:



          Set point $l$ and $p$ to the left-most coordinate. Then calculate the next point $p$ in a counterclockwise rotation; and continue doing so until we've reached back at the initial point $l$. Here a visual for this:



          enter image description here



          As for the code:



          P-> // Method with 2D integer array as parameter & long return-type
          int n=P.length, // Integer `n`, the amount of points in the input
          l=0, // Integer `l`, to calculate the left-most point
          i=0, // Index-integer `i`
          p, // Integer `p`, which will be every next counterclockwise point
          q, // Temp integer `q`
          t[], // Temp integer-array/point
          h[][]=P.clone(), // Initialize an array of points `h` for the Convex Hull
          s=0; // And a size-integer for this Convex Hull array, starting at 0
          for(;++i<n;) // Loop `i` in the range [1, `n`):
          l= // Change `l` to:
          P[i][0]<P[l][0]? // If i.x is smaller than l.x:
          i // Replace `l` with the current `i`
          :l; // Else: leave `l` unchanged
          p=l; // Now set `p` to this left-most coordinate `l`
          do // Do:
          for(h[s++]=P[p], // Add the `p`'th point to the 2D-array `h`
          q=-~p%n, // Set `q` to `(p+1)` modulo-`n`
          i=-1;++i<n; // Loop `i` in the range [0, `n`):
          ;q= // After every iteration: change `q` to:
          // We calculate: (i.y-p.y)*(q.x-i.x)-(i.x-p.x)*(q.y-i.y),
          // which results in 0 if the three points are collinear;
          // a positive value if they are clockwise;
          // or a negative value if they are counterclockwise
          (t[1]-P[p][1])*(P[q][0]-t[0])<(t[0]-P[p][0])*(P[q][1]-t[1])?
          // So if the three points are counterclockwise:
          i // Replace `q` with `i`
          :q) // Else: leave `q` unchanged
          t=P[i]; // Set `t` to the `i`'th Point (to save bytes)
          while((p=q) // And after every while-iteration: replace `p` with `q`
          !=l); // Continue the do-while as long as `p` is not back at the
          // left-most point `l` yet
          // Now step 1 is complete, and we have our Convex Hull points in the List `h`

          for(p=i=0; // Set `p` (the area) to 0
          i<s // Loop `i` in the range [0, `s`):
          ;p-= // After every iteration: Decrease the area `p` by:
          (t[0]+h[++i%s][0])// i.x+(i+1).x
          *(t[1]-h[i%s][1]))// Multiplied by i.y-(i+1).y
          t=h[i]; // Set `t` to the `i`'th point (to save bytes)
          return Math.round(.5*p/~(p%=2))*~p;
          // And return `p/2` rounded to integer with half-even






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 2 days ago

























          answered Apr 15 at 11:03









          Kevin CruijssenKevin Cruijssen

          43.3k573221




          43.3k573221







          • 1




            $begingroup$
            Let us continue this discussion in chat.
            $endgroup$
            – Kevin Cruijssen
            Apr 15 at 16:00












          • 1




            $begingroup$
            Let us continue this discussion in chat.
            $endgroup$
            – Kevin Cruijssen
            Apr 15 at 16:00







          1




          1




          $begingroup$
          Let us continue this discussion in chat.
          $endgroup$
          – Kevin Cruijssen
          Apr 15 at 16:00




          $begingroup$
          Let us continue this discussion in chat.
          $endgroup$
          – Kevin Cruijssen
          Apr 15 at 16:00











          8












          $begingroup$

          SQL Server 2012+, 84 bytes



          SELECT Round(Geometry::ConvexHullAggregate(Geometry::Point(x,y,0)).STArea(),0)FROM A


          Makes use of the geometry functions and aggregates in SQL Server.
          Coordindates are from table A with columns x and y.






          share|improve this answer









          $endgroup$

















            8












            $begingroup$

            SQL Server 2012+, 84 bytes



            SELECT Round(Geometry::ConvexHullAggregate(Geometry::Point(x,y,0)).STArea(),0)FROM A


            Makes use of the geometry functions and aggregates in SQL Server.
            Coordindates are from table A with columns x and y.






            share|improve this answer









            $endgroup$















              8












              8








              8





              $begingroup$

              SQL Server 2012+, 84 bytes



              SELECT Round(Geometry::ConvexHullAggregate(Geometry::Point(x,y,0)).STArea(),0)FROM A


              Makes use of the geometry functions and aggregates in SQL Server.
              Coordindates are from table A with columns x and y.






              share|improve this answer









              $endgroup$



              SQL Server 2012+, 84 bytes



              SELECT Round(Geometry::ConvexHullAggregate(Geometry::Point(x,y,0)).STArea(),0)FROM A


              Makes use of the geometry functions and aggregates in SQL Server.
              Coordindates are from table A with columns x and y.







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Apr 14 at 22:46









              MickyTMickyT

              10.4k21637




              10.4k21637





















                  7












                  $begingroup$


                  Wolfram Language (Mathematica), 27 bytes



                  Round@*Area@*ConvexHullMesh


                  Try it online!






                  share|improve this answer









                  $endgroup$

















                    7












                    $begingroup$


                    Wolfram Language (Mathematica), 27 bytes



                    Round@*Area@*ConvexHullMesh


                    Try it online!






                    share|improve this answer









                    $endgroup$















                      7












                      7








                      7





                      $begingroup$


                      Wolfram Language (Mathematica), 27 bytes



                      Round@*Area@*ConvexHullMesh


                      Try it online!






                      share|improve this answer









                      $endgroup$




                      Wolfram Language (Mathematica), 27 bytes



                      Round@*Area@*ConvexHullMesh


                      Try it online!







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Apr 15 at 0:14









                      attinatattinat

                      60917




                      60917





















                          6












                          $begingroup$

                          JavaScript (ES6),  191  189 bytes



                          Implements the Jarvis march (aka gift wrapping algorithm).





                          P=>(r=(g=p=>([X,Y]=P[p],Y*h-X*v)+(P.map(([x,y],i)=>q=(y-Y)*(P[q][0]-x)<(x-X)*(P[q][1]-y)?i:q,q=P[++p]?p:0,h=X,v=Y)|q?g(q):V*h-H*v))(v=h=0,([[H,V]]=P.sort(([x],[X])=>x-X)))/2)+(r%1&&r&1)/2|0


                          Try it online!



                          Or 170 bytes without the cumbersome rounding scheme.






                          share|improve this answer











                          $endgroup$












                          • $begingroup$
                            Rounding was just a red herring because twice the area is always exactly integer.
                            $endgroup$
                            – Vladimir Reshetnikov
                            Apr 15 at 14:00






                          • 4




                            $begingroup$
                            @VladimirReshetnikov Out of curiosity: if you knew rounding was a red herring, then why add it to distract from the otherwise good challenge?.. Not all languages have builtin Banker's rounding, not even well-known languages like JS and Java apparently. I like the challenge in general and enjoyed writing my Java answer, but the rounding and lack of explanation what Convex Hull is to make the challenge self-contained refrained me from upvoting it, tbh.. PS: Sorry @Arnauld to do this as a comment in your answer..
                            $endgroup$
                            – Kevin Cruijssen
                            Apr 15 at 14:24
















                          6












                          $begingroup$

                          JavaScript (ES6),  191  189 bytes



                          Implements the Jarvis march (aka gift wrapping algorithm).





                          P=>(r=(g=p=>([X,Y]=P[p],Y*h-X*v)+(P.map(([x,y],i)=>q=(y-Y)*(P[q][0]-x)<(x-X)*(P[q][1]-y)?i:q,q=P[++p]?p:0,h=X,v=Y)|q?g(q):V*h-H*v))(v=h=0,([[H,V]]=P.sort(([x],[X])=>x-X)))/2)+(r%1&&r&1)/2|0


                          Try it online!



                          Or 170 bytes without the cumbersome rounding scheme.






                          share|improve this answer











                          $endgroup$












                          • $begingroup$
                            Rounding was just a red herring because twice the area is always exactly integer.
                            $endgroup$
                            – Vladimir Reshetnikov
                            Apr 15 at 14:00






                          • 4




                            $begingroup$
                            @VladimirReshetnikov Out of curiosity: if you knew rounding was a red herring, then why add it to distract from the otherwise good challenge?.. Not all languages have builtin Banker's rounding, not even well-known languages like JS and Java apparently. I like the challenge in general and enjoyed writing my Java answer, but the rounding and lack of explanation what Convex Hull is to make the challenge self-contained refrained me from upvoting it, tbh.. PS: Sorry @Arnauld to do this as a comment in your answer..
                            $endgroup$
                            – Kevin Cruijssen
                            Apr 15 at 14:24














                          6












                          6








                          6





                          $begingroup$

                          JavaScript (ES6),  191  189 bytes



                          Implements the Jarvis march (aka gift wrapping algorithm).





                          P=>(r=(g=p=>([X,Y]=P[p],Y*h-X*v)+(P.map(([x,y],i)=>q=(y-Y)*(P[q][0]-x)<(x-X)*(P[q][1]-y)?i:q,q=P[++p]?p:0,h=X,v=Y)|q?g(q):V*h-H*v))(v=h=0,([[H,V]]=P.sort(([x],[X])=>x-X)))/2)+(r%1&&r&1)/2|0


                          Try it online!



                          Or 170 bytes without the cumbersome rounding scheme.






                          share|improve this answer











                          $endgroup$



                          JavaScript (ES6),  191  189 bytes



                          Implements the Jarvis march (aka gift wrapping algorithm).





                          P=>(r=(g=p=>([X,Y]=P[p],Y*h-X*v)+(P.map(([x,y],i)=>q=(y-Y)*(P[q][0]-x)<(x-X)*(P[q][1]-y)?i:q,q=P[++p]?p:0,h=X,v=Y)|q?g(q):V*h-H*v))(v=h=0,([[H,V]]=P.sort(([x],[X])=>x-X)))/2)+(r%1&&r&1)/2|0


                          Try it online!



                          Or 170 bytes without the cumbersome rounding scheme.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Apr 15 at 16:16

























                          answered Apr 15 at 11:02









                          ArnauldArnauld

                          81.6k797336




                          81.6k797336











                          • $begingroup$
                            Rounding was just a red herring because twice the area is always exactly integer.
                            $endgroup$
                            – Vladimir Reshetnikov
                            Apr 15 at 14:00






                          • 4




                            $begingroup$
                            @VladimirReshetnikov Out of curiosity: if you knew rounding was a red herring, then why add it to distract from the otherwise good challenge?.. Not all languages have builtin Banker's rounding, not even well-known languages like JS and Java apparently. I like the challenge in general and enjoyed writing my Java answer, but the rounding and lack of explanation what Convex Hull is to make the challenge self-contained refrained me from upvoting it, tbh.. PS: Sorry @Arnauld to do this as a comment in your answer..
                            $endgroup$
                            – Kevin Cruijssen
                            Apr 15 at 14:24

















                          • $begingroup$
                            Rounding was just a red herring because twice the area is always exactly integer.
                            $endgroup$
                            – Vladimir Reshetnikov
                            Apr 15 at 14:00






                          • 4




                            $begingroup$
                            @VladimirReshetnikov Out of curiosity: if you knew rounding was a red herring, then why add it to distract from the otherwise good challenge?.. Not all languages have builtin Banker's rounding, not even well-known languages like JS and Java apparently. I like the challenge in general and enjoyed writing my Java answer, but the rounding and lack of explanation what Convex Hull is to make the challenge self-contained refrained me from upvoting it, tbh.. PS: Sorry @Arnauld to do this as a comment in your answer..
                            $endgroup$
                            – Kevin Cruijssen
                            Apr 15 at 14:24
















                          $begingroup$
                          Rounding was just a red herring because twice the area is always exactly integer.
                          $endgroup$
                          – Vladimir Reshetnikov
                          Apr 15 at 14:00




                          $begingroup$
                          Rounding was just a red herring because twice the area is always exactly integer.
                          $endgroup$
                          – Vladimir Reshetnikov
                          Apr 15 at 14:00




                          4




                          4




                          $begingroup$
                          @VladimirReshetnikov Out of curiosity: if you knew rounding was a red herring, then why add it to distract from the otherwise good challenge?.. Not all languages have builtin Banker's rounding, not even well-known languages like JS and Java apparently. I like the challenge in general and enjoyed writing my Java answer, but the rounding and lack of explanation what Convex Hull is to make the challenge self-contained refrained me from upvoting it, tbh.. PS: Sorry @Arnauld to do this as a comment in your answer..
                          $endgroup$
                          – Kevin Cruijssen
                          Apr 15 at 14:24





                          $begingroup$
                          @VladimirReshetnikov Out of curiosity: if you knew rounding was a red herring, then why add it to distract from the otherwise good challenge?.. Not all languages have builtin Banker's rounding, not even well-known languages like JS and Java apparently. I like the challenge in general and enjoyed writing my Java answer, but the rounding and lack of explanation what Convex Hull is to make the challenge self-contained refrained me from upvoting it, tbh.. PS: Sorry @Arnauld to do this as a comment in your answer..
                          $endgroup$
                          – Kevin Cruijssen
                          Apr 15 at 14:24












                          4












                          $begingroup$


                          R, 85 81 78 bytes





                          function(i,h=chull(i),j=c(h,h[1]))round((i[h,1]+i[j[-1],1])%*%diff(-i[j,2])/2)


                          Try it online!



                          Takes input as a 2-column matrix - first for x, second for y. R's round actually uses banker's rounding method, so we are quite lucky here.



                          The code uses a built-in function to determine, which points form the convex hull, and then applies the standard formula $sum_i(x_i-1+x)cdot(y_i-1-y_i)/2$ to get the polygon surface area.



                          Thanks to Giuseppe for -3 bytes.






                          share|improve this answer











                          $endgroup$

















                            4












                            $begingroup$


                            R, 85 81 78 bytes





                            function(i,h=chull(i),j=c(h,h[1]))round((i[h,1]+i[j[-1],1])%*%diff(-i[j,2])/2)


                            Try it online!



                            Takes input as a 2-column matrix - first for x, second for y. R's round actually uses banker's rounding method, so we are quite lucky here.



                            The code uses a built-in function to determine, which points form the convex hull, and then applies the standard formula $sum_i(x_i-1+x)cdot(y_i-1-y_i)/2$ to get the polygon surface area.



                            Thanks to Giuseppe for -3 bytes.






                            share|improve this answer











                            $endgroup$















                              4












                              4








                              4





                              $begingroup$


                              R, 85 81 78 bytes





                              function(i,h=chull(i),j=c(h,h[1]))round((i[h,1]+i[j[-1],1])%*%diff(-i[j,2])/2)


                              Try it online!



                              Takes input as a 2-column matrix - first for x, second for y. R's round actually uses banker's rounding method, so we are quite lucky here.



                              The code uses a built-in function to determine, which points form the convex hull, and then applies the standard formula $sum_i(x_i-1+x)cdot(y_i-1-y_i)/2$ to get the polygon surface area.



                              Thanks to Giuseppe for -3 bytes.






                              share|improve this answer











                              $endgroup$




                              R, 85 81 78 bytes





                              function(i,h=chull(i),j=c(h,h[1]))round((i[h,1]+i[j[-1],1])%*%diff(-i[j,2])/2)


                              Try it online!



                              Takes input as a 2-column matrix - first for x, second for y. R's round actually uses banker's rounding method, so we are quite lucky here.



                              The code uses a built-in function to determine, which points form the convex hull, and then applies the standard formula $sum_i(x_i-1+x)cdot(y_i-1-y_i)/2$ to get the polygon surface area.



                              Thanks to Giuseppe for -3 bytes.







                              share|improve this answer














                              share|improve this answer



                              share|improve this answer








                              edited Apr 15 at 15:05

























                              answered Apr 15 at 13:53









                              Kirill L.Kirill L.

                              6,3381529




                              6,3381529





















                                  3












                                  $begingroup$

                                  [R + sp package], 55 bytes





                                  function(x)round(sp::Polygon(x[chull(x),,drop=F])@area)


                                  Try it at RDRR



                                  A function which takes a n x 2 matrix and returns the rounded area. This uses the sp package. The drop=F is needed to handle the one co-ordinate case. RDRR used for demo since TIO lacks the sp package.






                                  share|improve this answer











                                  $endgroup$

















                                    3












                                    $begingroup$

                                    [R + sp package], 55 bytes





                                    function(x)round(sp::Polygon(x[chull(x),,drop=F])@area)


                                    Try it at RDRR



                                    A function which takes a n x 2 matrix and returns the rounded area. This uses the sp package. The drop=F is needed to handle the one co-ordinate case. RDRR used for demo since TIO lacks the sp package.






                                    share|improve this answer











                                    $endgroup$















                                      3












                                      3








                                      3





                                      $begingroup$

                                      [R + sp package], 55 bytes





                                      function(x)round(sp::Polygon(x[chull(x),,drop=F])@area)


                                      Try it at RDRR



                                      A function which takes a n x 2 matrix and returns the rounded area. This uses the sp package. The drop=F is needed to handle the one co-ordinate case. RDRR used for demo since TIO lacks the sp package.






                                      share|improve this answer











                                      $endgroup$



                                      [R + sp package], 55 bytes





                                      function(x)round(sp::Polygon(x[chull(x),,drop=F])@area)


                                      Try it at RDRR



                                      A function which takes a n x 2 matrix and returns the rounded area. This uses the sp package. The drop=F is needed to handle the one co-ordinate case. RDRR used for demo since TIO lacks the sp package.







                                      share|improve this answer














                                      share|improve this answer



                                      share|improve this answer








                                      edited Apr 15 at 20:38

























                                      answered Apr 15 at 20:01









                                      Nick KennedyNick Kennedy

                                      1,85149




                                      1,85149













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