Is there any way to tell whether the shot is going to hit you or not? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)

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Is there any way to tell whether the shot is going to hit you or not?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)



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6















In SUPERHOT, I keep dying disproportionately to grazing shots.



Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



Is there any way to tell whether the shot is going to hit the player character or not?

I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










share|improve this question




























    6















    In SUPERHOT, I keep dying disproportionately to grazing shots.



    Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



    But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



    Is there any way to tell whether the shot is going to hit the player character or not?

    I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










    share|improve this question
























      6












      6








      6








      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










      share|improve this question














      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.







      superhot






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Apr 10 at 18:05









      DragomokDragomok

      428414




      428414




















          1 Answer
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          5














          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer










          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.















          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28












          Your Answer








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          1 Answer
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          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          5














          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer










          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.















          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28
















          5














          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer










          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.















          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28














          5












          5








          5







          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer










          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.










          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.








          share|improve this answer










          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          share|improve this answer



          share|improve this answer








          edited Apr 11 at 8:41









          Wrigglenite

          32.3k18121175




          32.3k18121175






          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          answered Apr 10 at 18:57









          ToronToron

          661




          661




          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.





          New contributor





          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.







          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28













          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28








          2




          2





          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          Apr 10 at 19:28






          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          Apr 10 at 19:28


















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