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Linux Mint: Rotating external 4k screen causes extreme system sluggishness



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Community Moderator Election Results
Why I closed the “Why is Kali so hard” questionLinux Mint Change Screen ResolutionFast switching between external and internal screenHow to Increase Screen Resolution in Linux Mint. (Parallels and iMac)Mirror displays on Mint 15 login screenLinux Mint default physical screen before login3 displays, linux mint 17Thinkpad x201 Tablet, rotating ScreenDP 1.2 / Daisychaining2 Monitors on Linux Mint / XPS13 2015Linux Mint - external screens don't turn on when on dockingScreen resolution changed and cannot go back in Linux Mint



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















Note: I've included every system detail I can think of including at the bottom of the question.



I've been dealing with symptoms of systems sluggishness for a couple weeks on my laptop when docked using external screens. Moving windows is choppy, videos on either screen drop frames and stall, very bad screen tearing (this specifically might be a red herring, I've read this is a well known problem).



Setup while docked: Laptop screen disabled, one 4k monitor portrait, one 4k monitor landscape.



I installed and ran glmark2 3 times: Once on the laptop screen without the dock attached, once with the screens as described, once with the screen both in landscape mode. Full output below, but the scores were: ~2000, ~250, ~2000.



I'm reaching the end of my troubleshooting ability, and I haven't been able to find any good references to a problem matching these symptoms yet. It doesn't feel like a dock issue, as the glmark2 breadcrumb symptom isn't present when both screens are in landscape mode; but I'm open to suggestions to narrow this down to a possible dock issue.



Open to any requests for command output or suggestions to try to stabilize the configuration. I'm at a loss where to look next, I've been scouring video driver blog entries, distro bug listings, kernel bug listings, etc to no avail. I just want to be able to rotate my second screen without the system slowing to a crawl.



Quick note: You'll notice the glmark tests default to the Intel HD 630 display driver. Forcing the usage of the discrete Vega M by running with "env DRI_PRIME=1 glmark2" chip yields similar score results and discrepancies with a monitor in vertical orientation.



System Info:



Device: Dell 9575 2-in-1 laptop 
Dock: Dell TB-16
Screens: Dell U2718Q, 3840x2160, 60Hz native

inxi -Fzx
System:
Host: donatello Kernel: 4.18.20-041820-generic x86_64 bits: 64
compiler: gcc v: 8.2.0 Desktop: Cinnamon 4.0.10
Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic
Machine:
Type: Laptop System: Dell product: XPS 15 9575 v: N/A serial: <filter>
Mobo: Dell model: 0DV9HH v: A00 serial: <filter> UEFI: Dell v: 1.2.0
date: 10/10/2018
Battery:
ID-1: BAT0 charge: 72.6 Wh condition: 72.6/75.0 Wh (97%)
model: BYD DELL TMFYT8B status: Full
Device-1: hid-f4:1b:a1:34:ad:0e-battery model: Trackpad
charge: N/A status: Discharging
CPU:
Topology: Quad Core model: Intel Core i7-8706G bits: 64 type: MT MCP
arch: Kaby Lake rev: 9 L2 cache: 8192 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 49536
Speed: 800 MHz min/max: 800/4100 MHz Core speeds (MHz): 1: 800 2: 800
3: 800 4: 800 5: 800 6: 800 7: 800 8: 800
Graphics:
Device-1: Intel vendor: Dell driver: i915 v: kernel bus ID: 00:02.0
Device-2: AMD Polaris 22 [Radeon RX Vega M GL] driver: amdgpu v: kernel
bus ID: 01:00.0
Display: x11 server: X.Org 1.19.6 driver: amdgpu,ati,modesetting
unloaded: fbdev,vesa resolution: 3840x2160~60Hz, 3840x2160~60Hz
OpenGL: renderer: Mesa DRI Intel HD Graphics 630 (Kaby Lake GT2)
v: 4.5 Mesa 18.2.8 direct render: Yes
Audio:
Device-1: Intel CM238 HD Audio vendor: Dell driver: snd_hda_intel
v: kernel bus ID: 00:1f.3
Device-2: Realtek type: USB driver: snd-usb-audio bus ID: 3-1.5:4
Sound Server: ALSA v: k4.18.20-041820-generic
Network:
Device-1: Intel Wireless 8265 / 8275 driver: iwlwifi v: kernel port: e000
bus ID: 02:00.0
IF: wlp2s0 state: up mac: <filter>
Device-2: Realtek type: USB driver: r8152 bus ID: 4-1.2:4
IF: enxc8f750c5b27b state: up speed: 1000 Mbps duplex: full mac: <filter>
Drives:
Local Storage: total: 476.94 GiB used: 89.55 GiB (18.8%)
ID-1: /dev/nvme0n1 vendor: Toshiba model: KXG60ZNV512G NVMe 512GB
size: 476.94 GiB
Partition:
ID-1: / size: 467.96 GiB used: 44.77 GiB (9.6%) fs: ext4
dev: /dev/nvme0n1p2
ID-2: swap-1 size: 2.00 GiB used: 0 KiB (0.0%) fs: swap dev: /dev/dm-0
Sensors:
System Temperatures: cpu: 60.5 C mobo: N/A gpu: amdgpu temp: 51 C
Fan Speeds (RPM): N/A
Info:
Processes: 313 Uptime: 13h 13m Memory: 15.39 GiB used: 3.63 GiB (23.6%)
Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 clang: 6.0.0-1ubuntu2
Shell: bash v: 4.4.19 inxi: 3.0.27


.



Laptop screen only:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 2669 FrameTime: 0.375 ms
[build] use-vbo=true: FPS: 2763 FrameTime: 0.362 ms
[texture] texture-filter=nearest: FPS: 2893 FrameTime: 0.346 ms
[texture] texture-filter=linear: FPS: 2837 FrameTime: 0.352 ms
[texture] texture-filter=mipmap: FPS: 2775 FrameTime: 0.360 ms
[shading] shading=gouraud: FPS: 2534 FrameTime: 0.395 ms
[shading] shading=blinn-phong-inf: FPS: 2551 FrameTime: 0.392 ms
[shading] shading=phong: FPS: 2348 FrameTime: 0.426 ms
[shading] shading=cel: FPS: 2261 FrameTime: 0.442 ms
[bump] bump-render=high-poly: FPS: 1742 FrameTime: 0.574 ms
[bump] bump-render=normals: FPS: 2947 FrameTime: 0.339 ms
[bump] bump-render=height: FPS: 2849 FrameTime: 0.351 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1738 FrameTime: 0.575 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1117 FrameTime: 0.895 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2562 FrameTime: 0.390 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1066 FrameTime: 0.938 ms
[desktop] effect=shadow:windows=4: FPS: 1609 FrameTime: 0.622 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 891 FrameTime: 1.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 858 FrameTime: 1.166 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 980 FrameTime: 1.020 ms
[ideas] speed=duration: FPS: 2073 FrameTime: 0.482 ms
[jellyfish] <default>: FPS: 2044 FrameTime: 0.489 ms
[terrain] <default>: FPS: 249 FrameTime: 4.016 ms
[shadow] <default>: FPS: 2013 FrameTime: 0.497 ms
[refract] <default>: FPS: 591 FrameTime: 1.692 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2748 FrameTime: 0.364 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2606 FrameTime: 0.384 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2777 FrameTime: 0.360 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2784 FrameTime: 0.359 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2837 FrameTime: 0.352 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2839 FrameTime: 0.352 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2794 FrameTime: 0.358 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2682 FrameTime: 0.373 ms
=======================================================
glmark2 Score: 2152
=======================================================


.



External Screens, both horizontal orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 3246 FrameTime: 0.308 ms
[build] use-vbo=true: FPS: 3523 FrameTime: 0.284 ms
[texture] texture-filter=nearest: FPS: 3227 FrameTime: 0.310 ms
[texture] texture-filter=linear: FPS: 3244 FrameTime: 0.308 ms
[texture] texture-filter=mipmap: FPS: 3205 FrameTime: 0.312 ms
[shading] shading=gouraud: FPS: 2778 FrameTime: 0.360 ms
[shading] shading=blinn-phong-inf: FPS: 2846 FrameTime: 0.351 ms
[shading] shading=phong: FPS: 2566 FrameTime: 0.390 ms
[shading] shading=cel: FPS: 2585 FrameTime: 0.387 ms
[bump] bump-render=high-poly: FPS: 1874 FrameTime: 0.534 ms
[bump] bump-render=normals: FPS: 3372 FrameTime: 0.297 ms
[bump] bump-render=height: FPS: 3194 FrameTime: 0.313 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1829 FrameTime: 0.547 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1128 FrameTime: 0.887 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2754 FrameTime: 0.363 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1082 FrameTime: 0.924 ms
[desktop] effect=shadow:windows=4: FPS: 1781 FrameTime: 0.561 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1007 FrameTime: 0.993 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 482 FrameTime: 2.075 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms
[ideas] speed=duration: FPS: 664 FrameTime: 1.506 ms
[jellyfish] <default>: FPS: 1929 FrameTime: 0.518 ms
[terrain] <default>: FPS: 226 FrameTime: 4.425 ms
[shadow] <default>: FPS: 1759 FrameTime: 0.569 ms
[refract] <default>: FPS: 371 FrameTime: 2.695 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2127 FrameTime: 0.470 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2527 FrameTime: 0.396 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2727 FrameTime: 0.367 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2402 FrameTime: 0.416 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2642 FrameTime: 0.379 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2675 FrameTime: 0.374 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2280 FrameTime: 0.439 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms
=======================================================
glmark2 Score: 2133
=======================================================


.



External Screens, one horizontal, one vertical orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 248 FrameTime: 4.032 ms
[build] use-vbo=true: FPS: 351 FrameTime: 2.849 ms
[texture] texture-filter=nearest: FPS: 315 FrameTime: 3.175 ms
[texture] texture-filter=linear: FPS: 332 FrameTime: 3.012 ms
[texture] texture-filter=mipmap: FPS: 333 FrameTime: 3.003 ms
[shading] shading=gouraud: FPS: 293 FrameTime: 3.413 ms
[shading] shading=blinn-phong-inf: FPS: 311 FrameTime: 3.215 ms
[shading] shading=phong: FPS: 286 FrameTime: 3.497 ms
[shading] shading=cel: FPS: 266 FrameTime: 3.759 ms
[bump] bump-render=high-poly: FPS: 229 FrameTime: 4.367 ms
[bump] bump-render=normals: FPS: 344 FrameTime: 2.907 ms
[bump] bump-render=height: FPS: 319 FrameTime: 3.135 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 234 FrameTime: 4.274 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 139 FrameTime: 7.194 ms
[pulsar] light=false:quads=5:texture=false: FPS: 287 FrameTime: 3.484 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 134 FrameTime: 7.463 ms
[desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.950 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.544 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 102 FrameTime: 9.804 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
[ideas] speed=duration: FPS: 179 FrameTime: 5.587 ms
[jellyfish] <default>: FPS: 227 FrameTime: 4.405 ms
[terrain] <default>: FPS: 67 FrameTime: 14.925 ms
[shadow] <default>: FPS: 224 FrameTime: 4.464 ms
[refract] <default>: FPS: 79 FrameTime: 12.658 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 271 FrameTime: 3.690 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 263 FrameTime: 3.802 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 265 FrameTime: 3.774 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 277 FrameTime: 3.610 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 273 FrameTime: 3.663 ms
=======================================================
glmark2 Score: 235
=======================================================









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  • Have you uninstalled and reinstalled the graphics drivers? Corruption in a graphics driver could be problematic, and I'd check there first.

    – K7AAY
    Apr 10 at 23:23

















1















Note: I've included every system detail I can think of including at the bottom of the question.



I've been dealing with symptoms of systems sluggishness for a couple weeks on my laptop when docked using external screens. Moving windows is choppy, videos on either screen drop frames and stall, very bad screen tearing (this specifically might be a red herring, I've read this is a well known problem).



Setup while docked: Laptop screen disabled, one 4k monitor portrait, one 4k monitor landscape.



I installed and ran glmark2 3 times: Once on the laptop screen without the dock attached, once with the screens as described, once with the screen both in landscape mode. Full output below, but the scores were: ~2000, ~250, ~2000.



I'm reaching the end of my troubleshooting ability, and I haven't been able to find any good references to a problem matching these symptoms yet. It doesn't feel like a dock issue, as the glmark2 breadcrumb symptom isn't present when both screens are in landscape mode; but I'm open to suggestions to narrow this down to a possible dock issue.



Open to any requests for command output or suggestions to try to stabilize the configuration. I'm at a loss where to look next, I've been scouring video driver blog entries, distro bug listings, kernel bug listings, etc to no avail. I just want to be able to rotate my second screen without the system slowing to a crawl.



Quick note: You'll notice the glmark tests default to the Intel HD 630 display driver. Forcing the usage of the discrete Vega M by running with "env DRI_PRIME=1 glmark2" chip yields similar score results and discrepancies with a monitor in vertical orientation.



System Info:



Device: Dell 9575 2-in-1 laptop 
Dock: Dell TB-16
Screens: Dell U2718Q, 3840x2160, 60Hz native

inxi -Fzx
System:
Host: donatello Kernel: 4.18.20-041820-generic x86_64 bits: 64
compiler: gcc v: 8.2.0 Desktop: Cinnamon 4.0.10
Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic
Machine:
Type: Laptop System: Dell product: XPS 15 9575 v: N/A serial: <filter>
Mobo: Dell model: 0DV9HH v: A00 serial: <filter> UEFI: Dell v: 1.2.0
date: 10/10/2018
Battery:
ID-1: BAT0 charge: 72.6 Wh condition: 72.6/75.0 Wh (97%)
model: BYD DELL TMFYT8B status: Full
Device-1: hid-f4:1b:a1:34:ad:0e-battery model: Trackpad
charge: N/A status: Discharging
CPU:
Topology: Quad Core model: Intel Core i7-8706G bits: 64 type: MT MCP
arch: Kaby Lake rev: 9 L2 cache: 8192 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 49536
Speed: 800 MHz min/max: 800/4100 MHz Core speeds (MHz): 1: 800 2: 800
3: 800 4: 800 5: 800 6: 800 7: 800 8: 800
Graphics:
Device-1: Intel vendor: Dell driver: i915 v: kernel bus ID: 00:02.0
Device-2: AMD Polaris 22 [Radeon RX Vega M GL] driver: amdgpu v: kernel
bus ID: 01:00.0
Display: x11 server: X.Org 1.19.6 driver: amdgpu,ati,modesetting
unloaded: fbdev,vesa resolution: 3840x2160~60Hz, 3840x2160~60Hz
OpenGL: renderer: Mesa DRI Intel HD Graphics 630 (Kaby Lake GT2)
v: 4.5 Mesa 18.2.8 direct render: Yes
Audio:
Device-1: Intel CM238 HD Audio vendor: Dell driver: snd_hda_intel
v: kernel bus ID: 00:1f.3
Device-2: Realtek type: USB driver: snd-usb-audio bus ID: 3-1.5:4
Sound Server: ALSA v: k4.18.20-041820-generic
Network:
Device-1: Intel Wireless 8265 / 8275 driver: iwlwifi v: kernel port: e000
bus ID: 02:00.0
IF: wlp2s0 state: up mac: <filter>
Device-2: Realtek type: USB driver: r8152 bus ID: 4-1.2:4
IF: enxc8f750c5b27b state: up speed: 1000 Mbps duplex: full mac: <filter>
Drives:
Local Storage: total: 476.94 GiB used: 89.55 GiB (18.8%)
ID-1: /dev/nvme0n1 vendor: Toshiba model: KXG60ZNV512G NVMe 512GB
size: 476.94 GiB
Partition:
ID-1: / size: 467.96 GiB used: 44.77 GiB (9.6%) fs: ext4
dev: /dev/nvme0n1p2
ID-2: swap-1 size: 2.00 GiB used: 0 KiB (0.0%) fs: swap dev: /dev/dm-0
Sensors:
System Temperatures: cpu: 60.5 C mobo: N/A gpu: amdgpu temp: 51 C
Fan Speeds (RPM): N/A
Info:
Processes: 313 Uptime: 13h 13m Memory: 15.39 GiB used: 3.63 GiB (23.6%)
Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 clang: 6.0.0-1ubuntu2
Shell: bash v: 4.4.19 inxi: 3.0.27


.



Laptop screen only:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 2669 FrameTime: 0.375 ms
[build] use-vbo=true: FPS: 2763 FrameTime: 0.362 ms
[texture] texture-filter=nearest: FPS: 2893 FrameTime: 0.346 ms
[texture] texture-filter=linear: FPS: 2837 FrameTime: 0.352 ms
[texture] texture-filter=mipmap: FPS: 2775 FrameTime: 0.360 ms
[shading] shading=gouraud: FPS: 2534 FrameTime: 0.395 ms
[shading] shading=blinn-phong-inf: FPS: 2551 FrameTime: 0.392 ms
[shading] shading=phong: FPS: 2348 FrameTime: 0.426 ms
[shading] shading=cel: FPS: 2261 FrameTime: 0.442 ms
[bump] bump-render=high-poly: FPS: 1742 FrameTime: 0.574 ms
[bump] bump-render=normals: FPS: 2947 FrameTime: 0.339 ms
[bump] bump-render=height: FPS: 2849 FrameTime: 0.351 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1738 FrameTime: 0.575 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1117 FrameTime: 0.895 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2562 FrameTime: 0.390 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1066 FrameTime: 0.938 ms
[desktop] effect=shadow:windows=4: FPS: 1609 FrameTime: 0.622 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 891 FrameTime: 1.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 858 FrameTime: 1.166 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 980 FrameTime: 1.020 ms
[ideas] speed=duration: FPS: 2073 FrameTime: 0.482 ms
[jellyfish] <default>: FPS: 2044 FrameTime: 0.489 ms
[terrain] <default>: FPS: 249 FrameTime: 4.016 ms
[shadow] <default>: FPS: 2013 FrameTime: 0.497 ms
[refract] <default>: FPS: 591 FrameTime: 1.692 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2748 FrameTime: 0.364 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2606 FrameTime: 0.384 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2777 FrameTime: 0.360 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2784 FrameTime: 0.359 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2837 FrameTime: 0.352 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2839 FrameTime: 0.352 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2794 FrameTime: 0.358 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2682 FrameTime: 0.373 ms
=======================================================
glmark2 Score: 2152
=======================================================


.



External Screens, both horizontal orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 3246 FrameTime: 0.308 ms
[build] use-vbo=true: FPS: 3523 FrameTime: 0.284 ms
[texture] texture-filter=nearest: FPS: 3227 FrameTime: 0.310 ms
[texture] texture-filter=linear: FPS: 3244 FrameTime: 0.308 ms
[texture] texture-filter=mipmap: FPS: 3205 FrameTime: 0.312 ms
[shading] shading=gouraud: FPS: 2778 FrameTime: 0.360 ms
[shading] shading=blinn-phong-inf: FPS: 2846 FrameTime: 0.351 ms
[shading] shading=phong: FPS: 2566 FrameTime: 0.390 ms
[shading] shading=cel: FPS: 2585 FrameTime: 0.387 ms
[bump] bump-render=high-poly: FPS: 1874 FrameTime: 0.534 ms
[bump] bump-render=normals: FPS: 3372 FrameTime: 0.297 ms
[bump] bump-render=height: FPS: 3194 FrameTime: 0.313 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1829 FrameTime: 0.547 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1128 FrameTime: 0.887 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2754 FrameTime: 0.363 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1082 FrameTime: 0.924 ms
[desktop] effect=shadow:windows=4: FPS: 1781 FrameTime: 0.561 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1007 FrameTime: 0.993 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 482 FrameTime: 2.075 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms
[ideas] speed=duration: FPS: 664 FrameTime: 1.506 ms
[jellyfish] <default>: FPS: 1929 FrameTime: 0.518 ms
[terrain] <default>: FPS: 226 FrameTime: 4.425 ms
[shadow] <default>: FPS: 1759 FrameTime: 0.569 ms
[refract] <default>: FPS: 371 FrameTime: 2.695 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2127 FrameTime: 0.470 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2527 FrameTime: 0.396 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2727 FrameTime: 0.367 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2402 FrameTime: 0.416 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2642 FrameTime: 0.379 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2675 FrameTime: 0.374 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2280 FrameTime: 0.439 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms
=======================================================
glmark2 Score: 2133
=======================================================


.



External Screens, one horizontal, one vertical orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 248 FrameTime: 4.032 ms
[build] use-vbo=true: FPS: 351 FrameTime: 2.849 ms
[texture] texture-filter=nearest: FPS: 315 FrameTime: 3.175 ms
[texture] texture-filter=linear: FPS: 332 FrameTime: 3.012 ms
[texture] texture-filter=mipmap: FPS: 333 FrameTime: 3.003 ms
[shading] shading=gouraud: FPS: 293 FrameTime: 3.413 ms
[shading] shading=blinn-phong-inf: FPS: 311 FrameTime: 3.215 ms
[shading] shading=phong: FPS: 286 FrameTime: 3.497 ms
[shading] shading=cel: FPS: 266 FrameTime: 3.759 ms
[bump] bump-render=high-poly: FPS: 229 FrameTime: 4.367 ms
[bump] bump-render=normals: FPS: 344 FrameTime: 2.907 ms
[bump] bump-render=height: FPS: 319 FrameTime: 3.135 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 234 FrameTime: 4.274 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 139 FrameTime: 7.194 ms
[pulsar] light=false:quads=5:texture=false: FPS: 287 FrameTime: 3.484 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 134 FrameTime: 7.463 ms
[desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.950 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.544 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 102 FrameTime: 9.804 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
[ideas] speed=duration: FPS: 179 FrameTime: 5.587 ms
[jellyfish] <default>: FPS: 227 FrameTime: 4.405 ms
[terrain] <default>: FPS: 67 FrameTime: 14.925 ms
[shadow] <default>: FPS: 224 FrameTime: 4.464 ms
[refract] <default>: FPS: 79 FrameTime: 12.658 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 271 FrameTime: 3.690 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 263 FrameTime: 3.802 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 265 FrameTime: 3.774 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 277 FrameTime: 3.610 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 273 FrameTime: 3.663 ms
=======================================================
glmark2 Score: 235
=======================================================









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  • Have you uninstalled and reinstalled the graphics drivers? Corruption in a graphics driver could be problematic, and I'd check there first.

    – K7AAY
    Apr 10 at 23:23













1












1








1








Note: I've included every system detail I can think of including at the bottom of the question.



I've been dealing with symptoms of systems sluggishness for a couple weeks on my laptop when docked using external screens. Moving windows is choppy, videos on either screen drop frames and stall, very bad screen tearing (this specifically might be a red herring, I've read this is a well known problem).



Setup while docked: Laptop screen disabled, one 4k monitor portrait, one 4k monitor landscape.



I installed and ran glmark2 3 times: Once on the laptop screen without the dock attached, once with the screens as described, once with the screen both in landscape mode. Full output below, but the scores were: ~2000, ~250, ~2000.



I'm reaching the end of my troubleshooting ability, and I haven't been able to find any good references to a problem matching these symptoms yet. It doesn't feel like a dock issue, as the glmark2 breadcrumb symptom isn't present when both screens are in landscape mode; but I'm open to suggestions to narrow this down to a possible dock issue.



Open to any requests for command output or suggestions to try to stabilize the configuration. I'm at a loss where to look next, I've been scouring video driver blog entries, distro bug listings, kernel bug listings, etc to no avail. I just want to be able to rotate my second screen without the system slowing to a crawl.



Quick note: You'll notice the glmark tests default to the Intel HD 630 display driver. Forcing the usage of the discrete Vega M by running with "env DRI_PRIME=1 glmark2" chip yields similar score results and discrepancies with a monitor in vertical orientation.



System Info:



Device: Dell 9575 2-in-1 laptop 
Dock: Dell TB-16
Screens: Dell U2718Q, 3840x2160, 60Hz native

inxi -Fzx
System:
Host: donatello Kernel: 4.18.20-041820-generic x86_64 bits: 64
compiler: gcc v: 8.2.0 Desktop: Cinnamon 4.0.10
Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic
Machine:
Type: Laptop System: Dell product: XPS 15 9575 v: N/A serial: <filter>
Mobo: Dell model: 0DV9HH v: A00 serial: <filter> UEFI: Dell v: 1.2.0
date: 10/10/2018
Battery:
ID-1: BAT0 charge: 72.6 Wh condition: 72.6/75.0 Wh (97%)
model: BYD DELL TMFYT8B status: Full
Device-1: hid-f4:1b:a1:34:ad:0e-battery model: Trackpad
charge: N/A status: Discharging
CPU:
Topology: Quad Core model: Intel Core i7-8706G bits: 64 type: MT MCP
arch: Kaby Lake rev: 9 L2 cache: 8192 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 49536
Speed: 800 MHz min/max: 800/4100 MHz Core speeds (MHz): 1: 800 2: 800
3: 800 4: 800 5: 800 6: 800 7: 800 8: 800
Graphics:
Device-1: Intel vendor: Dell driver: i915 v: kernel bus ID: 00:02.0
Device-2: AMD Polaris 22 [Radeon RX Vega M GL] driver: amdgpu v: kernel
bus ID: 01:00.0
Display: x11 server: X.Org 1.19.6 driver: amdgpu,ati,modesetting
unloaded: fbdev,vesa resolution: 3840x2160~60Hz, 3840x2160~60Hz
OpenGL: renderer: Mesa DRI Intel HD Graphics 630 (Kaby Lake GT2)
v: 4.5 Mesa 18.2.8 direct render: Yes
Audio:
Device-1: Intel CM238 HD Audio vendor: Dell driver: snd_hda_intel
v: kernel bus ID: 00:1f.3
Device-2: Realtek type: USB driver: snd-usb-audio bus ID: 3-1.5:4
Sound Server: ALSA v: k4.18.20-041820-generic
Network:
Device-1: Intel Wireless 8265 / 8275 driver: iwlwifi v: kernel port: e000
bus ID: 02:00.0
IF: wlp2s0 state: up mac: <filter>
Device-2: Realtek type: USB driver: r8152 bus ID: 4-1.2:4
IF: enxc8f750c5b27b state: up speed: 1000 Mbps duplex: full mac: <filter>
Drives:
Local Storage: total: 476.94 GiB used: 89.55 GiB (18.8%)
ID-1: /dev/nvme0n1 vendor: Toshiba model: KXG60ZNV512G NVMe 512GB
size: 476.94 GiB
Partition:
ID-1: / size: 467.96 GiB used: 44.77 GiB (9.6%) fs: ext4
dev: /dev/nvme0n1p2
ID-2: swap-1 size: 2.00 GiB used: 0 KiB (0.0%) fs: swap dev: /dev/dm-0
Sensors:
System Temperatures: cpu: 60.5 C mobo: N/A gpu: amdgpu temp: 51 C
Fan Speeds (RPM): N/A
Info:
Processes: 313 Uptime: 13h 13m Memory: 15.39 GiB used: 3.63 GiB (23.6%)
Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 clang: 6.0.0-1ubuntu2
Shell: bash v: 4.4.19 inxi: 3.0.27


.



Laptop screen only:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 2669 FrameTime: 0.375 ms
[build] use-vbo=true: FPS: 2763 FrameTime: 0.362 ms
[texture] texture-filter=nearest: FPS: 2893 FrameTime: 0.346 ms
[texture] texture-filter=linear: FPS: 2837 FrameTime: 0.352 ms
[texture] texture-filter=mipmap: FPS: 2775 FrameTime: 0.360 ms
[shading] shading=gouraud: FPS: 2534 FrameTime: 0.395 ms
[shading] shading=blinn-phong-inf: FPS: 2551 FrameTime: 0.392 ms
[shading] shading=phong: FPS: 2348 FrameTime: 0.426 ms
[shading] shading=cel: FPS: 2261 FrameTime: 0.442 ms
[bump] bump-render=high-poly: FPS: 1742 FrameTime: 0.574 ms
[bump] bump-render=normals: FPS: 2947 FrameTime: 0.339 ms
[bump] bump-render=height: FPS: 2849 FrameTime: 0.351 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1738 FrameTime: 0.575 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1117 FrameTime: 0.895 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2562 FrameTime: 0.390 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1066 FrameTime: 0.938 ms
[desktop] effect=shadow:windows=4: FPS: 1609 FrameTime: 0.622 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 891 FrameTime: 1.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 858 FrameTime: 1.166 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 980 FrameTime: 1.020 ms
[ideas] speed=duration: FPS: 2073 FrameTime: 0.482 ms
[jellyfish] <default>: FPS: 2044 FrameTime: 0.489 ms
[terrain] <default>: FPS: 249 FrameTime: 4.016 ms
[shadow] <default>: FPS: 2013 FrameTime: 0.497 ms
[refract] <default>: FPS: 591 FrameTime: 1.692 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2748 FrameTime: 0.364 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2606 FrameTime: 0.384 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2777 FrameTime: 0.360 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2784 FrameTime: 0.359 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2837 FrameTime: 0.352 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2839 FrameTime: 0.352 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2794 FrameTime: 0.358 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2682 FrameTime: 0.373 ms
=======================================================
glmark2 Score: 2152
=======================================================


.



External Screens, both horizontal orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 3246 FrameTime: 0.308 ms
[build] use-vbo=true: FPS: 3523 FrameTime: 0.284 ms
[texture] texture-filter=nearest: FPS: 3227 FrameTime: 0.310 ms
[texture] texture-filter=linear: FPS: 3244 FrameTime: 0.308 ms
[texture] texture-filter=mipmap: FPS: 3205 FrameTime: 0.312 ms
[shading] shading=gouraud: FPS: 2778 FrameTime: 0.360 ms
[shading] shading=blinn-phong-inf: FPS: 2846 FrameTime: 0.351 ms
[shading] shading=phong: FPS: 2566 FrameTime: 0.390 ms
[shading] shading=cel: FPS: 2585 FrameTime: 0.387 ms
[bump] bump-render=high-poly: FPS: 1874 FrameTime: 0.534 ms
[bump] bump-render=normals: FPS: 3372 FrameTime: 0.297 ms
[bump] bump-render=height: FPS: 3194 FrameTime: 0.313 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1829 FrameTime: 0.547 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1128 FrameTime: 0.887 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2754 FrameTime: 0.363 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1082 FrameTime: 0.924 ms
[desktop] effect=shadow:windows=4: FPS: 1781 FrameTime: 0.561 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1007 FrameTime: 0.993 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 482 FrameTime: 2.075 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms
[ideas] speed=duration: FPS: 664 FrameTime: 1.506 ms
[jellyfish] <default>: FPS: 1929 FrameTime: 0.518 ms
[terrain] <default>: FPS: 226 FrameTime: 4.425 ms
[shadow] <default>: FPS: 1759 FrameTime: 0.569 ms
[refract] <default>: FPS: 371 FrameTime: 2.695 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2127 FrameTime: 0.470 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2527 FrameTime: 0.396 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2727 FrameTime: 0.367 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2402 FrameTime: 0.416 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2642 FrameTime: 0.379 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2675 FrameTime: 0.374 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2280 FrameTime: 0.439 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms
=======================================================
glmark2 Score: 2133
=======================================================


.



External Screens, one horizontal, one vertical orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 248 FrameTime: 4.032 ms
[build] use-vbo=true: FPS: 351 FrameTime: 2.849 ms
[texture] texture-filter=nearest: FPS: 315 FrameTime: 3.175 ms
[texture] texture-filter=linear: FPS: 332 FrameTime: 3.012 ms
[texture] texture-filter=mipmap: FPS: 333 FrameTime: 3.003 ms
[shading] shading=gouraud: FPS: 293 FrameTime: 3.413 ms
[shading] shading=blinn-phong-inf: FPS: 311 FrameTime: 3.215 ms
[shading] shading=phong: FPS: 286 FrameTime: 3.497 ms
[shading] shading=cel: FPS: 266 FrameTime: 3.759 ms
[bump] bump-render=high-poly: FPS: 229 FrameTime: 4.367 ms
[bump] bump-render=normals: FPS: 344 FrameTime: 2.907 ms
[bump] bump-render=height: FPS: 319 FrameTime: 3.135 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 234 FrameTime: 4.274 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 139 FrameTime: 7.194 ms
[pulsar] light=false:quads=5:texture=false: FPS: 287 FrameTime: 3.484 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 134 FrameTime: 7.463 ms
[desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.950 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.544 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 102 FrameTime: 9.804 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
[ideas] speed=duration: FPS: 179 FrameTime: 5.587 ms
[jellyfish] <default>: FPS: 227 FrameTime: 4.405 ms
[terrain] <default>: FPS: 67 FrameTime: 14.925 ms
[shadow] <default>: FPS: 224 FrameTime: 4.464 ms
[refract] <default>: FPS: 79 FrameTime: 12.658 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 271 FrameTime: 3.690 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 263 FrameTime: 3.802 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 265 FrameTime: 3.774 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 277 FrameTime: 3.610 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 273 FrameTime: 3.663 ms
=======================================================
glmark2 Score: 235
=======================================================









share|improve this question







New contributor




IMakeIce is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












Note: I've included every system detail I can think of including at the bottom of the question.



I've been dealing with symptoms of systems sluggishness for a couple weeks on my laptop when docked using external screens. Moving windows is choppy, videos on either screen drop frames and stall, very bad screen tearing (this specifically might be a red herring, I've read this is a well known problem).



Setup while docked: Laptop screen disabled, one 4k monitor portrait, one 4k monitor landscape.



I installed and ran glmark2 3 times: Once on the laptop screen without the dock attached, once with the screens as described, once with the screen both in landscape mode. Full output below, but the scores were: ~2000, ~250, ~2000.



I'm reaching the end of my troubleshooting ability, and I haven't been able to find any good references to a problem matching these symptoms yet. It doesn't feel like a dock issue, as the glmark2 breadcrumb symptom isn't present when both screens are in landscape mode; but I'm open to suggestions to narrow this down to a possible dock issue.



Open to any requests for command output or suggestions to try to stabilize the configuration. I'm at a loss where to look next, I've been scouring video driver blog entries, distro bug listings, kernel bug listings, etc to no avail. I just want to be able to rotate my second screen without the system slowing to a crawl.



Quick note: You'll notice the glmark tests default to the Intel HD 630 display driver. Forcing the usage of the discrete Vega M by running with "env DRI_PRIME=1 glmark2" chip yields similar score results and discrepancies with a monitor in vertical orientation.



System Info:



Device: Dell 9575 2-in-1 laptop 
Dock: Dell TB-16
Screens: Dell U2718Q, 3840x2160, 60Hz native

inxi -Fzx
System:
Host: donatello Kernel: 4.18.20-041820-generic x86_64 bits: 64
compiler: gcc v: 8.2.0 Desktop: Cinnamon 4.0.10
Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic
Machine:
Type: Laptop System: Dell product: XPS 15 9575 v: N/A serial: <filter>
Mobo: Dell model: 0DV9HH v: A00 serial: <filter> UEFI: Dell v: 1.2.0
date: 10/10/2018
Battery:
ID-1: BAT0 charge: 72.6 Wh condition: 72.6/75.0 Wh (97%)
model: BYD DELL TMFYT8B status: Full
Device-1: hid-f4:1b:a1:34:ad:0e-battery model: Trackpad
charge: N/A status: Discharging
CPU:
Topology: Quad Core model: Intel Core i7-8706G bits: 64 type: MT MCP
arch: Kaby Lake rev: 9 L2 cache: 8192 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 49536
Speed: 800 MHz min/max: 800/4100 MHz Core speeds (MHz): 1: 800 2: 800
3: 800 4: 800 5: 800 6: 800 7: 800 8: 800
Graphics:
Device-1: Intel vendor: Dell driver: i915 v: kernel bus ID: 00:02.0
Device-2: AMD Polaris 22 [Radeon RX Vega M GL] driver: amdgpu v: kernel
bus ID: 01:00.0
Display: x11 server: X.Org 1.19.6 driver: amdgpu,ati,modesetting
unloaded: fbdev,vesa resolution: 3840x2160~60Hz, 3840x2160~60Hz
OpenGL: renderer: Mesa DRI Intel HD Graphics 630 (Kaby Lake GT2)
v: 4.5 Mesa 18.2.8 direct render: Yes
Audio:
Device-1: Intel CM238 HD Audio vendor: Dell driver: snd_hda_intel
v: kernel bus ID: 00:1f.3
Device-2: Realtek type: USB driver: snd-usb-audio bus ID: 3-1.5:4
Sound Server: ALSA v: k4.18.20-041820-generic
Network:
Device-1: Intel Wireless 8265 / 8275 driver: iwlwifi v: kernel port: e000
bus ID: 02:00.0
IF: wlp2s0 state: up mac: <filter>
Device-2: Realtek type: USB driver: r8152 bus ID: 4-1.2:4
IF: enxc8f750c5b27b state: up speed: 1000 Mbps duplex: full mac: <filter>
Drives:
Local Storage: total: 476.94 GiB used: 89.55 GiB (18.8%)
ID-1: /dev/nvme0n1 vendor: Toshiba model: KXG60ZNV512G NVMe 512GB
size: 476.94 GiB
Partition:
ID-1: / size: 467.96 GiB used: 44.77 GiB (9.6%) fs: ext4
dev: /dev/nvme0n1p2
ID-2: swap-1 size: 2.00 GiB used: 0 KiB (0.0%) fs: swap dev: /dev/dm-0
Sensors:
System Temperatures: cpu: 60.5 C mobo: N/A gpu: amdgpu temp: 51 C
Fan Speeds (RPM): N/A
Info:
Processes: 313 Uptime: 13h 13m Memory: 15.39 GiB used: 3.63 GiB (23.6%)
Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 clang: 6.0.0-1ubuntu2
Shell: bash v: 4.4.19 inxi: 3.0.27


.



Laptop screen only:
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 2669 FrameTime: 0.375 ms
[build] use-vbo=true: FPS: 2763 FrameTime: 0.362 ms
[texture] texture-filter=nearest: FPS: 2893 FrameTime: 0.346 ms
[texture] texture-filter=linear: FPS: 2837 FrameTime: 0.352 ms
[texture] texture-filter=mipmap: FPS: 2775 FrameTime: 0.360 ms
[shading] shading=gouraud: FPS: 2534 FrameTime: 0.395 ms
[shading] shading=blinn-phong-inf: FPS: 2551 FrameTime: 0.392 ms
[shading] shading=phong: FPS: 2348 FrameTime: 0.426 ms
[shading] shading=cel: FPS: 2261 FrameTime: 0.442 ms
[bump] bump-render=high-poly: FPS: 1742 FrameTime: 0.574 ms
[bump] bump-render=normals: FPS: 2947 FrameTime: 0.339 ms
[bump] bump-render=height: FPS: 2849 FrameTime: 0.351 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1738 FrameTime: 0.575 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1117 FrameTime: 0.895 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2562 FrameTime: 0.390 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1066 FrameTime: 0.938 ms
[desktop] effect=shadow:windows=4: FPS: 1609 FrameTime: 0.622 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 891 FrameTime: 1.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 858 FrameTime: 1.166 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 980 FrameTime: 1.020 ms
[ideas] speed=duration: FPS: 2073 FrameTime: 0.482 ms
[jellyfish] <default>: FPS: 2044 FrameTime: 0.489 ms
[terrain] <default>: FPS: 249 FrameTime: 4.016 ms
[shadow] <default>: FPS: 2013 FrameTime: 0.497 ms
[refract] <default>: FPS: 591 FrameTime: 1.692 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2748 FrameTime: 0.364 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2606 FrameTime: 0.384 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2777 FrameTime: 0.360 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2784 FrameTime: 0.359 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2837 FrameTime: 0.352 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2839 FrameTime: 0.352 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2794 FrameTime: 0.358 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2682 FrameTime: 0.373 ms
=======================================================
glmark2 Score: 2152
=======================================================


.



External Screens, both horizontal orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 3246 FrameTime: 0.308 ms
[build] use-vbo=true: FPS: 3523 FrameTime: 0.284 ms
[texture] texture-filter=nearest: FPS: 3227 FrameTime: 0.310 ms
[texture] texture-filter=linear: FPS: 3244 FrameTime: 0.308 ms
[texture] texture-filter=mipmap: FPS: 3205 FrameTime: 0.312 ms
[shading] shading=gouraud: FPS: 2778 FrameTime: 0.360 ms
[shading] shading=blinn-phong-inf: FPS: 2846 FrameTime: 0.351 ms
[shading] shading=phong: FPS: 2566 FrameTime: 0.390 ms
[shading] shading=cel: FPS: 2585 FrameTime: 0.387 ms
[bump] bump-render=high-poly: FPS: 1874 FrameTime: 0.534 ms
[bump] bump-render=normals: FPS: 3372 FrameTime: 0.297 ms
[bump] bump-render=height: FPS: 3194 FrameTime: 0.313 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1829 FrameTime: 0.547 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1128 FrameTime: 0.887 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2754 FrameTime: 0.363 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1082 FrameTime: 0.924 ms
[desktop] effect=shadow:windows=4: FPS: 1781 FrameTime: 0.561 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1007 FrameTime: 0.993 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 482 FrameTime: 2.075 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 642 FrameTime: 1.558 ms
[ideas] speed=duration: FPS: 664 FrameTime: 1.506 ms
[jellyfish] <default>: FPS: 1929 FrameTime: 0.518 ms
[terrain] <default>: FPS: 226 FrameTime: 4.425 ms
[shadow] <default>: FPS: 1759 FrameTime: 0.569 ms
[refract] <default>: FPS: 371 FrameTime: 2.695 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2127 FrameTime: 0.470 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2527 FrameTime: 0.396 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2727 FrameTime: 0.367 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2402 FrameTime: 0.416 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2642 FrameTime: 0.379 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2675 FrameTime: 0.374 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2280 FrameTime: 0.439 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1708 FrameTime: 0.585 ms
=======================================================
glmark2 Score: 2133
=======================================================


.



External Screens, one horizontal, one vertical orientation
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
GL_VERSION: 3.0 Mesa 18.2.8
=======================================================
[build] use-vbo=false: FPS: 248 FrameTime: 4.032 ms
[build] use-vbo=true: FPS: 351 FrameTime: 2.849 ms
[texture] texture-filter=nearest: FPS: 315 FrameTime: 3.175 ms
[texture] texture-filter=linear: FPS: 332 FrameTime: 3.012 ms
[texture] texture-filter=mipmap: FPS: 333 FrameTime: 3.003 ms
[shading] shading=gouraud: FPS: 293 FrameTime: 3.413 ms
[shading] shading=blinn-phong-inf: FPS: 311 FrameTime: 3.215 ms
[shading] shading=phong: FPS: 286 FrameTime: 3.497 ms
[shading] shading=cel: FPS: 266 FrameTime: 3.759 ms
[bump] bump-render=high-poly: FPS: 229 FrameTime: 4.367 ms
[bump] bump-render=normals: FPS: 344 FrameTime: 2.907 ms
[bump] bump-render=height: FPS: 319 FrameTime: 3.135 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 234 FrameTime: 4.274 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 139 FrameTime: 7.194 ms
[pulsar] light=false:quads=5:texture=false: FPS: 287 FrameTime: 3.484 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 134 FrameTime: 7.463 ms
[desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.950 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.544 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 102 FrameTime: 9.804 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.667 ms
[ideas] speed=duration: FPS: 179 FrameTime: 5.587 ms
[jellyfish] <default>: FPS: 227 FrameTime: 4.405 ms
[terrain] <default>: FPS: 67 FrameTime: 14.925 ms
[shadow] <default>: FPS: 224 FrameTime: 4.464 ms
[refract] <default>: FPS: 79 FrameTime: 12.658 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 271 FrameTime: 3.690 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 263 FrameTime: 3.802 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 265 FrameTime: 3.774 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 277 FrameTime: 3.610 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 273 FrameTime: 3.663 ms
=======================================================
glmark2 Score: 235
=======================================================






linux-mint xorg intel-graphics display-settings amd-graphics






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asked Apr 10 at 20:12









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  • Have you uninstalled and reinstalled the graphics drivers? Corruption in a graphics driver could be problematic, and I'd check there first.

    – K7AAY
    Apr 10 at 23:23

















  • Have you uninstalled and reinstalled the graphics drivers? Corruption in a graphics driver could be problematic, and I'd check there first.

    – K7AAY
    Apr 10 at 23:23
















Have you uninstalled and reinstalled the graphics drivers? Corruption in a graphics driver could be problematic, and I'd check there first.

– K7AAY
Apr 10 at 23:23





Have you uninstalled and reinstalled the graphics drivers? Corruption in a graphics driver could be problematic, and I'd check there first.

– K7AAY
Apr 10 at 23:23










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