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Reshaping json / reparing json inside shell script (remove trailing comma)


find statement inside backticks not recognised inside shell scriptRemove lines in a shell scriptWrite permissions inside shell scriptShell script taking me inside the serversource inside a shell scriptReplace the comma with vertical bar |, except when inside double quotes, and remove double quotesRemoval of double quotes and substitution of comma inside itlooping through JSON array in shell scriptshell script inside dockerUse line break in JSON inside a shell script













3















I've googled around a lot for this and it seems there is no precursor to this need.



I need to edit an applications preference file programatically : as part of a shell script.



and the prefs are stored in strict json format : this means the app loading that preference file will crash at startup if there is a comma , before a closing curly brace }.



normally this wouldn't be an issue.



I'd just use my seds accordingly : if the line containing my faulty text lines up at the end of a section in my example file, then when replacing this text I will always put it without a comma.



If another line containing another faulty bit I want to replace is not at the end, I always replace it including a comma.



Example :



(I use underscore _ as my sed's delimiter because the stings to replace are full of backslashes sometimes)



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\"",_' $user_path/.faforever/client.prefs


if that line was at the end :



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs


this would work, But!...



I have the app end before I run my script so that both aren't editing the preferences at the same time, but even still, because of this app's asynchronous execution the preferences my script will be receiving will differ every time.



it's completely random.



sometimes a line could be in the middle sometimes at the end. The app itself (Java & some json java lib) knows how to append comma or not depending on the context but as part of my shell script... I feel things are going to get bloated.



(If not and there's a shorthand to ensure I have comma or not depending on if next line is }, then that is a better simpler solution that I would be more interested in)



But as it stands I'm looking for a POSIX utility that fixes json so that I can "sanitize" my json prefs file as soon as I'm done butchering it all within my shell script ...does such a thing exist?



EDIT :



here's the base file (whole file, ) :




"mainWindow":
"width": 800,
"height": 600,
"maximized": false,
"lastView": "NEWS",
"lastChildViews": ,
"x": 67.0,
"y": 27.0
,
"forgedAlliance":
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,
"login":
"username": "tatsu",
"password": "*******",
"autoLogin": true
,
"chat":
"zoom": 1.0,
"learnedAutoComplete": false,
"previewImageUrls": true,
"maxMessages": 500,
"chatColorMode": "CUSTOM",
"channelTabScrollPaneWidth": 250,
"userToColor": ,
"hideFoeMessages": true,
"timeFormat": "AUTO",
"chatFormat": "COMPACT",
"idleThreshold": 10
,
"notification":
"soundsEnabled": true,
"transientNotificationsEnabled": true,
"mentionSoundEnabled": true,
"infoSoundEnabled": true,
"warnSoundEnabled": true,
"errorSoundEnabled": true,
"friendOnlineToastEnabled": true,
"friendOfflineToastEnabled": true,
"ladder1v1ToastEnabled": true,
"friendOnlineSoundEnabled": true,
"friendOfflineSoundEnabled": true,
"friendJoinsGameSoundEnabled": true,
"friendPlaysGameSoundEnabled": true,
"friendPlaysGameToastEnabled": true,
"privateMessageSoundEnabled": true,
"privateMessageToastEnabled": true,
"friendJoinsGameToastEnabled": true,
"notifyOnAtMentionOnlyEnabled": false,
"afterGameReviewEnabled": true,
"toastPosition": "BOTTOM_RIGHT",
"toastScreen": 0,
"toastDisplayTime": 5000
,
"themeName": "default",
"lastGameType": "faf",
"localization": ,
"rememberLastTab": true,
"showPasswordProtectedGames": true,
"showModdedGames": true,
"ignoredNotifications": [],
"lastGameMinRating": 800,
"lastGameMaxRating": 1300,
"ladder1v1":
"factions": [
"aeon",
"cybran",
"uef",
"seraphim"
]
,
"news":
"lastReadNewsUrl": "http://direct.faforever.com/2019/03/king-of-badlands-tournament-march-30th/"
,
"developer":
"gameRepositoryUrl": "https://github.com/FAForever/fa.git"
,
"vaultPrefs":
"onlineReplaySortConfig":
"sortProperty": "startTime",
"sortOrder": "DESC"
,
"mapSortConfig":
"sortProperty": "statistics.plays",
"sortOrder": "DESC"
,
"modVaultConfig":
"sortProperty": "latestVersion.createTime",
"sortOrder": "DESC"

,
"gameListSorting": [],
"gameTileSortingOrder": "PLAYER_DES",
"unitDataBaseType": "RACKOVER",
"storedCookies": ,
"lastGameOnlyFriends": false



the only part that matters is "forgedAlliance" :



 "forgedAlliance": 
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,


I run commands to obtain this :



 "forgedAlliance": 
"path": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"installationPath": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": "/home/t/faf/run "%s""
,


the commands that work (in a standard case where things don't move around) are :



if ! grep -q '"path"' $user_path/.faforever/client.prefs > /dev/null
then
sed -i '12i"path": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
sed -i '13i"installationPath": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
fi
! grep -q '"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"preferencesFile".*_"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",_' $user_path/.faforever/client.prefs
! grep -q '"executableDecorator": "'$user_path'/faf/",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs









share|improve this question
























  • Is there no way at all you could use jq or similar to modify it in the first place instead of text-mangling?

    – Michael Homer
    2 days ago











  • surely! what's jq? googling...

    – tatsu
    2 days ago











  • In that case, if you could provide a minimal example of the file structure and the changes you'd like to make, someone can probably steer you right.

    – Michael Homer
    2 days ago











  • Ok, I added the file, plus the bit I edit, plus the result and also what I used to get there.

    – tatsu
    2 days ago















3















I've googled around a lot for this and it seems there is no precursor to this need.



I need to edit an applications preference file programatically : as part of a shell script.



and the prefs are stored in strict json format : this means the app loading that preference file will crash at startup if there is a comma , before a closing curly brace }.



normally this wouldn't be an issue.



I'd just use my seds accordingly : if the line containing my faulty text lines up at the end of a section in my example file, then when replacing this text I will always put it without a comma.



If another line containing another faulty bit I want to replace is not at the end, I always replace it including a comma.



Example :



(I use underscore _ as my sed's delimiter because the stings to replace are full of backslashes sometimes)



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\"",_' $user_path/.faforever/client.prefs


if that line was at the end :



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs


this would work, But!...



I have the app end before I run my script so that both aren't editing the preferences at the same time, but even still, because of this app's asynchronous execution the preferences my script will be receiving will differ every time.



it's completely random.



sometimes a line could be in the middle sometimes at the end. The app itself (Java & some json java lib) knows how to append comma or not depending on the context but as part of my shell script... I feel things are going to get bloated.



(If not and there's a shorthand to ensure I have comma or not depending on if next line is }, then that is a better simpler solution that I would be more interested in)



But as it stands I'm looking for a POSIX utility that fixes json so that I can "sanitize" my json prefs file as soon as I'm done butchering it all within my shell script ...does such a thing exist?



EDIT :



here's the base file (whole file, ) :




"mainWindow":
"width": 800,
"height": 600,
"maximized": false,
"lastView": "NEWS",
"lastChildViews": ,
"x": 67.0,
"y": 27.0
,
"forgedAlliance":
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,
"login":
"username": "tatsu",
"password": "*******",
"autoLogin": true
,
"chat":
"zoom": 1.0,
"learnedAutoComplete": false,
"previewImageUrls": true,
"maxMessages": 500,
"chatColorMode": "CUSTOM",
"channelTabScrollPaneWidth": 250,
"userToColor": ,
"hideFoeMessages": true,
"timeFormat": "AUTO",
"chatFormat": "COMPACT",
"idleThreshold": 10
,
"notification":
"soundsEnabled": true,
"transientNotificationsEnabled": true,
"mentionSoundEnabled": true,
"infoSoundEnabled": true,
"warnSoundEnabled": true,
"errorSoundEnabled": true,
"friendOnlineToastEnabled": true,
"friendOfflineToastEnabled": true,
"ladder1v1ToastEnabled": true,
"friendOnlineSoundEnabled": true,
"friendOfflineSoundEnabled": true,
"friendJoinsGameSoundEnabled": true,
"friendPlaysGameSoundEnabled": true,
"friendPlaysGameToastEnabled": true,
"privateMessageSoundEnabled": true,
"privateMessageToastEnabled": true,
"friendJoinsGameToastEnabled": true,
"notifyOnAtMentionOnlyEnabled": false,
"afterGameReviewEnabled": true,
"toastPosition": "BOTTOM_RIGHT",
"toastScreen": 0,
"toastDisplayTime": 5000
,
"themeName": "default",
"lastGameType": "faf",
"localization": ,
"rememberLastTab": true,
"showPasswordProtectedGames": true,
"showModdedGames": true,
"ignoredNotifications": [],
"lastGameMinRating": 800,
"lastGameMaxRating": 1300,
"ladder1v1":
"factions": [
"aeon",
"cybran",
"uef",
"seraphim"
]
,
"news":
"lastReadNewsUrl": "http://direct.faforever.com/2019/03/king-of-badlands-tournament-march-30th/"
,
"developer":
"gameRepositoryUrl": "https://github.com/FAForever/fa.git"
,
"vaultPrefs":
"onlineReplaySortConfig":
"sortProperty": "startTime",
"sortOrder": "DESC"
,
"mapSortConfig":
"sortProperty": "statistics.plays",
"sortOrder": "DESC"
,
"modVaultConfig":
"sortProperty": "latestVersion.createTime",
"sortOrder": "DESC"

,
"gameListSorting": [],
"gameTileSortingOrder": "PLAYER_DES",
"unitDataBaseType": "RACKOVER",
"storedCookies": ,
"lastGameOnlyFriends": false



the only part that matters is "forgedAlliance" :



 "forgedAlliance": 
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,


I run commands to obtain this :



 "forgedAlliance": 
"path": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"installationPath": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": "/home/t/faf/run "%s""
,


the commands that work (in a standard case where things don't move around) are :



if ! grep -q '"path"' $user_path/.faforever/client.prefs > /dev/null
then
sed -i '12i"path": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
sed -i '13i"installationPath": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
fi
! grep -q '"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"preferencesFile".*_"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",_' $user_path/.faforever/client.prefs
! grep -q '"executableDecorator": "'$user_path'/faf/",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs









share|improve this question
























  • Is there no way at all you could use jq or similar to modify it in the first place instead of text-mangling?

    – Michael Homer
    2 days ago











  • surely! what's jq? googling...

    – tatsu
    2 days ago











  • In that case, if you could provide a minimal example of the file structure and the changes you'd like to make, someone can probably steer you right.

    – Michael Homer
    2 days ago











  • Ok, I added the file, plus the bit I edit, plus the result and also what I used to get there.

    – tatsu
    2 days ago













3












3








3








I've googled around a lot for this and it seems there is no precursor to this need.



I need to edit an applications preference file programatically : as part of a shell script.



and the prefs are stored in strict json format : this means the app loading that preference file will crash at startup if there is a comma , before a closing curly brace }.



normally this wouldn't be an issue.



I'd just use my seds accordingly : if the line containing my faulty text lines up at the end of a section in my example file, then when replacing this text I will always put it without a comma.



If another line containing another faulty bit I want to replace is not at the end, I always replace it including a comma.



Example :



(I use underscore _ as my sed's delimiter because the stings to replace are full of backslashes sometimes)



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\"",_' $user_path/.faforever/client.prefs


if that line was at the end :



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs


this would work, But!...



I have the app end before I run my script so that both aren't editing the preferences at the same time, but even still, because of this app's asynchronous execution the preferences my script will be receiving will differ every time.



it's completely random.



sometimes a line could be in the middle sometimes at the end. The app itself (Java & some json java lib) knows how to append comma or not depending on the context but as part of my shell script... I feel things are going to get bloated.



(If not and there's a shorthand to ensure I have comma or not depending on if next line is }, then that is a better simpler solution that I would be more interested in)



But as it stands I'm looking for a POSIX utility that fixes json so that I can "sanitize" my json prefs file as soon as I'm done butchering it all within my shell script ...does such a thing exist?



EDIT :



here's the base file (whole file, ) :




"mainWindow":
"width": 800,
"height": 600,
"maximized": false,
"lastView": "NEWS",
"lastChildViews": ,
"x": 67.0,
"y": 27.0
,
"forgedAlliance":
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,
"login":
"username": "tatsu",
"password": "*******",
"autoLogin": true
,
"chat":
"zoom": 1.0,
"learnedAutoComplete": false,
"previewImageUrls": true,
"maxMessages": 500,
"chatColorMode": "CUSTOM",
"channelTabScrollPaneWidth": 250,
"userToColor": ,
"hideFoeMessages": true,
"timeFormat": "AUTO",
"chatFormat": "COMPACT",
"idleThreshold": 10
,
"notification":
"soundsEnabled": true,
"transientNotificationsEnabled": true,
"mentionSoundEnabled": true,
"infoSoundEnabled": true,
"warnSoundEnabled": true,
"errorSoundEnabled": true,
"friendOnlineToastEnabled": true,
"friendOfflineToastEnabled": true,
"ladder1v1ToastEnabled": true,
"friendOnlineSoundEnabled": true,
"friendOfflineSoundEnabled": true,
"friendJoinsGameSoundEnabled": true,
"friendPlaysGameSoundEnabled": true,
"friendPlaysGameToastEnabled": true,
"privateMessageSoundEnabled": true,
"privateMessageToastEnabled": true,
"friendJoinsGameToastEnabled": true,
"notifyOnAtMentionOnlyEnabled": false,
"afterGameReviewEnabled": true,
"toastPosition": "BOTTOM_RIGHT",
"toastScreen": 0,
"toastDisplayTime": 5000
,
"themeName": "default",
"lastGameType": "faf",
"localization": ,
"rememberLastTab": true,
"showPasswordProtectedGames": true,
"showModdedGames": true,
"ignoredNotifications": [],
"lastGameMinRating": 800,
"lastGameMaxRating": 1300,
"ladder1v1":
"factions": [
"aeon",
"cybran",
"uef",
"seraphim"
]
,
"news":
"lastReadNewsUrl": "http://direct.faforever.com/2019/03/king-of-badlands-tournament-march-30th/"
,
"developer":
"gameRepositoryUrl": "https://github.com/FAForever/fa.git"
,
"vaultPrefs":
"onlineReplaySortConfig":
"sortProperty": "startTime",
"sortOrder": "DESC"
,
"mapSortConfig":
"sortProperty": "statistics.plays",
"sortOrder": "DESC"
,
"modVaultConfig":
"sortProperty": "latestVersion.createTime",
"sortOrder": "DESC"

,
"gameListSorting": [],
"gameTileSortingOrder": "PLAYER_DES",
"unitDataBaseType": "RACKOVER",
"storedCookies": ,
"lastGameOnlyFriends": false



the only part that matters is "forgedAlliance" :



 "forgedAlliance": 
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,


I run commands to obtain this :



 "forgedAlliance": 
"path": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"installationPath": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": "/home/t/faf/run "%s""
,


the commands that work (in a standard case where things don't move around) are :



if ! grep -q '"path"' $user_path/.faforever/client.prefs > /dev/null
then
sed -i '12i"path": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
sed -i '13i"installationPath": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
fi
! grep -q '"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"preferencesFile".*_"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",_' $user_path/.faforever/client.prefs
! grep -q '"executableDecorator": "'$user_path'/faf/",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs









share|improve this question
















I've googled around a lot for this and it seems there is no precursor to this need.



I need to edit an applications preference file programatically : as part of a shell script.



and the prefs are stored in strict json format : this means the app loading that preference file will crash at startup if there is a comma , before a closing curly brace }.



normally this wouldn't be an issue.



I'd just use my seds accordingly : if the line containing my faulty text lines up at the end of a section in my example file, then when replacing this text I will always put it without a comma.



If another line containing another faulty bit I want to replace is not at the end, I always replace it including a comma.



Example :



(I use underscore _ as my sed's delimiter because the stings to replace are full of backslashes sometimes)



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\"",_' $user_path/.faforever/client.prefs


if that line was at the end :



sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs


this would work, But!...



I have the app end before I run my script so that both aren't editing the preferences at the same time, but even still, because of this app's asynchronous execution the preferences my script will be receiving will differ every time.



it's completely random.



sometimes a line could be in the middle sometimes at the end. The app itself (Java & some json java lib) knows how to append comma or not depending on the context but as part of my shell script... I feel things are going to get bloated.



(If not and there's a shorthand to ensure I have comma or not depending on if next line is }, then that is a better simpler solution that I would be more interested in)



But as it stands I'm looking for a POSIX utility that fixes json so that I can "sanitize" my json prefs file as soon as I'm done butchering it all within my shell script ...does such a thing exist?



EDIT :



here's the base file (whole file, ) :




"mainWindow":
"width": 800,
"height": 600,
"maximized": false,
"lastView": "NEWS",
"lastChildViews": ,
"x": 67.0,
"y": 27.0
,
"forgedAlliance":
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,
"login":
"username": "tatsu",
"password": "*******",
"autoLogin": true
,
"chat":
"zoom": 1.0,
"learnedAutoComplete": false,
"previewImageUrls": true,
"maxMessages": 500,
"chatColorMode": "CUSTOM",
"channelTabScrollPaneWidth": 250,
"userToColor": ,
"hideFoeMessages": true,
"timeFormat": "AUTO",
"chatFormat": "COMPACT",
"idleThreshold": 10
,
"notification":
"soundsEnabled": true,
"transientNotificationsEnabled": true,
"mentionSoundEnabled": true,
"infoSoundEnabled": true,
"warnSoundEnabled": true,
"errorSoundEnabled": true,
"friendOnlineToastEnabled": true,
"friendOfflineToastEnabled": true,
"ladder1v1ToastEnabled": true,
"friendOnlineSoundEnabled": true,
"friendOfflineSoundEnabled": true,
"friendJoinsGameSoundEnabled": true,
"friendPlaysGameSoundEnabled": true,
"friendPlaysGameToastEnabled": true,
"privateMessageSoundEnabled": true,
"privateMessageToastEnabled": true,
"friendJoinsGameToastEnabled": true,
"notifyOnAtMentionOnlyEnabled": false,
"afterGameReviewEnabled": true,
"toastPosition": "BOTTOM_RIGHT",
"toastScreen": 0,
"toastDisplayTime": 5000
,
"themeName": "default",
"lastGameType": "faf",
"localization": ,
"rememberLastTab": true,
"showPasswordProtectedGames": true,
"showModdedGames": true,
"ignoredNotifications": [],
"lastGameMinRating": 800,
"lastGameMaxRating": 1300,
"ladder1v1":
"factions": [
"aeon",
"cybran",
"uef",
"seraphim"
]
,
"news":
"lastReadNewsUrl": "http://direct.faforever.com/2019/03/king-of-badlands-tournament-march-30th/"
,
"developer":
"gameRepositoryUrl": "https://github.com/FAForever/fa.git"
,
"vaultPrefs":
"onlineReplaySortConfig":
"sortProperty": "startTime",
"sortOrder": "DESC"
,
"mapSortConfig":
"sortProperty": "statistics.plays",
"sortOrder": "DESC"
,
"modVaultConfig":
"sortProperty": "latestVersion.createTime",
"sortOrder": "DESC"

,
"gameListSorting": [],
"gameTileSortingOrder": "PLAYER_DES",
"unitDataBaseType": "RACKOVER",
"storedCookies": ,
"lastGameOnlyFriends": false



the only part that matters is "forgedAlliance" :



 "forgedAlliance": 
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.wine/drive_c/users/t/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": ""%s""
,


I run commands to obtain this :



 "forgedAlliance": 
"path": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"installationPath": "/home/t/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",
"customMapsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Maps",
"preferencesFile": "/home/t/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",
"officialMapsDirectory": "/home/t/faf/./Maps",
"modsDirectory": "/home/t/My Games/Gas Powered Games/Supreme Commander Forged Alliance/Mods",
"port": 6112,
"autoDownloadMaps": true,
"executableDecorator": "/home/t/faf/run "%s""
,


the commands that work (in a standard case where things don't move around) are :



if ! grep -q '"path"' $user_path/.faforever/client.prefs > /dev/null
then
sed -i '12i"path": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
sed -i '13i"installationPath": "'$user_path'/.steam/steam/steamapps/common/Supreme Commander Forged Alliance",' $user_path/.faforever/client.prefs
fi
! grep -q '"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"preferencesFile".*_"preferencesFile": "'$user_path'/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs",_' $user_path/.faforever/client.prefs
! grep -q '"executableDecorator": "'$user_path'/faf/",' $user_path/.faforever/client.prefs > /dev/null && sed -i 's_"executableDecorator".*_"executableDecorator": "'$user_path'/faf/run \"%s\""_' $user_path/.faforever/client.prefs






shell-script shell sed posix






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 days ago







tatsu

















asked 2 days ago









tatsutatsu

1187




1187












  • Is there no way at all you could use jq or similar to modify it in the first place instead of text-mangling?

    – Michael Homer
    2 days ago











  • surely! what's jq? googling...

    – tatsu
    2 days ago











  • In that case, if you could provide a minimal example of the file structure and the changes you'd like to make, someone can probably steer you right.

    – Michael Homer
    2 days ago











  • Ok, I added the file, plus the bit I edit, plus the result and also what I used to get there.

    – tatsu
    2 days ago

















  • Is there no way at all you could use jq or similar to modify it in the first place instead of text-mangling?

    – Michael Homer
    2 days ago











  • surely! what's jq? googling...

    – tatsu
    2 days ago











  • In that case, if you could provide a minimal example of the file structure and the changes you'd like to make, someone can probably steer you right.

    – Michael Homer
    2 days ago











  • Ok, I added the file, plus the bit I edit, plus the result and also what I used to get there.

    – tatsu
    2 days ago
















Is there no way at all you could use jq or similar to modify it in the first place instead of text-mangling?

– Michael Homer
2 days ago





Is there no way at all you could use jq or similar to modify it in the first place instead of text-mangling?

– Michael Homer
2 days ago













surely! what's jq? googling...

– tatsu
2 days ago





surely! what's jq? googling...

– tatsu
2 days ago













In that case, if you could provide a minimal example of the file structure and the changes you'd like to make, someone can probably steer you right.

– Michael Homer
2 days ago





In that case, if you could provide a minimal example of the file structure and the changes you'd like to make, someone can probably steer you right.

– Michael Homer
2 days ago













Ok, I added the file, plus the bit I edit, plus the result and also what I used to get there.

– tatsu
2 days ago





Ok, I added the file, plus the bit I edit, plus the result and also what I used to get there.

– tatsu
2 days ago










1 Answer
1






active

oldest

votes


















6














This jq command will make exactly those changes:



jq --arg user_path "$user_path" '
.forgedAlliance +=
installationPath: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
path: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
preferencesFile: ($user_path + "/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs"),
executableDecorator: ($user_path + "/faf/run "%s"")
'


This uses




  1. --arg user_path "$user_path" to bring the shell variable into the jq program (you could also use the variable binding operator "'"$user_path"'" as $user_path |, but it would involve ugly quote splicing)

  2. Update-assignment .forgedAlliance += to process the whole file, updating just the value of the "forgedAlliance" key by merging it with what's on the right.

  3. A fresh object constructed from to with just the new key values you wanted computed inside it. If there are existing keys with the same name, they will be replaced.


  4. $user_path to access that variable binding we made above.

The whitespace is optional - it's just there to make it easier to read on this site.



jq always outputs as valid JSON, so you don't have any comma cleanup to do. You may find the sponge command from moreutils useful for updating the file itself, because there is no -i equivalent in jq, but you can also just redirect to another file



jq ... > tmpfile
mv tmpfile prefs.json


and step around it manually as well.



There is one (slight?) difference to what your code did: you made no changes for path and installationPath if "path" appeared anywhere in the file. There's no way to replicate that with jq directly, but you could split the command in two (one for path, one for all the time) if there's a necessary semantic element to that. This command will always make the change, but if it's already got the same value for a key that doesn't have any effect.




If this is a fixed set of replacements, you could also make a file with just the object from point 3 above in it literally (as true JSON, not dynamically computed), and then use



jq --slurpfile tmp rhs.json '.forgedAlliance += tmp[0]'


with the same effect as the big command above.






share|improve this answer























  • "you made no changes for path and installationPath if "path" appeared anywhere in the file.", well looking back on that that's terrible. I prefer your approach. it does mean installing jq will have to become part of the script but maybe that's a manageable sacrifice.

    – tatsu
    2 days ago












Your Answer








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1 Answer
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active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









6














This jq command will make exactly those changes:



jq --arg user_path "$user_path" '
.forgedAlliance +=
installationPath: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
path: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
preferencesFile: ($user_path + "/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs"),
executableDecorator: ($user_path + "/faf/run "%s"")
'


This uses




  1. --arg user_path "$user_path" to bring the shell variable into the jq program (you could also use the variable binding operator "'"$user_path"'" as $user_path |, but it would involve ugly quote splicing)

  2. Update-assignment .forgedAlliance += to process the whole file, updating just the value of the "forgedAlliance" key by merging it with what's on the right.

  3. A fresh object constructed from to with just the new key values you wanted computed inside it. If there are existing keys with the same name, they will be replaced.


  4. $user_path to access that variable binding we made above.

The whitespace is optional - it's just there to make it easier to read on this site.



jq always outputs as valid JSON, so you don't have any comma cleanup to do. You may find the sponge command from moreutils useful for updating the file itself, because there is no -i equivalent in jq, but you can also just redirect to another file



jq ... > tmpfile
mv tmpfile prefs.json


and step around it manually as well.



There is one (slight?) difference to what your code did: you made no changes for path and installationPath if "path" appeared anywhere in the file. There's no way to replicate that with jq directly, but you could split the command in two (one for path, one for all the time) if there's a necessary semantic element to that. This command will always make the change, but if it's already got the same value for a key that doesn't have any effect.




If this is a fixed set of replacements, you could also make a file with just the object from point 3 above in it literally (as true JSON, not dynamically computed), and then use



jq --slurpfile tmp rhs.json '.forgedAlliance += tmp[0]'


with the same effect as the big command above.






share|improve this answer























  • "you made no changes for path and installationPath if "path" appeared anywhere in the file.", well looking back on that that's terrible. I prefer your approach. it does mean installing jq will have to become part of the script but maybe that's a manageable sacrifice.

    – tatsu
    2 days ago
















6














This jq command will make exactly those changes:



jq --arg user_path "$user_path" '
.forgedAlliance +=
installationPath: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
path: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
preferencesFile: ($user_path + "/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs"),
executableDecorator: ($user_path + "/faf/run "%s"")
'


This uses




  1. --arg user_path "$user_path" to bring the shell variable into the jq program (you could also use the variable binding operator "'"$user_path"'" as $user_path |, but it would involve ugly quote splicing)

  2. Update-assignment .forgedAlliance += to process the whole file, updating just the value of the "forgedAlliance" key by merging it with what's on the right.

  3. A fresh object constructed from to with just the new key values you wanted computed inside it. If there are existing keys with the same name, they will be replaced.


  4. $user_path to access that variable binding we made above.

The whitespace is optional - it's just there to make it easier to read on this site.



jq always outputs as valid JSON, so you don't have any comma cleanup to do. You may find the sponge command from moreutils useful for updating the file itself, because there is no -i equivalent in jq, but you can also just redirect to another file



jq ... > tmpfile
mv tmpfile prefs.json


and step around it manually as well.



There is one (slight?) difference to what your code did: you made no changes for path and installationPath if "path" appeared anywhere in the file. There's no way to replicate that with jq directly, but you could split the command in two (one for path, one for all the time) if there's a necessary semantic element to that. This command will always make the change, but if it's already got the same value for a key that doesn't have any effect.




If this is a fixed set of replacements, you could also make a file with just the object from point 3 above in it literally (as true JSON, not dynamically computed), and then use



jq --slurpfile tmp rhs.json '.forgedAlliance += tmp[0]'


with the same effect as the big command above.






share|improve this answer























  • "you made no changes for path and installationPath if "path" appeared anywhere in the file.", well looking back on that that's terrible. I prefer your approach. it does mean installing jq will have to become part of the script but maybe that's a manageable sacrifice.

    – tatsu
    2 days ago














6












6








6







This jq command will make exactly those changes:



jq --arg user_path "$user_path" '
.forgedAlliance +=
installationPath: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
path: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
preferencesFile: ($user_path + "/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs"),
executableDecorator: ($user_path + "/faf/run "%s"")
'


This uses




  1. --arg user_path "$user_path" to bring the shell variable into the jq program (you could also use the variable binding operator "'"$user_path"'" as $user_path |, but it would involve ugly quote splicing)

  2. Update-assignment .forgedAlliance += to process the whole file, updating just the value of the "forgedAlliance" key by merging it with what's on the right.

  3. A fresh object constructed from to with just the new key values you wanted computed inside it. If there are existing keys with the same name, they will be replaced.


  4. $user_path to access that variable binding we made above.

The whitespace is optional - it's just there to make it easier to read on this site.



jq always outputs as valid JSON, so you don't have any comma cleanup to do. You may find the sponge command from moreutils useful for updating the file itself, because there is no -i equivalent in jq, but you can also just redirect to another file



jq ... > tmpfile
mv tmpfile prefs.json


and step around it manually as well.



There is one (slight?) difference to what your code did: you made no changes for path and installationPath if "path" appeared anywhere in the file. There's no way to replicate that with jq directly, but you could split the command in two (one for path, one for all the time) if there's a necessary semantic element to that. This command will always make the change, but if it's already got the same value for a key that doesn't have any effect.




If this is a fixed set of replacements, you could also make a file with just the object from point 3 above in it literally (as true JSON, not dynamically computed), and then use



jq --slurpfile tmp rhs.json '.forgedAlliance += tmp[0]'


with the same effect as the big command above.






share|improve this answer













This jq command will make exactly those changes:



jq --arg user_path "$user_path" '
.forgedAlliance +=
installationPath: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
path: ($user_path + "/.steam/steam/steamapps/common/Supreme Commander Forged Alliance"),
preferencesFile: ($user_path + "/.steam/steam/steamapps/compatdata/9420/pfx/drive_c/users/steamuser/Local Settings/Application Data/Gas Powered Games/Supreme Commander Forged Alliance/Game.prefs"),
executableDecorator: ($user_path + "/faf/run "%s"")
'


This uses




  1. --arg user_path "$user_path" to bring the shell variable into the jq program (you could also use the variable binding operator "'"$user_path"'" as $user_path |, but it would involve ugly quote splicing)

  2. Update-assignment .forgedAlliance += to process the whole file, updating just the value of the "forgedAlliance" key by merging it with what's on the right.

  3. A fresh object constructed from to with just the new key values you wanted computed inside it. If there are existing keys with the same name, they will be replaced.


  4. $user_path to access that variable binding we made above.

The whitespace is optional - it's just there to make it easier to read on this site.



jq always outputs as valid JSON, so you don't have any comma cleanup to do. You may find the sponge command from moreutils useful for updating the file itself, because there is no -i equivalent in jq, but you can also just redirect to another file



jq ... > tmpfile
mv tmpfile prefs.json


and step around it manually as well.



There is one (slight?) difference to what your code did: you made no changes for path and installationPath if "path" appeared anywhere in the file. There's no way to replicate that with jq directly, but you could split the command in two (one for path, one for all the time) if there's a necessary semantic element to that. This command will always make the change, but if it's already got the same value for a key that doesn't have any effect.




If this is a fixed set of replacements, you could also make a file with just the object from point 3 above in it literally (as true JSON, not dynamically computed), and then use



jq --slurpfile tmp rhs.json '.forgedAlliance += tmp[0]'


with the same effect as the big command above.







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 days ago









Michael HomerMichael Homer

50.5k8140177




50.5k8140177












  • "you made no changes for path and installationPath if "path" appeared anywhere in the file.", well looking back on that that's terrible. I prefer your approach. it does mean installing jq will have to become part of the script but maybe that's a manageable sacrifice.

    – tatsu
    2 days ago


















  • "you made no changes for path and installationPath if "path" appeared anywhere in the file.", well looking back on that that's terrible. I prefer your approach. it does mean installing jq will have to become part of the script but maybe that's a manageable sacrifice.

    – tatsu
    2 days ago

















"you made no changes for path and installationPath if "path" appeared anywhere in the file.", well looking back on that that's terrible. I prefer your approach. it does mean installing jq will have to become part of the script but maybe that's a manageable sacrifice.

– tatsu
2 days ago






"you made no changes for path and installationPath if "path" appeared anywhere in the file.", well looking back on that that's terrible. I prefer your approach. it does mean installing jq will have to become part of the script but maybe that's a manageable sacrifice.

– tatsu
2 days ago


















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