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Passing functions in C++



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern)
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!What are the differences between a pointer variable and a reference variable in C++?How can I profile C++ code running on Linux?The Definitive C++ Book Guide and ListWhat is the effect of extern “C” in C++?What is the “-->” operator in C++?Why do we need virtual functions in C++?What are the basic rules and idioms for operator overloading?Easiest way to convert int to string in C++C++11 introduced a standardized memory model. What does it mean? And how is it going to affect C++ programming?Why is reading lines from stdin much slower in C++ than Python?



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25















Suppose I want to write a function that calls a nullary function 100 times. Which of these implementations is best and why?



template<typename F>
void call100(F f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(F& f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(const F& f)
for (int i = 0; i < 100; i++)
f();



template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();



Or is there a better implementation?



Update regarding 4



struct S 
S()
S(const S&) = delete;
void operator()() const
;

template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();


int main()
const S s;
call100(s);










share|improve this question



















  • 1





    go for the last one.

    – Hoodi
    Apr 14 at 11:40






  • 6





    @Hoodi: Why?...

    – Andrew Tomazos
    Apr 14 at 11:43











  • Because in your sample code, you just call f one hundred times and you have not changed F. So, go for the last one.

    – Hoodi
    Apr 14 at 12:06






  • 9





    @Hoodi - You have no way to know if f has any state that changes by calling f(). That template accepts general functors.

    – StoryTeller
    Apr 14 at 12:08


















25















Suppose I want to write a function that calls a nullary function 100 times. Which of these implementations is best and why?



template<typename F>
void call100(F f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(F& f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(const F& f)
for (int i = 0; i < 100; i++)
f();



template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();



Or is there a better implementation?



Update regarding 4



struct S 
S()
S(const S&) = delete;
void operator()() const
;

template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();


int main()
const S s;
call100(s);










share|improve this question



















  • 1





    go for the last one.

    – Hoodi
    Apr 14 at 11:40






  • 6





    @Hoodi: Why?...

    – Andrew Tomazos
    Apr 14 at 11:43











  • Because in your sample code, you just call f one hundred times and you have not changed F. So, go for the last one.

    – Hoodi
    Apr 14 at 12:06






  • 9





    @Hoodi - You have no way to know if f has any state that changes by calling f(). That template accepts general functors.

    – StoryTeller
    Apr 14 at 12:08














25












25








25


3






Suppose I want to write a function that calls a nullary function 100 times. Which of these implementations is best and why?



template<typename F>
void call100(F f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(F& f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(const F& f)
for (int i = 0; i < 100; i++)
f();



template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();



Or is there a better implementation?



Update regarding 4



struct S 
S()
S(const S&) = delete;
void operator()() const
;

template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();


int main()
const S s;
call100(s);










share|improve this question
















Suppose I want to write a function that calls a nullary function 100 times. Which of these implementations is best and why?



template<typename F>
void call100(F f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(F& f)
for (int i = 0; i < 100; i++)
f();


template<typename F>
void call100(const F& f)
for (int i = 0; i < 100; i++)
f();



template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();



Or is there a better implementation?



Update regarding 4



struct S 
S()
S(const S&) = delete;
void operator()() const
;

template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; i++)
f();


int main()
const S s;
call100(s);







c++ c++17






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 14 at 12:14







Andrew Tomazos

















asked Apr 14 at 11:37









Andrew TomazosAndrew Tomazos

35.9k26135236




35.9k26135236







  • 1





    go for the last one.

    – Hoodi
    Apr 14 at 11:40






  • 6





    @Hoodi: Why?...

    – Andrew Tomazos
    Apr 14 at 11:43











  • Because in your sample code, you just call f one hundred times and you have not changed F. So, go for the last one.

    – Hoodi
    Apr 14 at 12:06






  • 9





    @Hoodi - You have no way to know if f has any state that changes by calling f(). That template accepts general functors.

    – StoryTeller
    Apr 14 at 12:08













  • 1





    go for the last one.

    – Hoodi
    Apr 14 at 11:40






  • 6





    @Hoodi: Why?...

    – Andrew Tomazos
    Apr 14 at 11:43











  • Because in your sample code, you just call f one hundred times and you have not changed F. So, go for the last one.

    – Hoodi
    Apr 14 at 12:06






  • 9





    @Hoodi - You have no way to know if f has any state that changes by calling f(). That template accepts general functors.

    – StoryTeller
    Apr 14 at 12:08








1




1





go for the last one.

– Hoodi
Apr 14 at 11:40





go for the last one.

– Hoodi
Apr 14 at 11:40




6




6





@Hoodi: Why?...

– Andrew Tomazos
Apr 14 at 11:43





@Hoodi: Why?...

– Andrew Tomazos
Apr 14 at 11:43













Because in your sample code, you just call f one hundred times and you have not changed F. So, go for the last one.

– Hoodi
Apr 14 at 12:06





Because in your sample code, you just call f one hundred times and you have not changed F. So, go for the last one.

– Hoodi
Apr 14 at 12:06




9




9





@Hoodi - You have no way to know if f has any state that changes by calling f(). That template accepts general functors.

– StoryTeller
Apr 14 at 12:08






@Hoodi - You have no way to know if f has any state that changes by calling f(). That template accepts general functors.

– StoryTeller
Apr 14 at 12:08













3 Answers
3






active

oldest

votes


















23














I would use the first one (pass the callable by value).



If a caller is concerned about the cost of copying the callable, then they can use std::ref(f) or std::cref(f) to pass it using reference_wrapper.



By doing this, you provide the most flexibility to the caller.






share|improve this answer

























  • But in the main code of the question, it JUST calls the f 100 times. No?

    – Hoodi
    Apr 14 at 12:02







  • 5





    Also note this is how the standard library does it in the algorithmns library (e.g. std::for_each, std::count_if)

    – Artyer
    Apr 14 at 12:18






  • 5





    @Artyer Although those predate forwarding references.

    – Barry
    Apr 14 at 17:32


















9














The only runtime cost of



template<typename F>
void call100(F&& f)
for (int i = 0; i < 100; ++i)
f();



is that it can have more versions (copies of code) if you pass f in multiple ways. With MSVC or the gold linker with ICF, those copies only cost compile time unless they differ, and if they differ you probably want to keep them.



template<typename F>
void call100(F f)
for (int i = 0; i < 100; ++i)
f();



this one has the advantage of being value semantics; and following the rule of taking values unless you have good reason not to is reasonable. std::ref/std::cref let you call it with a persistant reference, and for prvalues c++17 guaranteed elision will prevent a spurious copy.



As a joke you could do:



template<typename F>
void call100(F&& f)
for (int i = 0; i < 99; ++i)
f();
std::forward<F>(f)();



but that relies on people having && overloads on their operator(), which nobody does.






share|improve this answer
































    7














    I do not think there is a definitive answer:




    1. The first one copies everything you pass in which might be expensive
      for capturing lambdas but otherwise provides the most flexibility:



      Pros



      • Const objects allowed

      • Mutable objects allowed (copied)

      • Copy can be elided (?)

      Cons



      • Copies everything you give it

      • You cannot call it with an existing object such as mutable lambda without copying it in



    2. The second one cannot be used for const objects. On the other hand
      it does not copy anything and allows mutable objects:



      Pros



      • Mutable objects allowed

      • Copies nothing

      Cons



      • Does not allow const objects



    3. The third one cannot be used for mutable lambdas so is a slight
      modification of the second one.



      Pros



      • Const objects allowed

      • Copies nothing

      Cons



      • Cannot be called with mutable objects



    4. The fourth one cannot be called with const objects unless you copy
      them which becomes quite awkward with lambdas. You also cannot use
      it with pre-existing mutable lambda object without copying it or
      moving from it (losing it in the process) which is similar
      limitation to 1.



      Pros



      • Avoids copies explicitely by forcing (requiring) move semanthics if the copy is needed

      • Mutable objects allowed.

      • Const objects allowed (except for mutable lambdas)

      Cons



      • Does not allow const mutable lambdas without a copy

      • You cannot call it with an existing object such as mutable lambda


    And there you have it. There is no silver bullet here and there are different pros & cons to each of these versions. I tend to lean towards the first one being the default but with certain types of capturing lambdas or bigger callables, it might become an issue. And you cannot call the 1) with the mutable object and get an expected result. As mentioned in the other answer some of these can be overcome with std::ref and other ways of manipulating the actual T type. In my experience, these tend to be the source of pretty nasty bugs though when T is then something different than one expects to achieve i.e. mutability of a copy or such.






    share|improve this answer




















    • 1





      I don't think your analysis of 4 is correct. Passed a const value won't F be deduced as const T& and be passed by reference?

      – Andrew Tomazos
      Apr 14 at 12:12











    • See "Update regarding 4"

      – Andrew Tomazos
      Apr 14 at 12:14











    • @AndrewTomazos Not with const mutable lambdas. Or rather it will deduce it as you say but would refuse to compile because it would discard the const at the call site. Using latest MSVC2017, not sure about Clang/GCC as Godbolt seems not to work atm.

      – Resurrection
      Apr 14 at 12:15







    • 1





      @artyr No, that is nonsense. Feel free to test it yourself, but 4 won't call operator()&&.

      – Yakk - Adam Nevraumont
      Apr 14 at 12:50











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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    23














    I would use the first one (pass the callable by value).



    If a caller is concerned about the cost of copying the callable, then they can use std::ref(f) or std::cref(f) to pass it using reference_wrapper.



    By doing this, you provide the most flexibility to the caller.






    share|improve this answer

























    • But in the main code of the question, it JUST calls the f 100 times. No?

      – Hoodi
      Apr 14 at 12:02







    • 5





      Also note this is how the standard library does it in the algorithmns library (e.g. std::for_each, std::count_if)

      – Artyer
      Apr 14 at 12:18






    • 5





      @Artyer Although those predate forwarding references.

      – Barry
      Apr 14 at 17:32















    23














    I would use the first one (pass the callable by value).



    If a caller is concerned about the cost of copying the callable, then they can use std::ref(f) or std::cref(f) to pass it using reference_wrapper.



    By doing this, you provide the most flexibility to the caller.






    share|improve this answer

























    • But in the main code of the question, it JUST calls the f 100 times. No?

      – Hoodi
      Apr 14 at 12:02







    • 5





      Also note this is how the standard library does it in the algorithmns library (e.g. std::for_each, std::count_if)

      – Artyer
      Apr 14 at 12:18






    • 5





      @Artyer Although those predate forwarding references.

      – Barry
      Apr 14 at 17:32













    23












    23








    23







    I would use the first one (pass the callable by value).



    If a caller is concerned about the cost of copying the callable, then they can use std::ref(f) or std::cref(f) to pass it using reference_wrapper.



    By doing this, you provide the most flexibility to the caller.






    share|improve this answer















    I would use the first one (pass the callable by value).



    If a caller is concerned about the cost of copying the callable, then they can use std::ref(f) or std::cref(f) to pass it using reference_wrapper.



    By doing this, you provide the most flexibility to the caller.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 15 at 3:41









    jww

    54.5k42240520




    54.5k42240520










    answered Apr 14 at 11:47









    Marshall ClowMarshall Clow

    7,7431635




    7,7431635












    • But in the main code of the question, it JUST calls the f 100 times. No?

      – Hoodi
      Apr 14 at 12:02







    • 5





      Also note this is how the standard library does it in the algorithmns library (e.g. std::for_each, std::count_if)

      – Artyer
      Apr 14 at 12:18






    • 5





      @Artyer Although those predate forwarding references.

      – Barry
      Apr 14 at 17:32

















    • But in the main code of the question, it JUST calls the f 100 times. No?

      – Hoodi
      Apr 14 at 12:02







    • 5





      Also note this is how the standard library does it in the algorithmns library (e.g. std::for_each, std::count_if)

      – Artyer
      Apr 14 at 12:18






    • 5





      @Artyer Although those predate forwarding references.

      – Barry
      Apr 14 at 17:32
















    But in the main code of the question, it JUST calls the f 100 times. No?

    – Hoodi
    Apr 14 at 12:02






    But in the main code of the question, it JUST calls the f 100 times. No?

    – Hoodi
    Apr 14 at 12:02





    5




    5





    Also note this is how the standard library does it in the algorithmns library (e.g. std::for_each, std::count_if)

    – Artyer
    Apr 14 at 12:18





    Also note this is how the standard library does it in the algorithmns library (e.g. std::for_each, std::count_if)

    – Artyer
    Apr 14 at 12:18




    5




    5





    @Artyer Although those predate forwarding references.

    – Barry
    Apr 14 at 17:32





    @Artyer Although those predate forwarding references.

    – Barry
    Apr 14 at 17:32













    9














    The only runtime cost of



    template<typename F>
    void call100(F&& f)
    for (int i = 0; i < 100; ++i)
    f();



    is that it can have more versions (copies of code) if you pass f in multiple ways. With MSVC or the gold linker with ICF, those copies only cost compile time unless they differ, and if they differ you probably want to keep them.



    template<typename F>
    void call100(F f)
    for (int i = 0; i < 100; ++i)
    f();



    this one has the advantage of being value semantics; and following the rule of taking values unless you have good reason not to is reasonable. std::ref/std::cref let you call it with a persistant reference, and for prvalues c++17 guaranteed elision will prevent a spurious copy.



    As a joke you could do:



    template<typename F>
    void call100(F&& f)
    for (int i = 0; i < 99; ++i)
    f();
    std::forward<F>(f)();



    but that relies on people having && overloads on their operator(), which nobody does.






    share|improve this answer





























      9














      The only runtime cost of



      template<typename F>
      void call100(F&& f)
      for (int i = 0; i < 100; ++i)
      f();



      is that it can have more versions (copies of code) if you pass f in multiple ways. With MSVC or the gold linker with ICF, those copies only cost compile time unless they differ, and if they differ you probably want to keep them.



      template<typename F>
      void call100(F f)
      for (int i = 0; i < 100; ++i)
      f();



      this one has the advantage of being value semantics; and following the rule of taking values unless you have good reason not to is reasonable. std::ref/std::cref let you call it with a persistant reference, and for prvalues c++17 guaranteed elision will prevent a spurious copy.



      As a joke you could do:



      template<typename F>
      void call100(F&& f)
      for (int i = 0; i < 99; ++i)
      f();
      std::forward<F>(f)();



      but that relies on people having && overloads on their operator(), which nobody does.






      share|improve this answer



























        9












        9








        9







        The only runtime cost of



        template<typename F>
        void call100(F&& f)
        for (int i = 0; i < 100; ++i)
        f();



        is that it can have more versions (copies of code) if you pass f in multiple ways. With MSVC or the gold linker with ICF, those copies only cost compile time unless they differ, and if they differ you probably want to keep them.



        template<typename F>
        void call100(F f)
        for (int i = 0; i < 100; ++i)
        f();



        this one has the advantage of being value semantics; and following the rule of taking values unless you have good reason not to is reasonable. std::ref/std::cref let you call it with a persistant reference, and for prvalues c++17 guaranteed elision will prevent a spurious copy.



        As a joke you could do:



        template<typename F>
        void call100(F&& f)
        for (int i = 0; i < 99; ++i)
        f();
        std::forward<F>(f)();



        but that relies on people having && overloads on their operator(), which nobody does.






        share|improve this answer















        The only runtime cost of



        template<typename F>
        void call100(F&& f)
        for (int i = 0; i < 100; ++i)
        f();



        is that it can have more versions (copies of code) if you pass f in multiple ways. With MSVC or the gold linker with ICF, those copies only cost compile time unless they differ, and if they differ you probably want to keep them.



        template<typename F>
        void call100(F f)
        for (int i = 0; i < 100; ++i)
        f();



        this one has the advantage of being value semantics; and following the rule of taking values unless you have good reason not to is reasonable. std::ref/std::cref let you call it with a persistant reference, and for prvalues c++17 guaranteed elision will prevent a spurious copy.



        As a joke you could do:



        template<typename F>
        void call100(F&& f)
        for (int i = 0; i < 99; ++i)
        f();
        std::forward<F>(f)();



        but that relies on people having && overloads on their operator(), which nobody does.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Apr 14 at 14:21

























        answered Apr 14 at 12:49









        Yakk - Adam NevraumontYakk - Adam Nevraumont

        190k21200385




        190k21200385





















            7














            I do not think there is a definitive answer:




            1. The first one copies everything you pass in which might be expensive
              for capturing lambdas but otherwise provides the most flexibility:



              Pros



              • Const objects allowed

              • Mutable objects allowed (copied)

              • Copy can be elided (?)

              Cons



              • Copies everything you give it

              • You cannot call it with an existing object such as mutable lambda without copying it in



            2. The second one cannot be used for const objects. On the other hand
              it does not copy anything and allows mutable objects:



              Pros



              • Mutable objects allowed

              • Copies nothing

              Cons



              • Does not allow const objects



            3. The third one cannot be used for mutable lambdas so is a slight
              modification of the second one.



              Pros



              • Const objects allowed

              • Copies nothing

              Cons



              • Cannot be called with mutable objects



            4. The fourth one cannot be called with const objects unless you copy
              them which becomes quite awkward with lambdas. You also cannot use
              it with pre-existing mutable lambda object without copying it or
              moving from it (losing it in the process) which is similar
              limitation to 1.



              Pros



              • Avoids copies explicitely by forcing (requiring) move semanthics if the copy is needed

              • Mutable objects allowed.

              • Const objects allowed (except for mutable lambdas)

              Cons



              • Does not allow const mutable lambdas without a copy

              • You cannot call it with an existing object such as mutable lambda


            And there you have it. There is no silver bullet here and there are different pros & cons to each of these versions. I tend to lean towards the first one being the default but with certain types of capturing lambdas or bigger callables, it might become an issue. And you cannot call the 1) with the mutable object and get an expected result. As mentioned in the other answer some of these can be overcome with std::ref and other ways of manipulating the actual T type. In my experience, these tend to be the source of pretty nasty bugs though when T is then something different than one expects to achieve i.e. mutability of a copy or such.






            share|improve this answer




















            • 1





              I don't think your analysis of 4 is correct. Passed a const value won't F be deduced as const T& and be passed by reference?

              – Andrew Tomazos
              Apr 14 at 12:12











            • See "Update regarding 4"

              – Andrew Tomazos
              Apr 14 at 12:14











            • @AndrewTomazos Not with const mutable lambdas. Or rather it will deduce it as you say but would refuse to compile because it would discard the const at the call site. Using latest MSVC2017, not sure about Clang/GCC as Godbolt seems not to work atm.

              – Resurrection
              Apr 14 at 12:15







            • 1





              @artyr No, that is nonsense. Feel free to test it yourself, but 4 won't call operator()&&.

              – Yakk - Adam Nevraumont
              Apr 14 at 12:50















            7














            I do not think there is a definitive answer:




            1. The first one copies everything you pass in which might be expensive
              for capturing lambdas but otherwise provides the most flexibility:



              Pros



              • Const objects allowed

              • Mutable objects allowed (copied)

              • Copy can be elided (?)

              Cons



              • Copies everything you give it

              • You cannot call it with an existing object such as mutable lambda without copying it in



            2. The second one cannot be used for const objects. On the other hand
              it does not copy anything and allows mutable objects:



              Pros



              • Mutable objects allowed

              • Copies nothing

              Cons



              • Does not allow const objects



            3. The third one cannot be used for mutable lambdas so is a slight
              modification of the second one.



              Pros



              • Const objects allowed

              • Copies nothing

              Cons



              • Cannot be called with mutable objects



            4. The fourth one cannot be called with const objects unless you copy
              them which becomes quite awkward with lambdas. You also cannot use
              it with pre-existing mutable lambda object without copying it or
              moving from it (losing it in the process) which is similar
              limitation to 1.



              Pros



              • Avoids copies explicitely by forcing (requiring) move semanthics if the copy is needed

              • Mutable objects allowed.

              • Const objects allowed (except for mutable lambdas)

              Cons



              • Does not allow const mutable lambdas without a copy

              • You cannot call it with an existing object such as mutable lambda


            And there you have it. There is no silver bullet here and there are different pros & cons to each of these versions. I tend to lean towards the first one being the default but with certain types of capturing lambdas or bigger callables, it might become an issue. And you cannot call the 1) with the mutable object and get an expected result. As mentioned in the other answer some of these can be overcome with std::ref and other ways of manipulating the actual T type. In my experience, these tend to be the source of pretty nasty bugs though when T is then something different than one expects to achieve i.e. mutability of a copy or such.






            share|improve this answer




















            • 1





              I don't think your analysis of 4 is correct. Passed a const value won't F be deduced as const T& and be passed by reference?

              – Andrew Tomazos
              Apr 14 at 12:12











            • See "Update regarding 4"

              – Andrew Tomazos
              Apr 14 at 12:14











            • @AndrewTomazos Not with const mutable lambdas. Or rather it will deduce it as you say but would refuse to compile because it would discard the const at the call site. Using latest MSVC2017, not sure about Clang/GCC as Godbolt seems not to work atm.

              – Resurrection
              Apr 14 at 12:15







            • 1





              @artyr No, that is nonsense. Feel free to test it yourself, but 4 won't call operator()&&.

              – Yakk - Adam Nevraumont
              Apr 14 at 12:50













            7












            7








            7







            I do not think there is a definitive answer:




            1. The first one copies everything you pass in which might be expensive
              for capturing lambdas but otherwise provides the most flexibility:



              Pros



              • Const objects allowed

              • Mutable objects allowed (copied)

              • Copy can be elided (?)

              Cons



              • Copies everything you give it

              • You cannot call it with an existing object such as mutable lambda without copying it in



            2. The second one cannot be used for const objects. On the other hand
              it does not copy anything and allows mutable objects:



              Pros



              • Mutable objects allowed

              • Copies nothing

              Cons



              • Does not allow const objects



            3. The third one cannot be used for mutable lambdas so is a slight
              modification of the second one.



              Pros



              • Const objects allowed

              • Copies nothing

              Cons



              • Cannot be called with mutable objects



            4. The fourth one cannot be called with const objects unless you copy
              them which becomes quite awkward with lambdas. You also cannot use
              it with pre-existing mutable lambda object without copying it or
              moving from it (losing it in the process) which is similar
              limitation to 1.



              Pros



              • Avoids copies explicitely by forcing (requiring) move semanthics if the copy is needed

              • Mutable objects allowed.

              • Const objects allowed (except for mutable lambdas)

              Cons



              • Does not allow const mutable lambdas without a copy

              • You cannot call it with an existing object such as mutable lambda


            And there you have it. There is no silver bullet here and there are different pros & cons to each of these versions. I tend to lean towards the first one being the default but with certain types of capturing lambdas or bigger callables, it might become an issue. And you cannot call the 1) with the mutable object and get an expected result. As mentioned in the other answer some of these can be overcome with std::ref and other ways of manipulating the actual T type. In my experience, these tend to be the source of pretty nasty bugs though when T is then something different than one expects to achieve i.e. mutability of a copy or such.






            share|improve this answer















            I do not think there is a definitive answer:




            1. The first one copies everything you pass in which might be expensive
              for capturing lambdas but otherwise provides the most flexibility:



              Pros



              • Const objects allowed

              • Mutable objects allowed (copied)

              • Copy can be elided (?)

              Cons



              • Copies everything you give it

              • You cannot call it with an existing object such as mutable lambda without copying it in



            2. The second one cannot be used for const objects. On the other hand
              it does not copy anything and allows mutable objects:



              Pros



              • Mutable objects allowed

              • Copies nothing

              Cons



              • Does not allow const objects



            3. The third one cannot be used for mutable lambdas so is a slight
              modification of the second one.



              Pros



              • Const objects allowed

              • Copies nothing

              Cons



              • Cannot be called with mutable objects



            4. The fourth one cannot be called with const objects unless you copy
              them which becomes quite awkward with lambdas. You also cannot use
              it with pre-existing mutable lambda object without copying it or
              moving from it (losing it in the process) which is similar
              limitation to 1.



              Pros



              • Avoids copies explicitely by forcing (requiring) move semanthics if the copy is needed

              • Mutable objects allowed.

              • Const objects allowed (except for mutable lambdas)

              Cons



              • Does not allow const mutable lambdas without a copy

              • You cannot call it with an existing object such as mutable lambda


            And there you have it. There is no silver bullet here and there are different pros & cons to each of these versions. I tend to lean towards the first one being the default but with certain types of capturing lambdas or bigger callables, it might become an issue. And you cannot call the 1) with the mutable object and get an expected result. As mentioned in the other answer some of these can be overcome with std::ref and other ways of manipulating the actual T type. In my experience, these tend to be the source of pretty nasty bugs though when T is then something different than one expects to achieve i.e. mutability of a copy or such.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Apr 14 at 15:38









            JeJo

            4,5573926




            4,5573926










            answered Apr 14 at 12:06









            ResurrectionResurrection

            2,13411839




            2,13411839







            • 1





              I don't think your analysis of 4 is correct. Passed a const value won't F be deduced as const T& and be passed by reference?

              – Andrew Tomazos
              Apr 14 at 12:12











            • See "Update regarding 4"

              – Andrew Tomazos
              Apr 14 at 12:14











            • @AndrewTomazos Not with const mutable lambdas. Or rather it will deduce it as you say but would refuse to compile because it would discard the const at the call site. Using latest MSVC2017, not sure about Clang/GCC as Godbolt seems not to work atm.

              – Resurrection
              Apr 14 at 12:15







            • 1





              @artyr No, that is nonsense. Feel free to test it yourself, but 4 won't call operator()&&.

              – Yakk - Adam Nevraumont
              Apr 14 at 12:50












            • 1





              I don't think your analysis of 4 is correct. Passed a const value won't F be deduced as const T& and be passed by reference?

              – Andrew Tomazos
              Apr 14 at 12:12











            • See "Update regarding 4"

              – Andrew Tomazos
              Apr 14 at 12:14











            • @AndrewTomazos Not with const mutable lambdas. Or rather it will deduce it as you say but would refuse to compile because it would discard the const at the call site. Using latest MSVC2017, not sure about Clang/GCC as Godbolt seems not to work atm.

              – Resurrection
              Apr 14 at 12:15







            • 1





              @artyr No, that is nonsense. Feel free to test it yourself, but 4 won't call operator()&&.

              – Yakk - Adam Nevraumont
              Apr 14 at 12:50







            1




            1





            I don't think your analysis of 4 is correct. Passed a const value won't F be deduced as const T& and be passed by reference?

            – Andrew Tomazos
            Apr 14 at 12:12





            I don't think your analysis of 4 is correct. Passed a const value won't F be deduced as const T& and be passed by reference?

            – Andrew Tomazos
            Apr 14 at 12:12













            See "Update regarding 4"

            – Andrew Tomazos
            Apr 14 at 12:14





            See "Update regarding 4"

            – Andrew Tomazos
            Apr 14 at 12:14













            @AndrewTomazos Not with const mutable lambdas. Or rather it will deduce it as you say but would refuse to compile because it would discard the const at the call site. Using latest MSVC2017, not sure about Clang/GCC as Godbolt seems not to work atm.

            – Resurrection
            Apr 14 at 12:15






            @AndrewTomazos Not with const mutable lambdas. Or rather it will deduce it as you say but would refuse to compile because it would discard the const at the call site. Using latest MSVC2017, not sure about Clang/GCC as Godbolt seems not to work atm.

            – Resurrection
            Apr 14 at 12:15





            1




            1





            @artyr No, that is nonsense. Feel free to test it yourself, but 4 won't call operator()&&.

            – Yakk - Adam Nevraumont
            Apr 14 at 12:50





            @artyr No, that is nonsense. Feel free to test it yourself, but 4 won't call operator()&&.

            – Yakk - Adam Nevraumont
            Apr 14 at 12:50

















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