What is the difference between lands and mana?Do I have to take mana from my deck or hand when tapping a dual land?How do dual lands and their mana work?Where does mana come from?Where can I find a chart or diagram explaining Magic's turn structure?How should I determine how many lands of each different color to put in my deck?How do I make this zombie mill deck faster?How do twitch effects work with the stack vs activated tap abilities?What can I do with my late game mana in CommanderWhen a land is granted a basic land type, what effects does that have?How much money would I have to spend to play in tournaments?When should I activate Man Lands and Keyrunes in order to attack with them?What does “float mana” typically mean?What's the deal with the new Wastes land and the diamond symbol on it?Can Improvise pay for “twobrid” costs?

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What is the difference between lands and mana?


Do I have to take mana from my deck or hand when tapping a dual land?How do dual lands and their mana work?Where does mana come from?Where can I find a chart or diagram explaining Magic's turn structure?How should I determine how many lands of each different color to put in my deck?How do I make this zombie mill deck faster?How do twitch effects work with the stack vs activated tap abilities?What can I do with my late game mana in CommanderWhen a land is granted a basic land type, what effects does that have?How much money would I have to spend to play in tournaments?When should I activate Man Lands and Keyrunes in order to attack with them?What does “float mana” typically mean?What's the deal with the new Wastes land and the diamond symbol on it?Can Improvise pay for “twobrid” costs?













18















What is the relationship between lands and mana in Magic and what do each of them do? A good answer should especially include how a new player should think about them.




Note:



This is an attempt to create a canonical question about the relationship between lands and mana in Magic.



Beginners are often confused about this given the same symbols are used to mean different things across basic lands, non-basic lands, and mana costs. This can lead to confusion about lands being mana, about non-basic lands putting basic lands into play, or even about what mana is.










share|improve this question
























  • See relevant meta: boardgames.meta.stackexchange.com/q/1790/2133

    – Pureferret
    15 hours ago















18















What is the relationship between lands and mana in Magic and what do each of them do? A good answer should especially include how a new player should think about them.




Note:



This is an attempt to create a canonical question about the relationship between lands and mana in Magic.



Beginners are often confused about this given the same symbols are used to mean different things across basic lands, non-basic lands, and mana costs. This can lead to confusion about lands being mana, about non-basic lands putting basic lands into play, or even about what mana is.










share|improve this question
























  • See relevant meta: boardgames.meta.stackexchange.com/q/1790/2133

    – Pureferret
    15 hours ago













18












18








18


2






What is the relationship between lands and mana in Magic and what do each of them do? A good answer should especially include how a new player should think about them.




Note:



This is an attempt to create a canonical question about the relationship between lands and mana in Magic.



Beginners are often confused about this given the same symbols are used to mean different things across basic lands, non-basic lands, and mana costs. This can lead to confusion about lands being mana, about non-basic lands putting basic lands into play, or even about what mana is.










share|improve this question
















What is the relationship between lands and mana in Magic and what do each of them do? A good answer should especially include how a new player should think about them.




Note:



This is an attempt to create a canonical question about the relationship between lands and mana in Magic.



Beginners are often confused about this given the same symbols are used to mean different things across basic lands, non-basic lands, and mana costs. This can lead to confusion about lands being mana, about non-basic lands putting basic lands into play, or even about what mana is.







magic-the-gathering






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited yesterday









Pureferret

98662268




98662268










asked yesterday









ZagsZags

6,82031560




6,82031560












  • See relevant meta: boardgames.meta.stackexchange.com/q/1790/2133

    – Pureferret
    15 hours ago

















  • See relevant meta: boardgames.meta.stackexchange.com/q/1790/2133

    – Pureferret
    15 hours ago
















See relevant meta: boardgames.meta.stackexchange.com/q/1790/2133

– Pureferret
15 hours ago





See relevant meta: boardgames.meta.stackexchange.com/q/1790/2133

– Pureferret
15 hours ago










2 Answers
2






active

oldest

votes


















21














Quick Summary



Land's don't pay for spells directly. Instead, lands on the battlefield (both basic and non-basic) tap to produce mana, and that mana is what is used to pay for mana costs of spells and abilities.




Lands vs Mana vs Mana Cost



Lands are a type of permanent that can exist on the battlefield. They are reusable, and you are usually allowed to play one land to the battlefield under your control on each of your turns. Most lands1 have an ability that lets you tap them to produce mana. Lands then untap at the beginning of your turn during the untap step.



Mana is an abstract resource that exists in a player's mana pool. Mana costs are the mana symbols that appear in either the top right corner of a card or before a colon in an ability on a card.



Here is a rough sequence of using Lands and Mana



  1. You tap any number of your lands to produce mana.1, 2

  2. Mana is added to your Mana Pool.

  3. You spend mana from your Mana Pool to pay for costs (such as spells and abilities).

For example, when a player taps a Mountain to cast Lightning Bolt, what's actually happening is that the Mountain is being used to add red mana (written as r) to that player's mana pool, and then the r in the mana pool is being used to pay the r in Lightning Bolt's mana cost.



The reason for the mana pool is that it allows a player to use a series of mana generating abilities to get the mana they need for a spell. Examples of cards that need a mana pool include: Dark Ritual, Selesnya Signet, and Doubling Cube.



Normally, your mana pool empties at the end of every step and phase of the turn, so any combination of abilities you want to use to generate mana need to be done in the same step/phase. (See Where can I find a chart or diagram explaining Magic's turn structure? for more detail on steps and phases.)



1. Some non-basic lands (such as Maze of Ith) do not have mana producing abilities, although due to the confusion these cause, Wizards hasn't printed one since 2010 aside from lands that fetch other lands from your library (such as Evolving Wilds).



2. Lands also aren't the only thing that generate mana. There is no difference between the g mana generated by Llanowar Elves and that generated by a Forest. The only mana that is different is mana with a condition on how it can be spent, such as that from Corrupted Crossroads.




Nonbasic Lands



Non-basic lands actually work pretty similarly to basic lands. The giant white mana symbol on a plains is just shorthand for "t: Add w." The older versions of these lands actually said that explicitly. So, the only difference between a Plains and say Coastal Tower is that Coastal Tower lets you add w or u to your mana pool when you tap it (your choice) whereas a Plains just lets you add w when you tap it.



Note that: "Add w" is the modern rules text for the older "Add w to your mana pool".




Basic Land Types



The basic land types of "Plains", "Mountains", "Island", "Swamp", and "Forest" give a land the ability to tap for mana of a particular color. For example, Urborg, Tomb of Yawgmoth adds the "Swamp" type to all lands; this actually allows any land to be tapped to add b because the ability "t: add b" is a property of the Swamp land type.



Thus, basic lands have the ability to tap for mana of their color by merit of being one of the basic land types. The giant mana symbol on them is actually reminder text, not rules text. Some lands (Canopy Vista, Steam Vents) have multiple basic land types and can tap for different varieties of mana. Likewise, they have reminder text emphasizing that the basic land types grant their mana abilities.






share|improve this answer




















  • 4





    The statement "Lands produce mana" may be slightly misleading, because not all lands produce mana. Examples of lands that don't directly produce mana are The Tabernacle at Pendrell Vale, Scalding Tarn, Eye of Ugin and Maze of Ith.

    – Eff
    yesterday












  • I can't make an edit right now, but Coastal Tower lets you add W or U, not W or B

    – Belgabad
    yesterday






  • 3





    This looks like it will end up being a rather extensively revised answer. Would it be more convenient to make this CW for easier editing?

    – ryanyuyu
    yesterday






  • 2





    CW should almost never be used, and it should not be used here. People can edit this post just fine without it.

    – murgatroid99
    yesterday











  • It's tangentially mentioned in the section about the mana pool, but perhaps worth noting explicitly that there are other ways to generate mana besides lands, including instants, sorceries, and activated/triggered abilities of non-land permanents (which are notable in that they don't use the stack).

    – Nuclear Wang
    yesterday


















9














Whenever you cast a spell or activate an ability in Magic: the Gathering you must pay a cost. The cost can be any number of esoteric things or even nothing at all. However, since this is a question about lands and mana, we will focus just on the following costs:




  • Tapping. This is usually denoted by a T symbol. This cost is generally only used to activate abilities of a card that is already out on the battlefield (aka. a permanent). To pay this cost take that card and turn it sideways. If the card is already sideways (tapped) you cannot tap it again until it becomes untapped. The most common way to untap your cards is at the very beginning of your turn (during what is called the Untap Step). As such, usually once a card gets tapped you have to wait until your next turn to tap it again.


  • Mana. This is usually denoted by some combination of WUBRGC123...X symbols. To pay this cost you have to take the appropriate amount of mana (an imaginary resource) out of your mana pool (an imaginary place your mana is stored). In general your mana pool is going to be empty unless you add mana to it. You can add mana to your mana pool by casting spells or activating abilities that generate mana (more on this later). If you add some mana to your mana pool and don't end up using it, it will generally disappear when the game transitions to the next step or phase.

You will usually see costs printed either at the top right corner of the card in case of casting cost, or as [cost]: [description of ability] in case of activated ability cost. So 3WW in the top right corner is the cost to cast Serra Angel from your hand, and 1B,T together are the cost to activate the ability of Grandmother Sengir once it's on the battlefield and no longer Summoning Sick.



Lands



A land is any card that has "Land" in its card type. In general you can play up to one land from your hand per turn. Lands are a bit weird because they do not have any cost to play from your hand. In fact, they do not even count as spells! Other than that, a land is no different that any other card on the battlefield.



All lands have some sort of effect or ability. Otherwise there would be no point in playing them. Usually lands have an ability to add mana to your mana pool, but that is not always the case. If we look at cards like Maze of Ith or Evolving Wilds we see that they have some ability that can be used to affect the game, but neither of them have an ability that directly produces mana. Now if we look at a Basic Plains from a recent set we also don't see any ability that produces mana. In fact it doesn't seem to have any abilities or effects at all! This is the thing that trips up new players. One of the many rules of Magic: the Gathering you have to remember is (paraphrased):



  • Any land with Plains in its card type implicitly has the ability "T: Add W to your mana pool"

  • Any land with Island in its card type implicitly has the ability "T: Add U to your mana pool"

  • Any land with Swamp in its card type implicitly has the ability "T: Add B to your mana pool"

  • Any land with Mountain in its card type implicitly has the ability "T: Add R to your mana pool"

  • Any land with Forest in its card type implicitly has the ability "T: Add G to your mana pool"

Most commonly these rules matter with Basic Lands like Plains, but they can also matter with non-basic lands like Hallowed Fountain (which helpfully has reminder text to tell you that it adds white or blue mana) or effects of cards like Urborg, Tomb of Yawgmoth and Blood Moon that change the card types of lands on the battlefield.



Non-Lands that Produce Mana



Production of mana isn't something that is exclusive to Lands. Even though Lands are the most common mana producers there is nothing preventing other types of cards from producing mana. In fact you can find cards of each type (except Tribal) that produce mana! You can find some examples below.



  • Artifact: Sol Ring, Fire Diamond, Black Lotus

  • Creature: Llanowar Elves, Ramos, Dragon Engine, Neheb, the Eternal (although for some of these you have to remember that Creatures are special and generally can't pay the T cost on the first turn they come into play because of Summoning Sickness)

  • Enchantment: Braid of Fire, Eladamri's Vineyard, Black Market

  • Instant: Dark Ritual, Mana Drain, Desperate Ritual

  • Planeswalker: Chandra, Torch of Defiance, Xenagos, the Reveler, Sarkhan Unbroken

  • Sorcery: Channel, Liturgy of Blood, Mana Geyser (okay, Channel adds mana in a roundabout way, but I still think it's a cute example)

Mana Production Cheat-Sheet



You will see these in the text of a mana producing spell or ability.




  • W: Produce one white mana.


  • U: Produce one blue mana.


  • B: Produce one black mana.


  • R: Produce one red mana.


  • G: Produce one green mana.


  • C: Produce one colorless mana.


  • 1: Produce one colorless mana. Using this symbol instead of the one above is common on older cards, and is often a source of confusion.


  • 2: Produce two colorless mana.


  • 3: Produce three colorless mana. You probably get the idea.

Mana Cost Cheat-Sheet



You will see these in the cost of a spell or ability. These are a bit more complicated than mana production, but use the same symbols. Confusingly, these symbols are sometimes used to mean different things.




  • W: Pay one white mana.


  • U: Pay one blue mana.


  • B: Pay one black mana.


  • R: Pay one red mana.


  • G: Pay one green mana.


  • C: Pay one colorless mana. You cannot use white, blue, black, red, or green mana for this.


  • 0: Pay no mana (hurray, it's free!).


  • 1: Pay one generic mana. Generic mana can be mana of any color, or colorless mana. Be careful! If a spell or ability produces mana and uses this symbol, it will produce colorless mana, not generic mana!.


  • 2: Pay two generic mana.


  • 3: Pay three generic mana. You probably get the idea.


  • X: Pay any amount of generic mana (you can even pay 0). Usually the card will have some extra effect based on how much mana you pay for X.


  • [amount of] mana of any color: Pay that amount of mana in any combination or white, blue, black, red, or green. Colorless mana cannot be used for this.

  • Examples of unusual and set-specific mana costs:


    • W/P: Pay one white mana or 2 life. This is called Phyrexian Mana.


    • W/U: Pay one white mana or one blue mana. This is called Hybrid Mana.


    • S: Pay one generic mana, but that mana must come from a source that has the Snow card supertype. This is called Snow Mana.






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SamYonnou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • 3





    Nice job figuring out how to get inline images for mana symbols

    – Zags
    yesterday












  • Because you are using images in place of textual content in your answer, please add alt text to the images with the corresponding text. For example, "W" would be a good alt text for the white mana symbol image. Alt text can be added in the part of each image link that you are currently leaving blank.

    – murgatroid99
    8 hours ago











  • @murgatroid99 added the alt-text to the images

    – SamYonnou
    7 hours ago











  • The text representation of white phyrexian mana is W/P, as specified in rule 107.4f. I fixed the corresponding alt text in the answer.

    – murgatroid99
    7 hours ago











  • @murgatroid99 oh thanks, yeah i wasnt sure what to put for that one

    – SamYonnou
    7 hours ago










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2 Answers
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active

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21














Quick Summary



Land's don't pay for spells directly. Instead, lands on the battlefield (both basic and non-basic) tap to produce mana, and that mana is what is used to pay for mana costs of spells and abilities.




Lands vs Mana vs Mana Cost



Lands are a type of permanent that can exist on the battlefield. They are reusable, and you are usually allowed to play one land to the battlefield under your control on each of your turns. Most lands1 have an ability that lets you tap them to produce mana. Lands then untap at the beginning of your turn during the untap step.



Mana is an abstract resource that exists in a player's mana pool. Mana costs are the mana symbols that appear in either the top right corner of a card or before a colon in an ability on a card.



Here is a rough sequence of using Lands and Mana



  1. You tap any number of your lands to produce mana.1, 2

  2. Mana is added to your Mana Pool.

  3. You spend mana from your Mana Pool to pay for costs (such as spells and abilities).

For example, when a player taps a Mountain to cast Lightning Bolt, what's actually happening is that the Mountain is being used to add red mana (written as r) to that player's mana pool, and then the r in the mana pool is being used to pay the r in Lightning Bolt's mana cost.



The reason for the mana pool is that it allows a player to use a series of mana generating abilities to get the mana they need for a spell. Examples of cards that need a mana pool include: Dark Ritual, Selesnya Signet, and Doubling Cube.



Normally, your mana pool empties at the end of every step and phase of the turn, so any combination of abilities you want to use to generate mana need to be done in the same step/phase. (See Where can I find a chart or diagram explaining Magic's turn structure? for more detail on steps and phases.)



1. Some non-basic lands (such as Maze of Ith) do not have mana producing abilities, although due to the confusion these cause, Wizards hasn't printed one since 2010 aside from lands that fetch other lands from your library (such as Evolving Wilds).



2. Lands also aren't the only thing that generate mana. There is no difference between the g mana generated by Llanowar Elves and that generated by a Forest. The only mana that is different is mana with a condition on how it can be spent, such as that from Corrupted Crossroads.




Nonbasic Lands



Non-basic lands actually work pretty similarly to basic lands. The giant white mana symbol on a plains is just shorthand for "t: Add w." The older versions of these lands actually said that explicitly. So, the only difference between a Plains and say Coastal Tower is that Coastal Tower lets you add w or u to your mana pool when you tap it (your choice) whereas a Plains just lets you add w when you tap it.



Note that: "Add w" is the modern rules text for the older "Add w to your mana pool".




Basic Land Types



The basic land types of "Plains", "Mountains", "Island", "Swamp", and "Forest" give a land the ability to tap for mana of a particular color. For example, Urborg, Tomb of Yawgmoth adds the "Swamp" type to all lands; this actually allows any land to be tapped to add b because the ability "t: add b" is a property of the Swamp land type.



Thus, basic lands have the ability to tap for mana of their color by merit of being one of the basic land types. The giant mana symbol on them is actually reminder text, not rules text. Some lands (Canopy Vista, Steam Vents) have multiple basic land types and can tap for different varieties of mana. Likewise, they have reminder text emphasizing that the basic land types grant their mana abilities.






share|improve this answer




















  • 4





    The statement "Lands produce mana" may be slightly misleading, because not all lands produce mana. Examples of lands that don't directly produce mana are The Tabernacle at Pendrell Vale, Scalding Tarn, Eye of Ugin and Maze of Ith.

    – Eff
    yesterday












  • I can't make an edit right now, but Coastal Tower lets you add W or U, not W or B

    – Belgabad
    yesterday






  • 3





    This looks like it will end up being a rather extensively revised answer. Would it be more convenient to make this CW for easier editing?

    – ryanyuyu
    yesterday






  • 2





    CW should almost never be used, and it should not be used here. People can edit this post just fine without it.

    – murgatroid99
    yesterday











  • It's tangentially mentioned in the section about the mana pool, but perhaps worth noting explicitly that there are other ways to generate mana besides lands, including instants, sorceries, and activated/triggered abilities of non-land permanents (which are notable in that they don't use the stack).

    – Nuclear Wang
    yesterday















21














Quick Summary



Land's don't pay for spells directly. Instead, lands on the battlefield (both basic and non-basic) tap to produce mana, and that mana is what is used to pay for mana costs of spells and abilities.




Lands vs Mana vs Mana Cost



Lands are a type of permanent that can exist on the battlefield. They are reusable, and you are usually allowed to play one land to the battlefield under your control on each of your turns. Most lands1 have an ability that lets you tap them to produce mana. Lands then untap at the beginning of your turn during the untap step.



Mana is an abstract resource that exists in a player's mana pool. Mana costs are the mana symbols that appear in either the top right corner of a card or before a colon in an ability on a card.



Here is a rough sequence of using Lands and Mana



  1. You tap any number of your lands to produce mana.1, 2

  2. Mana is added to your Mana Pool.

  3. You spend mana from your Mana Pool to pay for costs (such as spells and abilities).

For example, when a player taps a Mountain to cast Lightning Bolt, what's actually happening is that the Mountain is being used to add red mana (written as r) to that player's mana pool, and then the r in the mana pool is being used to pay the r in Lightning Bolt's mana cost.



The reason for the mana pool is that it allows a player to use a series of mana generating abilities to get the mana they need for a spell. Examples of cards that need a mana pool include: Dark Ritual, Selesnya Signet, and Doubling Cube.



Normally, your mana pool empties at the end of every step and phase of the turn, so any combination of abilities you want to use to generate mana need to be done in the same step/phase. (See Where can I find a chart or diagram explaining Magic's turn structure? for more detail on steps and phases.)



1. Some non-basic lands (such as Maze of Ith) do not have mana producing abilities, although due to the confusion these cause, Wizards hasn't printed one since 2010 aside from lands that fetch other lands from your library (such as Evolving Wilds).



2. Lands also aren't the only thing that generate mana. There is no difference between the g mana generated by Llanowar Elves and that generated by a Forest. The only mana that is different is mana with a condition on how it can be spent, such as that from Corrupted Crossroads.




Nonbasic Lands



Non-basic lands actually work pretty similarly to basic lands. The giant white mana symbol on a plains is just shorthand for "t: Add w." The older versions of these lands actually said that explicitly. So, the only difference between a Plains and say Coastal Tower is that Coastal Tower lets you add w or u to your mana pool when you tap it (your choice) whereas a Plains just lets you add w when you tap it.



Note that: "Add w" is the modern rules text for the older "Add w to your mana pool".




Basic Land Types



The basic land types of "Plains", "Mountains", "Island", "Swamp", and "Forest" give a land the ability to tap for mana of a particular color. For example, Urborg, Tomb of Yawgmoth adds the "Swamp" type to all lands; this actually allows any land to be tapped to add b because the ability "t: add b" is a property of the Swamp land type.



Thus, basic lands have the ability to tap for mana of their color by merit of being one of the basic land types. The giant mana symbol on them is actually reminder text, not rules text. Some lands (Canopy Vista, Steam Vents) have multiple basic land types and can tap for different varieties of mana. Likewise, they have reminder text emphasizing that the basic land types grant their mana abilities.






share|improve this answer




















  • 4





    The statement "Lands produce mana" may be slightly misleading, because not all lands produce mana. Examples of lands that don't directly produce mana are The Tabernacle at Pendrell Vale, Scalding Tarn, Eye of Ugin and Maze of Ith.

    – Eff
    yesterday












  • I can't make an edit right now, but Coastal Tower lets you add W or U, not W or B

    – Belgabad
    yesterday






  • 3





    This looks like it will end up being a rather extensively revised answer. Would it be more convenient to make this CW for easier editing?

    – ryanyuyu
    yesterday






  • 2





    CW should almost never be used, and it should not be used here. People can edit this post just fine without it.

    – murgatroid99
    yesterday











  • It's tangentially mentioned in the section about the mana pool, but perhaps worth noting explicitly that there are other ways to generate mana besides lands, including instants, sorceries, and activated/triggered abilities of non-land permanents (which are notable in that they don't use the stack).

    – Nuclear Wang
    yesterday













21












21








21







Quick Summary



Land's don't pay for spells directly. Instead, lands on the battlefield (both basic and non-basic) tap to produce mana, and that mana is what is used to pay for mana costs of spells and abilities.




Lands vs Mana vs Mana Cost



Lands are a type of permanent that can exist on the battlefield. They are reusable, and you are usually allowed to play one land to the battlefield under your control on each of your turns. Most lands1 have an ability that lets you tap them to produce mana. Lands then untap at the beginning of your turn during the untap step.



Mana is an abstract resource that exists in a player's mana pool. Mana costs are the mana symbols that appear in either the top right corner of a card or before a colon in an ability on a card.



Here is a rough sequence of using Lands and Mana



  1. You tap any number of your lands to produce mana.1, 2

  2. Mana is added to your Mana Pool.

  3. You spend mana from your Mana Pool to pay for costs (such as spells and abilities).

For example, when a player taps a Mountain to cast Lightning Bolt, what's actually happening is that the Mountain is being used to add red mana (written as r) to that player's mana pool, and then the r in the mana pool is being used to pay the r in Lightning Bolt's mana cost.



The reason for the mana pool is that it allows a player to use a series of mana generating abilities to get the mana they need for a spell. Examples of cards that need a mana pool include: Dark Ritual, Selesnya Signet, and Doubling Cube.



Normally, your mana pool empties at the end of every step and phase of the turn, so any combination of abilities you want to use to generate mana need to be done in the same step/phase. (See Where can I find a chart or diagram explaining Magic's turn structure? for more detail on steps and phases.)



1. Some non-basic lands (such as Maze of Ith) do not have mana producing abilities, although due to the confusion these cause, Wizards hasn't printed one since 2010 aside from lands that fetch other lands from your library (such as Evolving Wilds).



2. Lands also aren't the only thing that generate mana. There is no difference between the g mana generated by Llanowar Elves and that generated by a Forest. The only mana that is different is mana with a condition on how it can be spent, such as that from Corrupted Crossroads.




Nonbasic Lands



Non-basic lands actually work pretty similarly to basic lands. The giant white mana symbol on a plains is just shorthand for "t: Add w." The older versions of these lands actually said that explicitly. So, the only difference between a Plains and say Coastal Tower is that Coastal Tower lets you add w or u to your mana pool when you tap it (your choice) whereas a Plains just lets you add w when you tap it.



Note that: "Add w" is the modern rules text for the older "Add w to your mana pool".




Basic Land Types



The basic land types of "Plains", "Mountains", "Island", "Swamp", and "Forest" give a land the ability to tap for mana of a particular color. For example, Urborg, Tomb of Yawgmoth adds the "Swamp" type to all lands; this actually allows any land to be tapped to add b because the ability "t: add b" is a property of the Swamp land type.



Thus, basic lands have the ability to tap for mana of their color by merit of being one of the basic land types. The giant mana symbol on them is actually reminder text, not rules text. Some lands (Canopy Vista, Steam Vents) have multiple basic land types and can tap for different varieties of mana. Likewise, they have reminder text emphasizing that the basic land types grant their mana abilities.






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Quick Summary



Land's don't pay for spells directly. Instead, lands on the battlefield (both basic and non-basic) tap to produce mana, and that mana is what is used to pay for mana costs of spells and abilities.




Lands vs Mana vs Mana Cost



Lands are a type of permanent that can exist on the battlefield. They are reusable, and you are usually allowed to play one land to the battlefield under your control on each of your turns. Most lands1 have an ability that lets you tap them to produce mana. Lands then untap at the beginning of your turn during the untap step.



Mana is an abstract resource that exists in a player's mana pool. Mana costs are the mana symbols that appear in either the top right corner of a card or before a colon in an ability on a card.



Here is a rough sequence of using Lands and Mana



  1. You tap any number of your lands to produce mana.1, 2

  2. Mana is added to your Mana Pool.

  3. You spend mana from your Mana Pool to pay for costs (such as spells and abilities).

For example, when a player taps a Mountain to cast Lightning Bolt, what's actually happening is that the Mountain is being used to add red mana (written as r) to that player's mana pool, and then the r in the mana pool is being used to pay the r in Lightning Bolt's mana cost.



The reason for the mana pool is that it allows a player to use a series of mana generating abilities to get the mana they need for a spell. Examples of cards that need a mana pool include: Dark Ritual, Selesnya Signet, and Doubling Cube.



Normally, your mana pool empties at the end of every step and phase of the turn, so any combination of abilities you want to use to generate mana need to be done in the same step/phase. (See Where can I find a chart or diagram explaining Magic's turn structure? for more detail on steps and phases.)



1. Some non-basic lands (such as Maze of Ith) do not have mana producing abilities, although due to the confusion these cause, Wizards hasn't printed one since 2010 aside from lands that fetch other lands from your library (such as Evolving Wilds).



2. Lands also aren't the only thing that generate mana. There is no difference between the g mana generated by Llanowar Elves and that generated by a Forest. The only mana that is different is mana with a condition on how it can be spent, such as that from Corrupted Crossroads.




Nonbasic Lands



Non-basic lands actually work pretty similarly to basic lands. The giant white mana symbol on a plains is just shorthand for "t: Add w." The older versions of these lands actually said that explicitly. So, the only difference between a Plains and say Coastal Tower is that Coastal Tower lets you add w or u to your mana pool when you tap it (your choice) whereas a Plains just lets you add w when you tap it.



Note that: "Add w" is the modern rules text for the older "Add w to your mana pool".




Basic Land Types



The basic land types of "Plains", "Mountains", "Island", "Swamp", and "Forest" give a land the ability to tap for mana of a particular color. For example, Urborg, Tomb of Yawgmoth adds the "Swamp" type to all lands; this actually allows any land to be tapped to add b because the ability "t: add b" is a property of the Swamp land type.



Thus, basic lands have the ability to tap for mana of their color by merit of being one of the basic land types. The giant mana symbol on them is actually reminder text, not rules text. Some lands (Canopy Vista, Steam Vents) have multiple basic land types and can tap for different varieties of mana. Likewise, they have reminder text emphasizing that the basic land types grant their mana abilities.







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edited 8 hours ago

























answered yesterday









ZagsZags

6,82031560




6,82031560







  • 4





    The statement "Lands produce mana" may be slightly misleading, because not all lands produce mana. Examples of lands that don't directly produce mana are The Tabernacle at Pendrell Vale, Scalding Tarn, Eye of Ugin and Maze of Ith.

    – Eff
    yesterday












  • I can't make an edit right now, but Coastal Tower lets you add W or U, not W or B

    – Belgabad
    yesterday






  • 3





    This looks like it will end up being a rather extensively revised answer. Would it be more convenient to make this CW for easier editing?

    – ryanyuyu
    yesterday






  • 2





    CW should almost never be used, and it should not be used here. People can edit this post just fine without it.

    – murgatroid99
    yesterday











  • It's tangentially mentioned in the section about the mana pool, but perhaps worth noting explicitly that there are other ways to generate mana besides lands, including instants, sorceries, and activated/triggered abilities of non-land permanents (which are notable in that they don't use the stack).

    – Nuclear Wang
    yesterday












  • 4





    The statement "Lands produce mana" may be slightly misleading, because not all lands produce mana. Examples of lands that don't directly produce mana are The Tabernacle at Pendrell Vale, Scalding Tarn, Eye of Ugin and Maze of Ith.

    – Eff
    yesterday












  • I can't make an edit right now, but Coastal Tower lets you add W or U, not W or B

    – Belgabad
    yesterday






  • 3





    This looks like it will end up being a rather extensively revised answer. Would it be more convenient to make this CW for easier editing?

    – ryanyuyu
    yesterday






  • 2





    CW should almost never be used, and it should not be used here. People can edit this post just fine without it.

    – murgatroid99
    yesterday











  • It's tangentially mentioned in the section about the mana pool, but perhaps worth noting explicitly that there are other ways to generate mana besides lands, including instants, sorceries, and activated/triggered abilities of non-land permanents (which are notable in that they don't use the stack).

    – Nuclear Wang
    yesterday







4




4





The statement "Lands produce mana" may be slightly misleading, because not all lands produce mana. Examples of lands that don't directly produce mana are The Tabernacle at Pendrell Vale, Scalding Tarn, Eye of Ugin and Maze of Ith.

– Eff
yesterday






The statement "Lands produce mana" may be slightly misleading, because not all lands produce mana. Examples of lands that don't directly produce mana are The Tabernacle at Pendrell Vale, Scalding Tarn, Eye of Ugin and Maze of Ith.

– Eff
yesterday














I can't make an edit right now, but Coastal Tower lets you add W or U, not W or B

– Belgabad
yesterday





I can't make an edit right now, but Coastal Tower lets you add W or U, not W or B

– Belgabad
yesterday




3




3





This looks like it will end up being a rather extensively revised answer. Would it be more convenient to make this CW for easier editing?

– ryanyuyu
yesterday





This looks like it will end up being a rather extensively revised answer. Would it be more convenient to make this CW for easier editing?

– ryanyuyu
yesterday




2




2





CW should almost never be used, and it should not be used here. People can edit this post just fine without it.

– murgatroid99
yesterday





CW should almost never be used, and it should not be used here. People can edit this post just fine without it.

– murgatroid99
yesterday













It's tangentially mentioned in the section about the mana pool, but perhaps worth noting explicitly that there are other ways to generate mana besides lands, including instants, sorceries, and activated/triggered abilities of non-land permanents (which are notable in that they don't use the stack).

– Nuclear Wang
yesterday





It's tangentially mentioned in the section about the mana pool, but perhaps worth noting explicitly that there are other ways to generate mana besides lands, including instants, sorceries, and activated/triggered abilities of non-land permanents (which are notable in that they don't use the stack).

– Nuclear Wang
yesterday











9














Whenever you cast a spell or activate an ability in Magic: the Gathering you must pay a cost. The cost can be any number of esoteric things or even nothing at all. However, since this is a question about lands and mana, we will focus just on the following costs:




  • Tapping. This is usually denoted by a T symbol. This cost is generally only used to activate abilities of a card that is already out on the battlefield (aka. a permanent). To pay this cost take that card and turn it sideways. If the card is already sideways (tapped) you cannot tap it again until it becomes untapped. The most common way to untap your cards is at the very beginning of your turn (during what is called the Untap Step). As such, usually once a card gets tapped you have to wait until your next turn to tap it again.


  • Mana. This is usually denoted by some combination of WUBRGC123...X symbols. To pay this cost you have to take the appropriate amount of mana (an imaginary resource) out of your mana pool (an imaginary place your mana is stored). In general your mana pool is going to be empty unless you add mana to it. You can add mana to your mana pool by casting spells or activating abilities that generate mana (more on this later). If you add some mana to your mana pool and don't end up using it, it will generally disappear when the game transitions to the next step or phase.

You will usually see costs printed either at the top right corner of the card in case of casting cost, or as [cost]: [description of ability] in case of activated ability cost. So 3WW in the top right corner is the cost to cast Serra Angel from your hand, and 1B,T together are the cost to activate the ability of Grandmother Sengir once it's on the battlefield and no longer Summoning Sick.



Lands



A land is any card that has "Land" in its card type. In general you can play up to one land from your hand per turn. Lands are a bit weird because they do not have any cost to play from your hand. In fact, they do not even count as spells! Other than that, a land is no different that any other card on the battlefield.



All lands have some sort of effect or ability. Otherwise there would be no point in playing them. Usually lands have an ability to add mana to your mana pool, but that is not always the case. If we look at cards like Maze of Ith or Evolving Wilds we see that they have some ability that can be used to affect the game, but neither of them have an ability that directly produces mana. Now if we look at a Basic Plains from a recent set we also don't see any ability that produces mana. In fact it doesn't seem to have any abilities or effects at all! This is the thing that trips up new players. One of the many rules of Magic: the Gathering you have to remember is (paraphrased):



  • Any land with Plains in its card type implicitly has the ability "T: Add W to your mana pool"

  • Any land with Island in its card type implicitly has the ability "T: Add U to your mana pool"

  • Any land with Swamp in its card type implicitly has the ability "T: Add B to your mana pool"

  • Any land with Mountain in its card type implicitly has the ability "T: Add R to your mana pool"

  • Any land with Forest in its card type implicitly has the ability "T: Add G to your mana pool"

Most commonly these rules matter with Basic Lands like Plains, but they can also matter with non-basic lands like Hallowed Fountain (which helpfully has reminder text to tell you that it adds white or blue mana) or effects of cards like Urborg, Tomb of Yawgmoth and Blood Moon that change the card types of lands on the battlefield.



Non-Lands that Produce Mana



Production of mana isn't something that is exclusive to Lands. Even though Lands are the most common mana producers there is nothing preventing other types of cards from producing mana. In fact you can find cards of each type (except Tribal) that produce mana! You can find some examples below.



  • Artifact: Sol Ring, Fire Diamond, Black Lotus

  • Creature: Llanowar Elves, Ramos, Dragon Engine, Neheb, the Eternal (although for some of these you have to remember that Creatures are special and generally can't pay the T cost on the first turn they come into play because of Summoning Sickness)

  • Enchantment: Braid of Fire, Eladamri's Vineyard, Black Market

  • Instant: Dark Ritual, Mana Drain, Desperate Ritual

  • Planeswalker: Chandra, Torch of Defiance, Xenagos, the Reveler, Sarkhan Unbroken

  • Sorcery: Channel, Liturgy of Blood, Mana Geyser (okay, Channel adds mana in a roundabout way, but I still think it's a cute example)

Mana Production Cheat-Sheet



You will see these in the text of a mana producing spell or ability.




  • W: Produce one white mana.


  • U: Produce one blue mana.


  • B: Produce one black mana.


  • R: Produce one red mana.


  • G: Produce one green mana.


  • C: Produce one colorless mana.


  • 1: Produce one colorless mana. Using this symbol instead of the one above is common on older cards, and is often a source of confusion.


  • 2: Produce two colorless mana.


  • 3: Produce three colorless mana. You probably get the idea.

Mana Cost Cheat-Sheet



You will see these in the cost of a spell or ability. These are a bit more complicated than mana production, but use the same symbols. Confusingly, these symbols are sometimes used to mean different things.




  • W: Pay one white mana.


  • U: Pay one blue mana.


  • B: Pay one black mana.


  • R: Pay one red mana.


  • G: Pay one green mana.


  • C: Pay one colorless mana. You cannot use white, blue, black, red, or green mana for this.


  • 0: Pay no mana (hurray, it's free!).


  • 1: Pay one generic mana. Generic mana can be mana of any color, or colorless mana. Be careful! If a spell or ability produces mana and uses this symbol, it will produce colorless mana, not generic mana!.


  • 2: Pay two generic mana.


  • 3: Pay three generic mana. You probably get the idea.


  • X: Pay any amount of generic mana (you can even pay 0). Usually the card will have some extra effect based on how much mana you pay for X.


  • [amount of] mana of any color: Pay that amount of mana in any combination or white, blue, black, red, or green. Colorless mana cannot be used for this.

  • Examples of unusual and set-specific mana costs:


    • W/P: Pay one white mana or 2 life. This is called Phyrexian Mana.


    • W/U: Pay one white mana or one blue mana. This is called Hybrid Mana.


    • S: Pay one generic mana, but that mana must come from a source that has the Snow card supertype. This is called Snow Mana.






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New contributor




SamYonnou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 3





    Nice job figuring out how to get inline images for mana symbols

    – Zags
    yesterday












  • Because you are using images in place of textual content in your answer, please add alt text to the images with the corresponding text. For example, "W" would be a good alt text for the white mana symbol image. Alt text can be added in the part of each image link that you are currently leaving blank.

    – murgatroid99
    8 hours ago











  • @murgatroid99 added the alt-text to the images

    – SamYonnou
    7 hours ago











  • The text representation of white phyrexian mana is W/P, as specified in rule 107.4f. I fixed the corresponding alt text in the answer.

    – murgatroid99
    7 hours ago











  • @murgatroid99 oh thanks, yeah i wasnt sure what to put for that one

    – SamYonnou
    7 hours ago















9














Whenever you cast a spell or activate an ability in Magic: the Gathering you must pay a cost. The cost can be any number of esoteric things or even nothing at all. However, since this is a question about lands and mana, we will focus just on the following costs:




  • Tapping. This is usually denoted by a T symbol. This cost is generally only used to activate abilities of a card that is already out on the battlefield (aka. a permanent). To pay this cost take that card and turn it sideways. If the card is already sideways (tapped) you cannot tap it again until it becomes untapped. The most common way to untap your cards is at the very beginning of your turn (during what is called the Untap Step). As such, usually once a card gets tapped you have to wait until your next turn to tap it again.


  • Mana. This is usually denoted by some combination of WUBRGC123...X symbols. To pay this cost you have to take the appropriate amount of mana (an imaginary resource) out of your mana pool (an imaginary place your mana is stored). In general your mana pool is going to be empty unless you add mana to it. You can add mana to your mana pool by casting spells or activating abilities that generate mana (more on this later). If you add some mana to your mana pool and don't end up using it, it will generally disappear when the game transitions to the next step or phase.

You will usually see costs printed either at the top right corner of the card in case of casting cost, or as [cost]: [description of ability] in case of activated ability cost. So 3WW in the top right corner is the cost to cast Serra Angel from your hand, and 1B,T together are the cost to activate the ability of Grandmother Sengir once it's on the battlefield and no longer Summoning Sick.



Lands



A land is any card that has "Land" in its card type. In general you can play up to one land from your hand per turn. Lands are a bit weird because they do not have any cost to play from your hand. In fact, they do not even count as spells! Other than that, a land is no different that any other card on the battlefield.



All lands have some sort of effect or ability. Otherwise there would be no point in playing them. Usually lands have an ability to add mana to your mana pool, but that is not always the case. If we look at cards like Maze of Ith or Evolving Wilds we see that they have some ability that can be used to affect the game, but neither of them have an ability that directly produces mana. Now if we look at a Basic Plains from a recent set we also don't see any ability that produces mana. In fact it doesn't seem to have any abilities or effects at all! This is the thing that trips up new players. One of the many rules of Magic: the Gathering you have to remember is (paraphrased):



  • Any land with Plains in its card type implicitly has the ability "T: Add W to your mana pool"

  • Any land with Island in its card type implicitly has the ability "T: Add U to your mana pool"

  • Any land with Swamp in its card type implicitly has the ability "T: Add B to your mana pool"

  • Any land with Mountain in its card type implicitly has the ability "T: Add R to your mana pool"

  • Any land with Forest in its card type implicitly has the ability "T: Add G to your mana pool"

Most commonly these rules matter with Basic Lands like Plains, but they can also matter with non-basic lands like Hallowed Fountain (which helpfully has reminder text to tell you that it adds white or blue mana) or effects of cards like Urborg, Tomb of Yawgmoth and Blood Moon that change the card types of lands on the battlefield.



Non-Lands that Produce Mana



Production of mana isn't something that is exclusive to Lands. Even though Lands are the most common mana producers there is nothing preventing other types of cards from producing mana. In fact you can find cards of each type (except Tribal) that produce mana! You can find some examples below.



  • Artifact: Sol Ring, Fire Diamond, Black Lotus

  • Creature: Llanowar Elves, Ramos, Dragon Engine, Neheb, the Eternal (although for some of these you have to remember that Creatures are special and generally can't pay the T cost on the first turn they come into play because of Summoning Sickness)

  • Enchantment: Braid of Fire, Eladamri's Vineyard, Black Market

  • Instant: Dark Ritual, Mana Drain, Desperate Ritual

  • Planeswalker: Chandra, Torch of Defiance, Xenagos, the Reveler, Sarkhan Unbroken

  • Sorcery: Channel, Liturgy of Blood, Mana Geyser (okay, Channel adds mana in a roundabout way, but I still think it's a cute example)

Mana Production Cheat-Sheet



You will see these in the text of a mana producing spell or ability.




  • W: Produce one white mana.


  • U: Produce one blue mana.


  • B: Produce one black mana.


  • R: Produce one red mana.


  • G: Produce one green mana.


  • C: Produce one colorless mana.


  • 1: Produce one colorless mana. Using this symbol instead of the one above is common on older cards, and is often a source of confusion.


  • 2: Produce two colorless mana.


  • 3: Produce three colorless mana. You probably get the idea.

Mana Cost Cheat-Sheet



You will see these in the cost of a spell or ability. These are a bit more complicated than mana production, but use the same symbols. Confusingly, these symbols are sometimes used to mean different things.




  • W: Pay one white mana.


  • U: Pay one blue mana.


  • B: Pay one black mana.


  • R: Pay one red mana.


  • G: Pay one green mana.


  • C: Pay one colorless mana. You cannot use white, blue, black, red, or green mana for this.


  • 0: Pay no mana (hurray, it's free!).


  • 1: Pay one generic mana. Generic mana can be mana of any color, or colorless mana. Be careful! If a spell or ability produces mana and uses this symbol, it will produce colorless mana, not generic mana!.


  • 2: Pay two generic mana.


  • 3: Pay three generic mana. You probably get the idea.


  • X: Pay any amount of generic mana (you can even pay 0). Usually the card will have some extra effect based on how much mana you pay for X.


  • [amount of] mana of any color: Pay that amount of mana in any combination or white, blue, black, red, or green. Colorless mana cannot be used for this.

  • Examples of unusual and set-specific mana costs:


    • W/P: Pay one white mana or 2 life. This is called Phyrexian Mana.


    • W/U: Pay one white mana or one blue mana. This is called Hybrid Mana.


    • S: Pay one generic mana, but that mana must come from a source that has the Snow card supertype. This is called Snow Mana.






share|improve this answer










New contributor




SamYonnou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 3





    Nice job figuring out how to get inline images for mana symbols

    – Zags
    yesterday












  • Because you are using images in place of textual content in your answer, please add alt text to the images with the corresponding text. For example, "W" would be a good alt text for the white mana symbol image. Alt text can be added in the part of each image link that you are currently leaving blank.

    – murgatroid99
    8 hours ago











  • @murgatroid99 added the alt-text to the images

    – SamYonnou
    7 hours ago











  • The text representation of white phyrexian mana is W/P, as specified in rule 107.4f. I fixed the corresponding alt text in the answer.

    – murgatroid99
    7 hours ago











  • @murgatroid99 oh thanks, yeah i wasnt sure what to put for that one

    – SamYonnou
    7 hours ago













9












9








9







Whenever you cast a spell or activate an ability in Magic: the Gathering you must pay a cost. The cost can be any number of esoteric things or even nothing at all. However, since this is a question about lands and mana, we will focus just on the following costs:




  • Tapping. This is usually denoted by a T symbol. This cost is generally only used to activate abilities of a card that is already out on the battlefield (aka. a permanent). To pay this cost take that card and turn it sideways. If the card is already sideways (tapped) you cannot tap it again until it becomes untapped. The most common way to untap your cards is at the very beginning of your turn (during what is called the Untap Step). As such, usually once a card gets tapped you have to wait until your next turn to tap it again.


  • Mana. This is usually denoted by some combination of WUBRGC123...X symbols. To pay this cost you have to take the appropriate amount of mana (an imaginary resource) out of your mana pool (an imaginary place your mana is stored). In general your mana pool is going to be empty unless you add mana to it. You can add mana to your mana pool by casting spells or activating abilities that generate mana (more on this later). If you add some mana to your mana pool and don't end up using it, it will generally disappear when the game transitions to the next step or phase.

You will usually see costs printed either at the top right corner of the card in case of casting cost, or as [cost]: [description of ability] in case of activated ability cost. So 3WW in the top right corner is the cost to cast Serra Angel from your hand, and 1B,T together are the cost to activate the ability of Grandmother Sengir once it's on the battlefield and no longer Summoning Sick.



Lands



A land is any card that has "Land" in its card type. In general you can play up to one land from your hand per turn. Lands are a bit weird because they do not have any cost to play from your hand. In fact, they do not even count as spells! Other than that, a land is no different that any other card on the battlefield.



All lands have some sort of effect or ability. Otherwise there would be no point in playing them. Usually lands have an ability to add mana to your mana pool, but that is not always the case. If we look at cards like Maze of Ith or Evolving Wilds we see that they have some ability that can be used to affect the game, but neither of them have an ability that directly produces mana. Now if we look at a Basic Plains from a recent set we also don't see any ability that produces mana. In fact it doesn't seem to have any abilities or effects at all! This is the thing that trips up new players. One of the many rules of Magic: the Gathering you have to remember is (paraphrased):



  • Any land with Plains in its card type implicitly has the ability "T: Add W to your mana pool"

  • Any land with Island in its card type implicitly has the ability "T: Add U to your mana pool"

  • Any land with Swamp in its card type implicitly has the ability "T: Add B to your mana pool"

  • Any land with Mountain in its card type implicitly has the ability "T: Add R to your mana pool"

  • Any land with Forest in its card type implicitly has the ability "T: Add G to your mana pool"

Most commonly these rules matter with Basic Lands like Plains, but they can also matter with non-basic lands like Hallowed Fountain (which helpfully has reminder text to tell you that it adds white or blue mana) or effects of cards like Urborg, Tomb of Yawgmoth and Blood Moon that change the card types of lands on the battlefield.



Non-Lands that Produce Mana



Production of mana isn't something that is exclusive to Lands. Even though Lands are the most common mana producers there is nothing preventing other types of cards from producing mana. In fact you can find cards of each type (except Tribal) that produce mana! You can find some examples below.



  • Artifact: Sol Ring, Fire Diamond, Black Lotus

  • Creature: Llanowar Elves, Ramos, Dragon Engine, Neheb, the Eternal (although for some of these you have to remember that Creatures are special and generally can't pay the T cost on the first turn they come into play because of Summoning Sickness)

  • Enchantment: Braid of Fire, Eladamri's Vineyard, Black Market

  • Instant: Dark Ritual, Mana Drain, Desperate Ritual

  • Planeswalker: Chandra, Torch of Defiance, Xenagos, the Reveler, Sarkhan Unbroken

  • Sorcery: Channel, Liturgy of Blood, Mana Geyser (okay, Channel adds mana in a roundabout way, but I still think it's a cute example)

Mana Production Cheat-Sheet



You will see these in the text of a mana producing spell or ability.




  • W: Produce one white mana.


  • U: Produce one blue mana.


  • B: Produce one black mana.


  • R: Produce one red mana.


  • G: Produce one green mana.


  • C: Produce one colorless mana.


  • 1: Produce one colorless mana. Using this symbol instead of the one above is common on older cards, and is often a source of confusion.


  • 2: Produce two colorless mana.


  • 3: Produce three colorless mana. You probably get the idea.

Mana Cost Cheat-Sheet



You will see these in the cost of a spell or ability. These are a bit more complicated than mana production, but use the same symbols. Confusingly, these symbols are sometimes used to mean different things.




  • W: Pay one white mana.


  • U: Pay one blue mana.


  • B: Pay one black mana.


  • R: Pay one red mana.


  • G: Pay one green mana.


  • C: Pay one colorless mana. You cannot use white, blue, black, red, or green mana for this.


  • 0: Pay no mana (hurray, it's free!).


  • 1: Pay one generic mana. Generic mana can be mana of any color, or colorless mana. Be careful! If a spell or ability produces mana and uses this symbol, it will produce colorless mana, not generic mana!.


  • 2: Pay two generic mana.


  • 3: Pay three generic mana. You probably get the idea.


  • X: Pay any amount of generic mana (you can even pay 0). Usually the card will have some extra effect based on how much mana you pay for X.


  • [amount of] mana of any color: Pay that amount of mana in any combination or white, blue, black, red, or green. Colorless mana cannot be used for this.

  • Examples of unusual and set-specific mana costs:


    • W/P: Pay one white mana or 2 life. This is called Phyrexian Mana.


    • W/U: Pay one white mana or one blue mana. This is called Hybrid Mana.


    • S: Pay one generic mana, but that mana must come from a source that has the Snow card supertype. This is called Snow Mana.






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Whenever you cast a spell or activate an ability in Magic: the Gathering you must pay a cost. The cost can be any number of esoteric things or even nothing at all. However, since this is a question about lands and mana, we will focus just on the following costs:




  • Tapping. This is usually denoted by a T symbol. This cost is generally only used to activate abilities of a card that is already out on the battlefield (aka. a permanent). To pay this cost take that card and turn it sideways. If the card is already sideways (tapped) you cannot tap it again until it becomes untapped. The most common way to untap your cards is at the very beginning of your turn (during what is called the Untap Step). As such, usually once a card gets tapped you have to wait until your next turn to tap it again.


  • Mana. This is usually denoted by some combination of WUBRGC123...X symbols. To pay this cost you have to take the appropriate amount of mana (an imaginary resource) out of your mana pool (an imaginary place your mana is stored). In general your mana pool is going to be empty unless you add mana to it. You can add mana to your mana pool by casting spells or activating abilities that generate mana (more on this later). If you add some mana to your mana pool and don't end up using it, it will generally disappear when the game transitions to the next step or phase.

You will usually see costs printed either at the top right corner of the card in case of casting cost, or as [cost]: [description of ability] in case of activated ability cost. So 3WW in the top right corner is the cost to cast Serra Angel from your hand, and 1B,T together are the cost to activate the ability of Grandmother Sengir once it's on the battlefield and no longer Summoning Sick.



Lands



A land is any card that has "Land" in its card type. In general you can play up to one land from your hand per turn. Lands are a bit weird because they do not have any cost to play from your hand. In fact, they do not even count as spells! Other than that, a land is no different that any other card on the battlefield.



All lands have some sort of effect or ability. Otherwise there would be no point in playing them. Usually lands have an ability to add mana to your mana pool, but that is not always the case. If we look at cards like Maze of Ith or Evolving Wilds we see that they have some ability that can be used to affect the game, but neither of them have an ability that directly produces mana. Now if we look at a Basic Plains from a recent set we also don't see any ability that produces mana. In fact it doesn't seem to have any abilities or effects at all! This is the thing that trips up new players. One of the many rules of Magic: the Gathering you have to remember is (paraphrased):



  • Any land with Plains in its card type implicitly has the ability "T: Add W to your mana pool"

  • Any land with Island in its card type implicitly has the ability "T: Add U to your mana pool"

  • Any land with Swamp in its card type implicitly has the ability "T: Add B to your mana pool"

  • Any land with Mountain in its card type implicitly has the ability "T: Add R to your mana pool"

  • Any land with Forest in its card type implicitly has the ability "T: Add G to your mana pool"

Most commonly these rules matter with Basic Lands like Plains, but they can also matter with non-basic lands like Hallowed Fountain (which helpfully has reminder text to tell you that it adds white or blue mana) or effects of cards like Urborg, Tomb of Yawgmoth and Blood Moon that change the card types of lands on the battlefield.



Non-Lands that Produce Mana



Production of mana isn't something that is exclusive to Lands. Even though Lands are the most common mana producers there is nothing preventing other types of cards from producing mana. In fact you can find cards of each type (except Tribal) that produce mana! You can find some examples below.



  • Artifact: Sol Ring, Fire Diamond, Black Lotus

  • Creature: Llanowar Elves, Ramos, Dragon Engine, Neheb, the Eternal (although for some of these you have to remember that Creatures are special and generally can't pay the T cost on the first turn they come into play because of Summoning Sickness)

  • Enchantment: Braid of Fire, Eladamri's Vineyard, Black Market

  • Instant: Dark Ritual, Mana Drain, Desperate Ritual

  • Planeswalker: Chandra, Torch of Defiance, Xenagos, the Reveler, Sarkhan Unbroken

  • Sorcery: Channel, Liturgy of Blood, Mana Geyser (okay, Channel adds mana in a roundabout way, but I still think it's a cute example)

Mana Production Cheat-Sheet



You will see these in the text of a mana producing spell or ability.




  • W: Produce one white mana.


  • U: Produce one blue mana.


  • B: Produce one black mana.


  • R: Produce one red mana.


  • G: Produce one green mana.


  • C: Produce one colorless mana.


  • 1: Produce one colorless mana. Using this symbol instead of the one above is common on older cards, and is often a source of confusion.


  • 2: Produce two colorless mana.


  • 3: Produce three colorless mana. You probably get the idea.

Mana Cost Cheat-Sheet



You will see these in the cost of a spell or ability. These are a bit more complicated than mana production, but use the same symbols. Confusingly, these symbols are sometimes used to mean different things.




  • W: Pay one white mana.


  • U: Pay one blue mana.


  • B: Pay one black mana.


  • R: Pay one red mana.


  • G: Pay one green mana.


  • C: Pay one colorless mana. You cannot use white, blue, black, red, or green mana for this.


  • 0: Pay no mana (hurray, it's free!).


  • 1: Pay one generic mana. Generic mana can be mana of any color, or colorless mana. Be careful! If a spell or ability produces mana and uses this symbol, it will produce colorless mana, not generic mana!.


  • 2: Pay two generic mana.


  • 3: Pay three generic mana. You probably get the idea.


  • X: Pay any amount of generic mana (you can even pay 0). Usually the card will have some extra effect based on how much mana you pay for X.


  • [amount of] mana of any color: Pay that amount of mana in any combination or white, blue, black, red, or green. Colorless mana cannot be used for this.

  • Examples of unusual and set-specific mana costs:


    • W/P: Pay one white mana or 2 life. This is called Phyrexian Mana.


    • W/U: Pay one white mana or one blue mana. This is called Hybrid Mana.


    • S: Pay one generic mana, but that mana must come from a source that has the Snow card supertype. This is called Snow Mana.







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edited 6 hours ago





















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answered yesterday









SamYonnouSamYonnou

1913




1913




New contributor




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New contributor





SamYonnou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






SamYonnou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 3





    Nice job figuring out how to get inline images for mana symbols

    – Zags
    yesterday












  • Because you are using images in place of textual content in your answer, please add alt text to the images with the corresponding text. For example, "W" would be a good alt text for the white mana symbol image. Alt text can be added in the part of each image link that you are currently leaving blank.

    – murgatroid99
    8 hours ago











  • @murgatroid99 added the alt-text to the images

    – SamYonnou
    7 hours ago











  • The text representation of white phyrexian mana is W/P, as specified in rule 107.4f. I fixed the corresponding alt text in the answer.

    – murgatroid99
    7 hours ago











  • @murgatroid99 oh thanks, yeah i wasnt sure what to put for that one

    – SamYonnou
    7 hours ago












  • 3





    Nice job figuring out how to get inline images for mana symbols

    – Zags
    yesterday












  • Because you are using images in place of textual content in your answer, please add alt text to the images with the corresponding text. For example, "W" would be a good alt text for the white mana symbol image. Alt text can be added in the part of each image link that you are currently leaving blank.

    – murgatroid99
    8 hours ago











  • @murgatroid99 added the alt-text to the images

    – SamYonnou
    7 hours ago











  • The text representation of white phyrexian mana is W/P, as specified in rule 107.4f. I fixed the corresponding alt text in the answer.

    – murgatroid99
    7 hours ago











  • @murgatroid99 oh thanks, yeah i wasnt sure what to put for that one

    – SamYonnou
    7 hours ago







3




3





Nice job figuring out how to get inline images for mana symbols

– Zags
yesterday






Nice job figuring out how to get inline images for mana symbols

– Zags
yesterday














Because you are using images in place of textual content in your answer, please add alt text to the images with the corresponding text. For example, "W" would be a good alt text for the white mana symbol image. Alt text can be added in the part of each image link that you are currently leaving blank.

– murgatroid99
8 hours ago





Because you are using images in place of textual content in your answer, please add alt text to the images with the corresponding text. For example, "W" would be a good alt text for the white mana symbol image. Alt text can be added in the part of each image link that you are currently leaving blank.

– murgatroid99
8 hours ago













@murgatroid99 added the alt-text to the images

– SamYonnou
7 hours ago





@murgatroid99 added the alt-text to the images

– SamYonnou
7 hours ago













The text representation of white phyrexian mana is W/P, as specified in rule 107.4f. I fixed the corresponding alt text in the answer.

– murgatroid99
7 hours ago





The text representation of white phyrexian mana is W/P, as specified in rule 107.4f. I fixed the corresponding alt text in the answer.

– murgatroid99
7 hours ago













@murgatroid99 oh thanks, yeah i wasnt sure what to put for that one

– SamYonnou
7 hours ago





@murgatroid99 oh thanks, yeah i wasnt sure what to put for that one

– SamYonnou
7 hours ago

















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대한민국 목차 국명 지리 역사 정치 국방 경제 사회 문화 국제 순위 관련 항목 각주 외부 링크 둘러보기 메뉴북위 37° 34′ 08″ 동경 126° 58′ 36″ / 북위 37.568889° 동경 126.976667°  / 37.568889; 126.976667ehThe Korean Repository문단을 편집문단을 편집추가해Clarkson PLC 사Report for Selected Countries and Subjects-Korea“Human Development Index and its components: P.198”“http://www.law.go.kr/%EB%B2%95%EB%A0%B9/%EB%8C%80%ED%95%9C%EB%AF%BC%EA%B5%AD%EA%B5%AD%EA%B8%B0%EB%B2%95”"한국은 국제법상 한반도 유일 합법정부 아니다" - 오마이뉴스 모바일Report for Selected Countries and Subjects: South Korea격동의 역사와 함께한 조선일보 90년 : 조선일보 인수해 혁신시킨 신석우, 임시정부 때는 '대한민국' 국호(國號) 정해《우리가 몰랐던 우리 역사: 나라 이름의 비밀을 찾아가는 역사 여행》“남북 공식호칭 ‘남한’‘북한’으로 쓴다”“Corea 대 Korea, 누가 이긴 거야?”국내기후자료 - 한국[김대중 前 대통령 서거] 과감한 구조개혁 'DJ노믹스'로 최단기간 환란극복 :: 네이버 뉴스“이라크 "韓-쿠르드 유전개발 MOU 승인 안해"(종합)”“해외 우리국민 추방사례 43%가 일본”차기전차 K2'흑표'의 세계 최고 전력 분석, 쿠키뉴스 엄기영, 2007-03-02두산인프라, 헬기잡는 장갑차 'K21'...내년부터 공급, 고뉴스 이대준, 2008-10-30과거 내용 찾기mk 뉴스 - 구매력 기준으로 보면 한국 1인당 소득 3만弗과거 내용 찾기"The N-11: More Than an Acronym"Archived조선일보 최우석, 2008-11-01Global 500 2008: Countries - South Korea“몇년째 '시한폭탄'... 가계부채, 올해는 터질까”가구당 부채 5000만원 처음 넘어서“‘빚’으로 내몰리는 사회.. 위기의 가계대출”“[경제365] 공공부문 부채 급증…800조 육박”“"소득 양극화 다소 완화...불평등은 여전"”“공정사회·공생발전 한참 멀었네”iSuppli,08年2QのDRAMシェア・ランキングを発表(08/8/11)South Korea dominates shipbuilding industry | Stock Market News & Stocks to Watch from StraightStocks한국 자동차 생산, 3년 연속 세계 5위자동차수출 '현대-삼성 웃고 기아-대우-쌍용은 울고' 과거 내용 찾기동반성장위 창립 1주년 맞아Archived"중기적합 3개업종 합의 무시한 채 선정"李대통령, 사업 무분별 확장 소상공인 생계 위협 질타삼성-LG, 서민업종인 빵·분식사업 잇따라 철수상생은 뒷전…SSM ‘몸집 불리기’ 혈안Archived“경부고속도에 '아시안하이웨이' 표지판”'철의 실크로드' 앞서 '말(言)의 실크로드'부터, 프레시안 정창현, 2008-10-01“'서울 지하철은 안전한가?'”“서울시 “올해 안에 모든 지하철역 스크린도어 설치””“부산지하철 1,2호선 승강장 안전펜스 설치 완료”“전교조, 정부 노조 통계서 처음 빠져”“[Weekly BIZ] 도요타 '제로 이사회'가 리콜 사태 불러들였다”“S Korea slams high tuition costs”““정치가 여론 양극화 부채질… 합리주의 절실””“〈"`촛불집회'는 민주주의의 질적 변화 상징"〉”““촛불집회가 민주주의 왜곡 초래””“국민 65%, "한국 노사관계 대립적"”“한국 국가경쟁력 27위‥노사관계 '꼴찌'”“제대로 형성되지 않은 대한민국 이념지형”“[신년기획-갈등의 시대] 갈등지수 OECD 4위…사회적 손실 GDP 27% 무려 300조”“2012 총선-대선의 키워드는 '국민과 소통'”“한국 삶의 질 27위, 2000년과 2008년 연속 하위권 머물러”“[해피 코리아] 행복점수 68점…해외 평가선 '낙제점'”“한국 어린이·청소년 행복지수 3년 연속 OECD ‘꼴찌’”“한국 이혼율 OECD중 8위”“[통계청] 한국 이혼율 OECD 4위”“오피니언 [이렇게 생각한다] `부부의 날` 에 돌아본 이혼율 1위 한국”“Suicide Rates by Country, Global Health Observatory Data Repository.”“1. 또 다른 차별”“오피니언 [편집자에게] '왕따'와 '패거리 정치' 심리는 닮은꼴”“[미래한국리포트] 무한경쟁에 빠진 대한민국”“대학생 98% "외모가 경쟁력이라는 말 동의"”“특급호텔 웨딩·200만원대 유모차… "남보다 더…" 호화病, 고질병 됐다”“[스트레스 공화국] ① 경쟁사회, 스트레스 쌓인다”““매일 30여명 자살 한국, 의사보다 무속인에…””“"자살 부르는 '우울증', 환자 중 85% 치료 안 받아"”“정신병원을 가다”“대한민국도 ‘묻지마 범죄’,안전지대 아니다”“유엔 "학생 '성적 지향'에 따른 차별 금지하라"”“유엔아동권리위원회 보고서 및 번역본 원문”“고졸 성공스토리 담은 '제빵왕 김탁구' 드라마 나온다”“‘빛 좋은 개살구’ 고졸 취업…실습 대신 착취”원본 문서“정신건강, 사회적 편견부터 고쳐드립니다”‘소통’과 ‘행복’에 목 마른 사회가 잠들어 있던 ‘심리학’ 깨웠다“[포토] 사유리-곽금주 교수의 유쾌한 심리상담”“"올해 한국인 평균 영화관람횟수 세계 1위"(종합)”“[게임연중기획] 게임은 문화다-여가활동 1순위 게임”“영화속 ‘영어 지상주의’ …“왠지 씁쓸한데””“2월 `신문 부수 인증기관` 지정..방송법 후속작업”“무료신문 성장동력 ‘차별성’과 ‘갈등해소’”대한민국 국회 법률지식정보시스템"Pew Research Center's Religion & Public Life Project: South Korea"“amp;vwcd=MT_ZTITLE&path=인구·가구%20>%20인구총조사%20>%20인구부문%20>%20 총조사인구(2005)%20>%20전수부문&oper_YN=Y&item=&keyword=종교별%20인구& amp;lang_mode=kor&list_id= 2005년 통계청 인구 총조사”원본 문서“한국인이 좋아하는 취미와 운동 (2004-2009)”“한국인이 좋아하는 취미와 운동 (2004-2014)”Archived“한국, `부분적 언론자유국' 강등〈프리덤하우스〉”“국경없는기자회 "한국, 인터넷감시 대상국"”“한국, 조선산업 1위 유지(S. Korea Stays Top Shipbuilding Nation) RZD-Partner Portal”원본 문서“한국, 4년 만에 ‘선박건조 1위’”“옛 마산시,인터넷속도 세계 1위”“"한국 초고속 인터넷망 세계1위"”“인터넷·휴대폰 요금, 외국보다 훨씬 비싸”“한국 관세행정 6년 연속 세계 '1위'”“한국 교통사고 사망자 수 OECD 회원국 중 2위”“결핵 후진국' 한국, 환자가 급증한 이유는”“수술은 신중해야… 자칫하면 생명 위협”대한민국분류대한민국의 지도대한민국 정부대표 다국어포털대한민국 전자정부대한민국 국회한국방송공사about korea and information korea브리태니커 백과사전(한국편)론리플래닛의 정보(한국편)CIA의 세계 정보(한국편)마리암 부디아 (Mariam Budia),『한국: 하늘이 내린 한 폭의 그림』, 서울: 트랜스라틴 19호 (2012년 3월)대한민국ehehehehehehehehehehehehehehWorldCat132441370n791268020000 0001 2308 81034078029-6026373548cb11863345f(데이터)00573706ge128495