How do I generate random cylinders, with random height on a predefined area?Generate random ellipsoidsAlgorithm for random distribution of circles in a squareLink one object's property to another object's different propertyGenerate random ellipsoidsFinding the python command for an addon (and using it for “Sapling: Add Tree”)Union partially overlapping cubes without boolean modifierHow can I effectively import and texture a large height mapped terrain mesh?Calculate a surface by checking if meshes intersectAlign an array of vertices to vectors with pythonRandom placement of cylinders with random orientationsWhat is the correct python code for pressing “I” and selecting LocRotScale?How do I create new objects from a mesh created from animation nodes?

Is it possible to map the firing of neurons in the human brain so as to stimulate artificial memories in someone else?

When handwriting 黄 (huáng; yellow) is it incorrect to have a disconnected 草 (cǎo; grass) radical on top?

How can a day be of 24 hours?

How could sorcerers who are able to produce/manipulate almost all forms of energy communicate over large distances?

My ex-girlfriend uses my Apple ID to login to her iPad, do I have to give her my Apple ID password to reset it?

Why is it a bad idea to hire a hitman to eliminate most corrupt politicians?

Pact of Blade Warlock with Dancing Blade

Notepad++ delete until colon for every line with replace all

In the UK, is it possible to get a referendum by a court decision?

Is this draw by repetition?

Obtaining database information and values in extended properties

How to prevent "they're falling in love" trope

In Bayesian inference, why are some terms dropped from the posterior predictive?

Salesman text me from his personal phone

Spam email "via" my domain, but SPF record exists

how do we prove that a sum of two periods is still a period?

Car headlights in a world without electricity

How could indestructible materials be used in power generation?

What's the meaning of "Sollensaussagen"?

Why were 5.25" floppy drives cheaper than 8"?

files created then deleted at every second in tmp directory

How can I deal with my CEO asking me to hire someone with a higher salary than me, a co-founder?

Why was Sir Cadogan fired?

Do creatures with a speed 0ft., fly 30ft. (hover) ever touch the ground?



How do I generate random cylinders, with random height on a predefined area?


Generate random ellipsoidsAlgorithm for random distribution of circles in a squareLink one object's property to another object's different propertyGenerate random ellipsoidsFinding the python command for an addon (and using it for “Sapling: Add Tree”)Union partially overlapping cubes without boolean modifierHow can I effectively import and texture a large height mapped terrain mesh?Calculate a surface by checking if meshes intersectAlign an array of vertices to vectors with pythonRandom placement of cylinders with random orientationsWhat is the correct python code for pressing “I” and selecting LocRotScale?How do I create new objects from a mesh created from animation nodes?













1












$begingroup$


I am using the following python script to generate an amount of random cylinders that do not overlap with each other:



 import bpy
from random import random
from mathutils import Vector

cylinderRadius = 1
maxIterations = 500 # Max iterations to prevent while loop from running
forever

# min and max values for each axis for the random numbers
ranges =
'x' : 'min' : 7, 'max' : 10 ,
'y' : 'min' : 7, 'max' : 10 ,
'z' : 'min' : 0, 'max' : 0


# Generates a random number within the axis minmax range
randLocInRange = lambda axis: ranges[axis]['min'] + random() * (
ranges[axis]['max'] - ranges[axis]['min'] )

size = 50 # Number of cylinders
cylinders = [] # Cylinders coordinates list

loopIterations = 0
while len( cylinders ) < size and loopIterations < maxIterations:
loopIterations += 1

# Generate a random 3D coordinate
loc = Vector([ randLocInRange( axis ) for axis in ranges.keys() ])

if len( cylinders ) > 0:
# Search for overlapping points (within the cylinder radius radius)
overlappingPoints = [ p for p in cylinders if ( p - loc ).length < cylinderRadius * 2 ]

# if any found, skip this location
if overlappingPoints: continue

# Add coordinate to cylinder list
cylinders.append( loc )

# Add the first cylinder (others will be duplicated from it)
bpy.ops.mesh.primitive_cylinder_add( radius = cylinderRadius, location =
cylinders[0] )
cylinder = bpy.context.scene.objects['Cylinder']

# Add all other cylinders
for c in cylinders[1:]:
dupliCylinder = cylinder.copy()
dupliCylinder.location = c
bpy.context.scene.objects.link( dupliCylinder )


However, I do not get the 50 cylinders I am asking for when compiling. Does anyone have an idea on how to actually avoid setting a number of cylinders to be generated, but to fill in a pre-defined area (e.g. a square) with randomly placed cylinders, that do not overlap with each other, on it ? enter image description here



Thanks!










share|improve this question









New contributor




Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Kind of a 2d version of this blender.stackexchange.com/a/42232/15543
    $endgroup$
    – batFINGER
    2 days ago










  • $begingroup$
    Do you want it in a triangle form as in your image or is it ok if it was in square form with a small gap in the middle. If so, try doing a loop for the y axis which has a loop for the x axis that adds 2 times the radius to that axis. To get 50 you would input 5 and 10 on the x and y values, giving you 5x10=50. Just giving a simpler approach...
    $endgroup$
    – Bigfoot Blondy
    2 days ago















1












$begingroup$


I am using the following python script to generate an amount of random cylinders that do not overlap with each other:



 import bpy
from random import random
from mathutils import Vector

cylinderRadius = 1
maxIterations = 500 # Max iterations to prevent while loop from running
forever

# min and max values for each axis for the random numbers
ranges =
'x' : 'min' : 7, 'max' : 10 ,
'y' : 'min' : 7, 'max' : 10 ,
'z' : 'min' : 0, 'max' : 0


# Generates a random number within the axis minmax range
randLocInRange = lambda axis: ranges[axis]['min'] + random() * (
ranges[axis]['max'] - ranges[axis]['min'] )

size = 50 # Number of cylinders
cylinders = [] # Cylinders coordinates list

loopIterations = 0
while len( cylinders ) < size and loopIterations < maxIterations:
loopIterations += 1

# Generate a random 3D coordinate
loc = Vector([ randLocInRange( axis ) for axis in ranges.keys() ])

if len( cylinders ) > 0:
# Search for overlapping points (within the cylinder radius radius)
overlappingPoints = [ p for p in cylinders if ( p - loc ).length < cylinderRadius * 2 ]

# if any found, skip this location
if overlappingPoints: continue

# Add coordinate to cylinder list
cylinders.append( loc )

# Add the first cylinder (others will be duplicated from it)
bpy.ops.mesh.primitive_cylinder_add( radius = cylinderRadius, location =
cylinders[0] )
cylinder = bpy.context.scene.objects['Cylinder']

# Add all other cylinders
for c in cylinders[1:]:
dupliCylinder = cylinder.copy()
dupliCylinder.location = c
bpy.context.scene.objects.link( dupliCylinder )


However, I do not get the 50 cylinders I am asking for when compiling. Does anyone have an idea on how to actually avoid setting a number of cylinders to be generated, but to fill in a pre-defined area (e.g. a square) with randomly placed cylinders, that do not overlap with each other, on it ? enter image description here



Thanks!










share|improve this question









New contributor




Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Kind of a 2d version of this blender.stackexchange.com/a/42232/15543
    $endgroup$
    – batFINGER
    2 days ago










  • $begingroup$
    Do you want it in a triangle form as in your image or is it ok if it was in square form with a small gap in the middle. If so, try doing a loop for the y axis which has a loop for the x axis that adds 2 times the radius to that axis. To get 50 you would input 5 and 10 on the x and y values, giving you 5x10=50. Just giving a simpler approach...
    $endgroup$
    – Bigfoot Blondy
    2 days ago













1












1








1





$begingroup$


I am using the following python script to generate an amount of random cylinders that do not overlap with each other:



 import bpy
from random import random
from mathutils import Vector

cylinderRadius = 1
maxIterations = 500 # Max iterations to prevent while loop from running
forever

# min and max values for each axis for the random numbers
ranges =
'x' : 'min' : 7, 'max' : 10 ,
'y' : 'min' : 7, 'max' : 10 ,
'z' : 'min' : 0, 'max' : 0


# Generates a random number within the axis minmax range
randLocInRange = lambda axis: ranges[axis]['min'] + random() * (
ranges[axis]['max'] - ranges[axis]['min'] )

size = 50 # Number of cylinders
cylinders = [] # Cylinders coordinates list

loopIterations = 0
while len( cylinders ) < size and loopIterations < maxIterations:
loopIterations += 1

# Generate a random 3D coordinate
loc = Vector([ randLocInRange( axis ) for axis in ranges.keys() ])

if len( cylinders ) > 0:
# Search for overlapping points (within the cylinder radius radius)
overlappingPoints = [ p for p in cylinders if ( p - loc ).length < cylinderRadius * 2 ]

# if any found, skip this location
if overlappingPoints: continue

# Add coordinate to cylinder list
cylinders.append( loc )

# Add the first cylinder (others will be duplicated from it)
bpy.ops.mesh.primitive_cylinder_add( radius = cylinderRadius, location =
cylinders[0] )
cylinder = bpy.context.scene.objects['Cylinder']

# Add all other cylinders
for c in cylinders[1:]:
dupliCylinder = cylinder.copy()
dupliCylinder.location = c
bpy.context.scene.objects.link( dupliCylinder )


However, I do not get the 50 cylinders I am asking for when compiling. Does anyone have an idea on how to actually avoid setting a number of cylinders to be generated, but to fill in a pre-defined area (e.g. a square) with randomly placed cylinders, that do not overlap with each other, on it ? enter image description here



Thanks!










share|improve this question









New contributor




Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am using the following python script to generate an amount of random cylinders that do not overlap with each other:



 import bpy
from random import random
from mathutils import Vector

cylinderRadius = 1
maxIterations = 500 # Max iterations to prevent while loop from running
forever

# min and max values for each axis for the random numbers
ranges =
'x' : 'min' : 7, 'max' : 10 ,
'y' : 'min' : 7, 'max' : 10 ,
'z' : 'min' : 0, 'max' : 0


# Generates a random number within the axis minmax range
randLocInRange = lambda axis: ranges[axis]['min'] + random() * (
ranges[axis]['max'] - ranges[axis]['min'] )

size = 50 # Number of cylinders
cylinders = [] # Cylinders coordinates list

loopIterations = 0
while len( cylinders ) < size and loopIterations < maxIterations:
loopIterations += 1

# Generate a random 3D coordinate
loc = Vector([ randLocInRange( axis ) for axis in ranges.keys() ])

if len( cylinders ) > 0:
# Search for overlapping points (within the cylinder radius radius)
overlappingPoints = [ p for p in cylinders if ( p - loc ).length < cylinderRadius * 2 ]

# if any found, skip this location
if overlappingPoints: continue

# Add coordinate to cylinder list
cylinders.append( loc )

# Add the first cylinder (others will be duplicated from it)
bpy.ops.mesh.primitive_cylinder_add( radius = cylinderRadius, location =
cylinders[0] )
cylinder = bpy.context.scene.objects['Cylinder']

# Add all other cylinders
for c in cylinders[1:]:
dupliCylinder = cylinder.copy()
dupliCylinder.location = c
bpy.context.scene.objects.link( dupliCylinder )


However, I do not get the 50 cylinders I am asking for when compiling. Does anyone have an idea on how to actually avoid setting a number of cylinders to be generated, but to fill in a pre-defined area (e.g. a square) with randomly placed cylinders, that do not overlap with each other, on it ? enter image description here



Thanks!







modeling python scripting






share|improve this question









New contributor




Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 2 days ago







Katja













New contributor




Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 2 days ago









KatjaKatja

62




62




New contributor




Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Katja is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    Kind of a 2d version of this blender.stackexchange.com/a/42232/15543
    $endgroup$
    – batFINGER
    2 days ago










  • $begingroup$
    Do you want it in a triangle form as in your image or is it ok if it was in square form with a small gap in the middle. If so, try doing a loop for the y axis which has a loop for the x axis that adds 2 times the radius to that axis. To get 50 you would input 5 and 10 on the x and y values, giving you 5x10=50. Just giving a simpler approach...
    $endgroup$
    – Bigfoot Blondy
    2 days ago
















  • $begingroup$
    Kind of a 2d version of this blender.stackexchange.com/a/42232/15543
    $endgroup$
    – batFINGER
    2 days ago










  • $begingroup$
    Do you want it in a triangle form as in your image or is it ok if it was in square form with a small gap in the middle. If so, try doing a loop for the y axis which has a loop for the x axis that adds 2 times the radius to that axis. To get 50 you would input 5 and 10 on the x and y values, giving you 5x10=50. Just giving a simpler approach...
    $endgroup$
    – Bigfoot Blondy
    2 days ago















$begingroup$
Kind of a 2d version of this blender.stackexchange.com/a/42232/15543
$endgroup$
– batFINGER
2 days ago




$begingroup$
Kind of a 2d version of this blender.stackexchange.com/a/42232/15543
$endgroup$
– batFINGER
2 days ago












$begingroup$
Do you want it in a triangle form as in your image or is it ok if it was in square form with a small gap in the middle. If so, try doing a loop for the y axis which has a loop for the x axis that adds 2 times the radius to that axis. To get 50 you would input 5 and 10 on the x and y values, giving you 5x10=50. Just giving a simpler approach...
$endgroup$
– Bigfoot Blondy
2 days ago




$begingroup$
Do you want it in a triangle form as in your image or is it ok if it was in square form with a small gap in the middle. If so, try doing a loop for the y axis which has a loop for the x axis that adds 2 times the radius to that axis. To get 50 you would input 5 and 10 on the x and y values, giving you 5x10=50. Just giving a simpler approach...
$endgroup$
– Bigfoot Blondy
2 days ago










1 Answer
1






active

oldest

votes


















1












$begingroup$

enter image description hereTest run, settings as posted Placed 66 of 68



Algorithm for random distribution of circles in a square




This simple script to place a number of num_circles circles with
radius radius in a refined rectangle (aligned to global axes) speficied
by xmin, xmax, ymin and ymax by trying random locations until it not
colliding with an existing circle. This is certainly not the most
efficient way of doing it, but it should be fine for smaller problems
and if the relative area covered is not too high.




Test code after making a couple of edits to https://blender.stackexchange.com/a/89658/15543 to make it add cylinders of random height to a rectangle.



from mathutils import Vector, Matrix
from mathutils.noise import random, seed_set
import bpy

# Specify parameters
seed = 0
xmin = -10
xmax = 10
ymin = -10
ymax = 10
radius = 1
num_circles = 68
max_tries = 10000
max_height = 4
# Init
seed_set(seed)
sx = xmax - xmin - 2 * radius
sy = ymax - ymin - 2 * radius
xminm = xmin + radius
yminm = ymin + radius
existing_locations = []
sce = bpy.context.scene
bpy.ops.mesh.primitive_cylinder_add(
location=(0, 0, 0),
depth=1,
radius=radius)
ref_circle = bpy.context.object
ref_circle.data.transform(Matrix.Translation((0, 0, 0.5)))

# Loop
for i in range(num_circles):
j = 0
searchOn = True
while searchOn:
if j > max_tries:
print("Placed", i, "of", num_circles)
bpy.ops.object.select_all(action='DESELECT')
ref_circle.select_set(True)
bpy.ops.object.delete()
raise ValueError('Found no more room for another circle')
break
j += 1
new_location = (xminm + random() * sx,
yminm + random() * sy,
0)
for existing_location in existing_locations:
if (Vector(existing_location) - Vector(new_location)).length < 2 * radius:
break
else:
new_circle = ref_circle.copy()
new_circle.dimensions.z = max_height * random()
new_circle.location = new_location
sce.collection.objects.link(new_circle)
existing_locations.append(new_location)
searchOn = False

ref_circle.select_set(True)
bpy.ops.object.delete()
sce.update()





share|improve this answer











$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "502"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    Katja is a new contributor. Be nice, and check out our Code of Conduct.









    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135808%2fhow-do-i-generate-random-cylinders-with-random-height-on-a-predefined-area%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1












    $begingroup$

    enter image description hereTest run, settings as posted Placed 66 of 68



    Algorithm for random distribution of circles in a square




    This simple script to place a number of num_circles circles with
    radius radius in a refined rectangle (aligned to global axes) speficied
    by xmin, xmax, ymin and ymax by trying random locations until it not
    colliding with an existing circle. This is certainly not the most
    efficient way of doing it, but it should be fine for smaller problems
    and if the relative area covered is not too high.




    Test code after making a couple of edits to https://blender.stackexchange.com/a/89658/15543 to make it add cylinders of random height to a rectangle.



    from mathutils import Vector, Matrix
    from mathutils.noise import random, seed_set
    import bpy

    # Specify parameters
    seed = 0
    xmin = -10
    xmax = 10
    ymin = -10
    ymax = 10
    radius = 1
    num_circles = 68
    max_tries = 10000
    max_height = 4
    # Init
    seed_set(seed)
    sx = xmax - xmin - 2 * radius
    sy = ymax - ymin - 2 * radius
    xminm = xmin + radius
    yminm = ymin + radius
    existing_locations = []
    sce = bpy.context.scene
    bpy.ops.mesh.primitive_cylinder_add(
    location=(0, 0, 0),
    depth=1,
    radius=radius)
    ref_circle = bpy.context.object
    ref_circle.data.transform(Matrix.Translation((0, 0, 0.5)))

    # Loop
    for i in range(num_circles):
    j = 0
    searchOn = True
    while searchOn:
    if j > max_tries:
    print("Placed", i, "of", num_circles)
    bpy.ops.object.select_all(action='DESELECT')
    ref_circle.select_set(True)
    bpy.ops.object.delete()
    raise ValueError('Found no more room for another circle')
    break
    j += 1
    new_location = (xminm + random() * sx,
    yminm + random() * sy,
    0)
    for existing_location in existing_locations:
    if (Vector(existing_location) - Vector(new_location)).length < 2 * radius:
    break
    else:
    new_circle = ref_circle.copy()
    new_circle.dimensions.z = max_height * random()
    new_circle.location = new_location
    sce.collection.objects.link(new_circle)
    existing_locations.append(new_location)
    searchOn = False

    ref_circle.select_set(True)
    bpy.ops.object.delete()
    sce.update()





    share|improve this answer











    $endgroup$

















      1












      $begingroup$

      enter image description hereTest run, settings as posted Placed 66 of 68



      Algorithm for random distribution of circles in a square




      This simple script to place a number of num_circles circles with
      radius radius in a refined rectangle (aligned to global axes) speficied
      by xmin, xmax, ymin and ymax by trying random locations until it not
      colliding with an existing circle. This is certainly not the most
      efficient way of doing it, but it should be fine for smaller problems
      and if the relative area covered is not too high.




      Test code after making a couple of edits to https://blender.stackexchange.com/a/89658/15543 to make it add cylinders of random height to a rectangle.



      from mathutils import Vector, Matrix
      from mathutils.noise import random, seed_set
      import bpy

      # Specify parameters
      seed = 0
      xmin = -10
      xmax = 10
      ymin = -10
      ymax = 10
      radius = 1
      num_circles = 68
      max_tries = 10000
      max_height = 4
      # Init
      seed_set(seed)
      sx = xmax - xmin - 2 * radius
      sy = ymax - ymin - 2 * radius
      xminm = xmin + radius
      yminm = ymin + radius
      existing_locations = []
      sce = bpy.context.scene
      bpy.ops.mesh.primitive_cylinder_add(
      location=(0, 0, 0),
      depth=1,
      radius=radius)
      ref_circle = bpy.context.object
      ref_circle.data.transform(Matrix.Translation((0, 0, 0.5)))

      # Loop
      for i in range(num_circles):
      j = 0
      searchOn = True
      while searchOn:
      if j > max_tries:
      print("Placed", i, "of", num_circles)
      bpy.ops.object.select_all(action='DESELECT')
      ref_circle.select_set(True)
      bpy.ops.object.delete()
      raise ValueError('Found no more room for another circle')
      break
      j += 1
      new_location = (xminm + random() * sx,
      yminm + random() * sy,
      0)
      for existing_location in existing_locations:
      if (Vector(existing_location) - Vector(new_location)).length < 2 * radius:
      break
      else:
      new_circle = ref_circle.copy()
      new_circle.dimensions.z = max_height * random()
      new_circle.location = new_location
      sce.collection.objects.link(new_circle)
      existing_locations.append(new_location)
      searchOn = False

      ref_circle.select_set(True)
      bpy.ops.object.delete()
      sce.update()





      share|improve this answer











      $endgroup$















        1












        1








        1





        $begingroup$

        enter image description hereTest run, settings as posted Placed 66 of 68



        Algorithm for random distribution of circles in a square




        This simple script to place a number of num_circles circles with
        radius radius in a refined rectangle (aligned to global axes) speficied
        by xmin, xmax, ymin and ymax by trying random locations until it not
        colliding with an existing circle. This is certainly not the most
        efficient way of doing it, but it should be fine for smaller problems
        and if the relative area covered is not too high.




        Test code after making a couple of edits to https://blender.stackexchange.com/a/89658/15543 to make it add cylinders of random height to a rectangle.



        from mathutils import Vector, Matrix
        from mathutils.noise import random, seed_set
        import bpy

        # Specify parameters
        seed = 0
        xmin = -10
        xmax = 10
        ymin = -10
        ymax = 10
        radius = 1
        num_circles = 68
        max_tries = 10000
        max_height = 4
        # Init
        seed_set(seed)
        sx = xmax - xmin - 2 * radius
        sy = ymax - ymin - 2 * radius
        xminm = xmin + radius
        yminm = ymin + radius
        existing_locations = []
        sce = bpy.context.scene
        bpy.ops.mesh.primitive_cylinder_add(
        location=(0, 0, 0),
        depth=1,
        radius=radius)
        ref_circle = bpy.context.object
        ref_circle.data.transform(Matrix.Translation((0, 0, 0.5)))

        # Loop
        for i in range(num_circles):
        j = 0
        searchOn = True
        while searchOn:
        if j > max_tries:
        print("Placed", i, "of", num_circles)
        bpy.ops.object.select_all(action='DESELECT')
        ref_circle.select_set(True)
        bpy.ops.object.delete()
        raise ValueError('Found no more room for another circle')
        break
        j += 1
        new_location = (xminm + random() * sx,
        yminm + random() * sy,
        0)
        for existing_location in existing_locations:
        if (Vector(existing_location) - Vector(new_location)).length < 2 * radius:
        break
        else:
        new_circle = ref_circle.copy()
        new_circle.dimensions.z = max_height * random()
        new_circle.location = new_location
        sce.collection.objects.link(new_circle)
        existing_locations.append(new_location)
        searchOn = False

        ref_circle.select_set(True)
        bpy.ops.object.delete()
        sce.update()





        share|improve this answer











        $endgroup$



        enter image description hereTest run, settings as posted Placed 66 of 68



        Algorithm for random distribution of circles in a square




        This simple script to place a number of num_circles circles with
        radius radius in a refined rectangle (aligned to global axes) speficied
        by xmin, xmax, ymin and ymax by trying random locations until it not
        colliding with an existing circle. This is certainly not the most
        efficient way of doing it, but it should be fine for smaller problems
        and if the relative area covered is not too high.




        Test code after making a couple of edits to https://blender.stackexchange.com/a/89658/15543 to make it add cylinders of random height to a rectangle.



        from mathutils import Vector, Matrix
        from mathutils.noise import random, seed_set
        import bpy

        # Specify parameters
        seed = 0
        xmin = -10
        xmax = 10
        ymin = -10
        ymax = 10
        radius = 1
        num_circles = 68
        max_tries = 10000
        max_height = 4
        # Init
        seed_set(seed)
        sx = xmax - xmin - 2 * radius
        sy = ymax - ymin - 2 * radius
        xminm = xmin + radius
        yminm = ymin + radius
        existing_locations = []
        sce = bpy.context.scene
        bpy.ops.mesh.primitive_cylinder_add(
        location=(0, 0, 0),
        depth=1,
        radius=radius)
        ref_circle = bpy.context.object
        ref_circle.data.transform(Matrix.Translation((0, 0, 0.5)))

        # Loop
        for i in range(num_circles):
        j = 0
        searchOn = True
        while searchOn:
        if j > max_tries:
        print("Placed", i, "of", num_circles)
        bpy.ops.object.select_all(action='DESELECT')
        ref_circle.select_set(True)
        bpy.ops.object.delete()
        raise ValueError('Found no more room for another circle')
        break
        j += 1
        new_location = (xminm + random() * sx,
        yminm + random() * sy,
        0)
        for existing_location in existing_locations:
        if (Vector(existing_location) - Vector(new_location)).length < 2 * radius:
        break
        else:
        new_circle = ref_circle.copy()
        new_circle.dimensions.z = max_height * random()
        new_circle.location = new_location
        sce.collection.objects.link(new_circle)
        existing_locations.append(new_location)
        searchOn = False

        ref_circle.select_set(True)
        bpy.ops.object.delete()
        sce.update()






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 days ago

























        answered 2 days ago









        batFINGERbatFINGER

        26.6k52876




        26.6k52876




















            Katja is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            Katja is a new contributor. Be nice, and check out our Code of Conduct.












            Katja is a new contributor. Be nice, and check out our Code of Conduct.











            Katja is a new contributor. Be nice, and check out our Code of Conduct.














            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135808%2fhow-do-i-generate-random-cylinders-with-random-height-on-a-predefined-area%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Àrd-bhaile Cathair chruinne/Baile mòr cruinne | Artagailean ceangailte | Clàr-taice na seòladaireachd

            대한민국 목차 국명 지리 역사 정치 국방 경제 사회 문화 국제 순위 관련 항목 각주 외부 링크 둘러보기 메뉴북위 37° 34′ 08″ 동경 126° 58′ 36″ / 북위 37.568889° 동경 126.976667°  / 37.568889; 126.976667ehThe Korean Repository문단을 편집문단을 편집추가해Clarkson PLC 사Report for Selected Countries and Subjects-Korea“Human Development Index and its components: P.198”“http://www.law.go.kr/%EB%B2%95%EB%A0%B9/%EB%8C%80%ED%95%9C%EB%AF%BC%EA%B5%AD%EA%B5%AD%EA%B8%B0%EB%B2%95”"한국은 국제법상 한반도 유일 합법정부 아니다" - 오마이뉴스 모바일Report for Selected Countries and Subjects: South Korea격동의 역사와 함께한 조선일보 90년 : 조선일보 인수해 혁신시킨 신석우, 임시정부 때는 '대한민국' 국호(國號) 정해《우리가 몰랐던 우리 역사: 나라 이름의 비밀을 찾아가는 역사 여행》“남북 공식호칭 ‘남한’‘북한’으로 쓴다”“Corea 대 Korea, 누가 이긴 거야?”국내기후자료 - 한국[김대중 前 대통령 서거] 과감한 구조개혁 'DJ노믹스'로 최단기간 환란극복 :: 네이버 뉴스“이라크 "韓-쿠르드 유전개발 MOU 승인 안해"(종합)”“해외 우리국민 추방사례 43%가 일본”차기전차 K2'흑표'의 세계 최고 전력 분석, 쿠키뉴스 엄기영, 2007-03-02두산인프라, 헬기잡는 장갑차 'K21'...내년부터 공급, 고뉴스 이대준, 2008-10-30과거 내용 찾기mk 뉴스 - 구매력 기준으로 보면 한국 1인당 소득 3만弗과거 내용 찾기"The N-11: More Than an Acronym"Archived조선일보 최우석, 2008-11-01Global 500 2008: Countries - South Korea“몇년째 '시한폭탄'... 가계부채, 올해는 터질까”가구당 부채 5000만원 처음 넘어서“‘빚’으로 내몰리는 사회.. 위기의 가계대출”“[경제365] 공공부문 부채 급증…800조 육박”“"소득 양극화 다소 완화...불평등은 여전"”“공정사회·공생발전 한참 멀었네”iSuppli,08年2QのDRAMシェア・ランキングを発表(08/8/11)South Korea dominates shipbuilding industry | Stock Market News & Stocks to Watch from StraightStocks한국 자동차 생산, 3년 연속 세계 5위자동차수출 '현대-삼성 웃고 기아-대우-쌍용은 울고' 과거 내용 찾기동반성장위 창립 1주년 맞아Archived"중기적합 3개업종 합의 무시한 채 선정"李대통령, 사업 무분별 확장 소상공인 생계 위협 질타삼성-LG, 서민업종인 빵·분식사업 잇따라 철수상생은 뒷전…SSM ‘몸집 불리기’ 혈안Archived“경부고속도에 '아시안하이웨이' 표지판”'철의 실크로드' 앞서 '말(言)의 실크로드'부터, 프레시안 정창현, 2008-10-01“'서울 지하철은 안전한가?'”“서울시 “올해 안에 모든 지하철역 스크린도어 설치””“부산지하철 1,2호선 승강장 안전펜스 설치 완료”“전교조, 정부 노조 통계서 처음 빠져”“[Weekly BIZ] 도요타 '제로 이사회'가 리콜 사태 불러들였다”“S Korea slams high tuition costs”““정치가 여론 양극화 부채질… 합리주의 절실””“〈"`촛불집회'는 민주주의의 질적 변화 상징"〉”““촛불집회가 민주주의 왜곡 초래””“국민 65%, "한국 노사관계 대립적"”“한국 국가경쟁력 27위‥노사관계 '꼴찌'”“제대로 형성되지 않은 대한민국 이념지형”“[신년기획-갈등의 시대] 갈등지수 OECD 4위…사회적 손실 GDP 27% 무려 300조”“2012 총선-대선의 키워드는 '국민과 소통'”“한국 삶의 질 27위, 2000년과 2008년 연속 하위권 머물러”“[해피 코리아] 행복점수 68점…해외 평가선 '낙제점'”“한국 어린이·청소년 행복지수 3년 연속 OECD ‘꼴찌’”“한국 이혼율 OECD중 8위”“[통계청] 한국 이혼율 OECD 4위”“오피니언 [이렇게 생각한다] `부부의 날` 에 돌아본 이혼율 1위 한국”“Suicide Rates by Country, Global Health Observatory Data Repository.”“1. 또 다른 차별”“오피니언 [편집자에게] '왕따'와 '패거리 정치' 심리는 닮은꼴”“[미래한국리포트] 무한경쟁에 빠진 대한민국”“대학생 98% "외모가 경쟁력이라는 말 동의"”“특급호텔 웨딩·200만원대 유모차… "남보다 더…" 호화病, 고질병 됐다”“[스트레스 공화국] ① 경쟁사회, 스트레스 쌓인다”““매일 30여명 자살 한국, 의사보다 무속인에…””“"자살 부르는 '우울증', 환자 중 85% 치료 안 받아"”“정신병원을 가다”“대한민국도 ‘묻지마 범죄’,안전지대 아니다”“유엔 "학생 '성적 지향'에 따른 차별 금지하라"”“유엔아동권리위원회 보고서 및 번역본 원문”“고졸 성공스토리 담은 '제빵왕 김탁구' 드라마 나온다”“‘빛 좋은 개살구’ 고졸 취업…실습 대신 착취”원본 문서“정신건강, 사회적 편견부터 고쳐드립니다”‘소통’과 ‘행복’에 목 마른 사회가 잠들어 있던 ‘심리학’ 깨웠다“[포토] 사유리-곽금주 교수의 유쾌한 심리상담”“"올해 한국인 평균 영화관람횟수 세계 1위"(종합)”“[게임연중기획] 게임은 문화다-여가활동 1순위 게임”“영화속 ‘영어 지상주의’ …“왠지 씁쓸한데””“2월 `신문 부수 인증기관` 지정..방송법 후속작업”“무료신문 성장동력 ‘차별성’과 ‘갈등해소’”대한민국 국회 법률지식정보시스템"Pew Research Center's Religion & Public Life Project: South Korea"“amp;vwcd=MT_ZTITLE&path=인구·가구%20>%20인구총조사%20>%20인구부문%20>%20 총조사인구(2005)%20>%20전수부문&oper_YN=Y&item=&keyword=종교별%20인구& amp;lang_mode=kor&list_id= 2005년 통계청 인구 총조사”원본 문서“한국인이 좋아하는 취미와 운동 (2004-2009)”“한국인이 좋아하는 취미와 운동 (2004-2014)”Archived“한국, `부분적 언론자유국' 강등〈프리덤하우스〉”“국경없는기자회 "한국, 인터넷감시 대상국"”“한국, 조선산업 1위 유지(S. Korea Stays Top Shipbuilding Nation) RZD-Partner Portal”원본 문서“한국, 4년 만에 ‘선박건조 1위’”“옛 마산시,인터넷속도 세계 1위”“"한국 초고속 인터넷망 세계1위"”“인터넷·휴대폰 요금, 외국보다 훨씬 비싸”“한국 관세행정 6년 연속 세계 '1위'”“한국 교통사고 사망자 수 OECD 회원국 중 2위”“결핵 후진국' 한국, 환자가 급증한 이유는”“수술은 신중해야… 자칫하면 생명 위협”대한민국분류대한민국의 지도대한민국 정부대표 다국어포털대한민국 전자정부대한민국 국회한국방송공사about korea and information korea브리태니커 백과사전(한국편)론리플래닛의 정보(한국편)CIA의 세계 정보(한국편)마리암 부디아 (Mariam Budia),『한국: 하늘이 내린 한 폭의 그림』, 서울: 트랜스라틴 19호 (2012년 3월)대한민국ehehehehehehehehehehehehehehWorldCat132441370n791268020000 0001 2308 81034078029-6026373548cb11863345f(데이터)00573706ge128495

            Cannot Extend partition with GParted The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Community Moderator Election ResultsCan't increase partition size with GParted?GParted doesn't recognize the unallocated space after my current partitionWhat is the best way to add unallocated space located before to Ubuntu 12.04 partition with GParted live?I can't figure out how to extend my Arch home partition into free spaceGparted Linux Mint 18.1 issueTrying to extend but swap partition is showing as Unknown in Gparted, shows proper from fdiskRearrange partitions in gparted to extend a partitionUnable to extend partition even though unallocated space is next to it using GPartedAllocate free space to root partitiongparted: how to merge unallocated space with a partition