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Fit as many overlapping generators as possible



The Next CEO of Stack OverflowPuzzle that consists of all possible combinations of pieces containing 5 squaresIs it possible to build this out of soma cube parts?Tiling rectangles with Hexomino plus rectangle #3Max 4x1 pattern fit within 11x11 area










5












$begingroup$


Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



enter image description here



The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



What is the optimal placement for wind generators, ie most generators per area?



For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










share|improve this question









$endgroup$
















    5












    $begingroup$


    Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



    enter image description here



    The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



    In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



    What is the optimal placement for wind generators, ie most generators per area?



    For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










    share|improve this question









    $endgroup$














      5












      5








      5





      $begingroup$


      Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



      enter image description here



      The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



      In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



      What is the optimal placement for wind generators, ie most generators per area?



      For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.










      share|improve this question









      $endgroup$




      Rimworld is a tile-based videogame. One of its constructibles in the wind generator:



      enter image description here



      The wind generator itself occupies a space of 7x2 and can be placed facing the 4 cardinal directions.



      In order for it to work optimally, it is required that it has free (unoccupied) space for 10 tiles in front of it and 6 tiles to its back, for its entire 7 tile width, as shown in the image.



      What is the optimal placement for wind generators, ie most generators per area?



      For an answer I expect a description or even better an image which explains the setup, and a percentage of tiles used by the generators. In order to calculate this percentage, we have to be able to isolate a (hopefully rectangular!) area which can be validly replicated when tiled in the map. I will make a first (obvious and probably suboptimal) answer to showcase this.







      tiling






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 2 days ago









      George MenoutisGeorge Menoutis

      1,067212




      1,067212




















          3 Answers
          3






          active

          oldest

          votes


















          3












          $begingroup$

          Here's simple 2-D pattern that seems to tile quite efficiently:




          enter image description here




          The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



          The trick here is that




          it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




          The final pattern looks like this:




          enter image description here




          POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




          enter image description here

          Green is the back side, the large square's sides are made of two generators each.


          The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







          share|improve this answer











          $endgroup$












          • $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            2 days ago


















          2












          $begingroup$

          I decided to place the wind generators together pinwheel-fashion:




          enter image description here




          The repeated section looks like this:




          enter image description here




          To calculate the efficiency:

          There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



          Sadly this is not quite as efficient as Bass's solution, but ever so close.



          In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






          share|improve this answer









          $endgroup$




















            1












            $begingroup$

            As mentioned in the question, here is an example of an answer:
            setup2



            This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



            setup2x2



            Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






            share|improve this answer









            $endgroup$












            • $begingroup$
              @hexomino based on the answer it sounds like the game field wraps left to right
              $endgroup$
              – Amorydai
              2 days ago










            • $begingroup$
              @Amorydai Ah, okay, thanks. Will delete my comment in that case.
              $endgroup$
              – hexomino
              2 days ago











            Your Answer





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            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            3












            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$












            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 days ago















            3












            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$












            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 days ago













            3












            3








            3





            $begingroup$

            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.







            share|improve this answer











            $endgroup$



            Here's simple 2-D pattern that seems to tile quite efficiently:




            enter image description here




            The area of the each tile (blue square) is $21times21 = 441$ tiles, and it contains $4times14=56$ generators tiles, for a ratio of $frac56441 approx 12.7%$



            The trick here is that




            it's easy to double the density to $frac112441 approx mathbf25.4%$ by adding a copy of the pattern, staggered so that the required empty spaces (marked in pink in the image above) overlap. This happens nicely as long as the copy is moved 9 to 12 tiles both horizontally and vertically.




            The final pattern looks like this:




            enter image description here




            POST-TICK EDIT: managed to find an even better pattern with $mathbf26.88%$ utility.




            enter image description here

            Green is the back side, the large square's sides are made of two generators each.


            The repeating pattern's (red square) side is $7+2+14+2=25$ tiles long, and it includes $12$ generators, which take up $ frac12 times 1425times25 = mathbf26.88%$ of the total area.








            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 2 days ago

























            answered 2 days ago









            BassBass

            30.8k472188




            30.8k472188











            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 days ago
















            • $begingroup$
              This seems very, very promising!
              $endgroup$
              – George Menoutis
              2 days ago















            $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            2 days ago




            $begingroup$
            This seems very, very promising!
            $endgroup$
            – George Menoutis
            2 days ago











            2












            $begingroup$

            I decided to place the wind generators together pinwheel-fashion:




            enter image description here




            The repeated section looks like this:




            enter image description here




            To calculate the efficiency:

            There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



            Sadly this is not quite as efficient as Bass's solution, but ever so close.



            In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






            share|improve this answer









            $endgroup$

















              2












              $begingroup$

              I decided to place the wind generators together pinwheel-fashion:




              enter image description here




              The repeated section looks like this:




              enter image description here




              To calculate the efficiency:

              There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



              Sadly this is not quite as efficient as Bass's solution, but ever so close.



              In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






              share|improve this answer









              $endgroup$















                2












                2








                2





                $begingroup$

                I decided to place the wind generators together pinwheel-fashion:




                enter image description here




                The repeated section looks like this:




                enter image description here




                To calculate the efficiency:

                There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



                Sadly this is not quite as efficient as Bass's solution, but ever so close.



                In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.






                share|improve this answer









                $endgroup$



                I decided to place the wind generators together pinwheel-fashion:




                enter image description here




                The repeated section looks like this:




                enter image description here




                To calculate the efficiency:

                There are $70+70+16+9 = 165$ empty squares, $4cdot14 = 56$ filled squares, for an efficiency of $frac56221 = 25.339%$.



                Sadly this is not quite as efficient as Bass's solution, but ever so close.



                In my first attempt I put them together more tightly, around a 2x2 square, but then the other intermediate square area was 5x5, leading to an efficiency of $24.88%$. In my current one the intermediate squares are 3x3 and 4x4. For maximum efficiency you would want those intermediate squares to all be equal size, but that is impossible on this grid. Bass's solution is the essentially exactly that but with parts shifted to make things grid-aligned.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 2 days ago









                Jaap ScherphuisJaap Scherphuis

                16.6k12772




                16.6k12772





















                    1












                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      2 days ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      2 days ago















                    1












                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      2 days ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      2 days ago













                    1












                    1








                    1





                    $begingroup$

                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%






                    share|improve this answer









                    $endgroup$



                    As mentioned in the question, here is an example of an answer:
                    setup2



                    This 20x7 tile setup can be validly tile-replicated, as the required open space of the left generator which is "out of bounds" correctly loops to the right to coincide with the open space of the right one:



                    setup2x2



                    Since we've established validity, the ratio is: 28 generator tiles/140 total tiles=20%







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 2 days ago









                    George MenoutisGeorge Menoutis

                    1,067212




                    1,067212











                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      2 days ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      2 days ago
















                    • $begingroup$
                      @hexomino based on the answer it sounds like the game field wraps left to right
                      $endgroup$
                      – Amorydai
                      2 days ago










                    • $begingroup$
                      @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                      $endgroup$
                      – hexomino
                      2 days ago















                    $begingroup$
                    @hexomino based on the answer it sounds like the game field wraps left to right
                    $endgroup$
                    – Amorydai
                    2 days ago




                    $begingroup$
                    @hexomino based on the answer it sounds like the game field wraps left to right
                    $endgroup$
                    – Amorydai
                    2 days ago












                    $begingroup$
                    @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                    $endgroup$
                    – hexomino
                    2 days ago




                    $begingroup$
                    @Amorydai Ah, okay, thanks. Will delete my comment in that case.
                    $endgroup$
                    – hexomino
                    2 days ago

















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                    대한민국 목차 국명 지리 역사 정치 국방 경제 사회 문화 국제 순위 관련 항목 각주 외부 링크 둘러보기 메뉴북위 37° 34′ 08″ 동경 126° 58′ 36″ / 북위 37.568889° 동경 126.976667°  / 37.568889; 126.976667ehThe Korean Repository문단을 편집문단을 편집추가해Clarkson PLC 사Report for Selected Countries and Subjects-Korea“Human Development Index and its components: P.198”“http://www.law.go.kr/%EB%B2%95%EB%A0%B9/%EB%8C%80%ED%95%9C%EB%AF%BC%EA%B5%AD%EA%B5%AD%EA%B8%B0%EB%B2%95”"한국은 국제법상 한반도 유일 합법정부 아니다" - 오마이뉴스 모바일Report for Selected Countries and Subjects: South Korea격동의 역사와 함께한 조선일보 90년 : 조선일보 인수해 혁신시킨 신석우, 임시정부 때는 '대한민국' 국호(國號) 정해《우리가 몰랐던 우리 역사: 나라 이름의 비밀을 찾아가는 역사 여행》“남북 공식호칭 ‘남한’‘북한’으로 쓴다”“Corea 대 Korea, 누가 이긴 거야?”국내기후자료 - 한국[김대중 前 대통령 서거] 과감한 구조개혁 'DJ노믹스'로 최단기간 환란극복 :: 네이버 뉴스“이라크 "韓-쿠르드 유전개발 MOU 승인 안해"(종합)”“해외 우리국민 추방사례 43%가 일본”차기전차 K2'흑표'의 세계 최고 전력 분석, 쿠키뉴스 엄기영, 2007-03-02두산인프라, 헬기잡는 장갑차 'K21'...내년부터 공급, 고뉴스 이대준, 2008-10-30과거 내용 찾기mk 뉴스 - 구매력 기준으로 보면 한국 1인당 소득 3만弗과거 내용 찾기"The N-11: More Than an Acronym"Archived조선일보 최우석, 2008-11-01Global 500 2008: Countries - South Korea“몇년째 '시한폭탄'... 가계부채, 올해는 터질까”가구당 부채 5000만원 처음 넘어서“‘빚’으로 내몰리는 사회.. 위기의 가계대출”“[경제365] 공공부문 부채 급증…800조 육박”“"소득 양극화 다소 완화...불평등은 여전"”“공정사회·공생발전 한참 멀었네”iSuppli,08年2QのDRAMシェア・ランキングを発表(08/8/11)South Korea dominates shipbuilding industry | Stock Market News & Stocks to Watch from StraightStocks한국 자동차 생산, 3년 연속 세계 5위자동차수출 '현대-삼성 웃고 기아-대우-쌍용은 울고' 과거 내용 찾기동반성장위 창립 1주년 맞아Archived"중기적합 3개업종 합의 무시한 채 선정"李대통령, 사업 무분별 확장 소상공인 생계 위협 질타삼성-LG, 서민업종인 빵·분식사업 잇따라 철수상생은 뒷전…SSM ‘몸집 불리기’ 혈안Archived“경부고속도에 '아시안하이웨이' 표지판”'철의 실크로드' 앞서 '말(言)의 실크로드'부터, 프레시안 정창현, 2008-10-01“'서울 지하철은 안전한가?'”“서울시 “올해 안에 모든 지하철역 스크린도어 설치””“부산지하철 1,2호선 승강장 안전펜스 설치 완료”“전교조, 정부 노조 통계서 처음 빠져”“[Weekly BIZ] 도요타 '제로 이사회'가 리콜 사태 불러들였다”“S Korea slams high tuition costs”““정치가 여론 양극화 부채질… 합리주의 절실””“〈"`촛불집회'는 민주주의의 질적 변화 상징"〉”““촛불집회가 민주주의 왜곡 초래””“국민 65%, "한국 노사관계 대립적"”“한국 국가경쟁력 27위‥노사관계 '꼴찌'”“제대로 형성되지 않은 대한민국 이념지형”“[신년기획-갈등의 시대] 갈등지수 OECD 4위…사회적 손실 GDP 27% 무려 300조”“2012 총선-대선의 키워드는 '국민과 소통'”“한국 삶의 질 27위, 2000년과 2008년 연속 하위권 머물러”“[해피 코리아] 행복점수 68점…해외 평가선 '낙제점'”“한국 어린이·청소년 행복지수 3년 연속 OECD ‘꼴찌’”“한국 이혼율 OECD중 8위”“[통계청] 한국 이혼율 OECD 4위”“오피니언 [이렇게 생각한다] `부부의 날` 에 돌아본 이혼율 1위 한국”“Suicide Rates by Country, Global Health Observatory Data Repository.”“1. 또 다른 차별”“오피니언 [편집자에게] '왕따'와 '패거리 정치' 심리는 닮은꼴”“[미래한국리포트] 무한경쟁에 빠진 대한민국”“대학생 98% "외모가 경쟁력이라는 말 동의"”“특급호텔 웨딩·200만원대 유모차… "남보다 더…" 호화病, 고질병 됐다”“[스트레스 공화국] ① 경쟁사회, 스트레스 쌓인다”““매일 30여명 자살 한국, 의사보다 무속인에…””“"자살 부르는 '우울증', 환자 중 85% 치료 안 받아"”“정신병원을 가다”“대한민국도 ‘묻지마 범죄’,안전지대 아니다”“유엔 "학생 '성적 지향'에 따른 차별 금지하라"”“유엔아동권리위원회 보고서 및 번역본 원문”“고졸 성공스토리 담은 '제빵왕 김탁구' 드라마 나온다”“‘빛 좋은 개살구’ 고졸 취업…실습 대신 착취”원본 문서“정신건강, 사회적 편견부터 고쳐드립니다”‘소통’과 ‘행복’에 목 마른 사회가 잠들어 있던 ‘심리학’ 깨웠다“[포토] 사유리-곽금주 교수의 유쾌한 심리상담”“"올해 한국인 평균 영화관람횟수 세계 1위"(종합)”“[게임연중기획] 게임은 문화다-여가활동 1순위 게임”“영화속 ‘영어 지상주의’ …“왠지 씁쓸한데””“2월 `신문 부수 인증기관` 지정..방송법 후속작업”“무료신문 성장동력 ‘차별성’과 ‘갈등해소’”대한민국 국회 법률지식정보시스템"Pew Research Center's Religion & Public Life Project: South Korea"“amp;vwcd=MT_ZTITLE&path=인구·가구%20>%20인구총조사%20>%20인구부문%20>%20 총조사인구(2005)%20>%20전수부문&oper_YN=Y&item=&keyword=종교별%20인구& amp;lang_mode=kor&list_id= 2005년 통계청 인구 총조사”원본 문서“한국인이 좋아하는 취미와 운동 (2004-2009)”“한국인이 좋아하는 취미와 운동 (2004-2014)”Archived“한국, `부분적 언론자유국' 강등〈프리덤하우스〉”“국경없는기자회 "한국, 인터넷감시 대상국"”“한국, 조선산업 1위 유지(S. Korea Stays Top Shipbuilding Nation) RZD-Partner Portal”원본 문서“한국, 4년 만에 ‘선박건조 1위’”“옛 마산시,인터넷속도 세계 1위”“"한국 초고속 인터넷망 세계1위"”“인터넷·휴대폰 요금, 외국보다 훨씬 비싸”“한국 관세행정 6년 연속 세계 '1위'”“한국 교통사고 사망자 수 OECD 회원국 중 2위”“결핵 후진국' 한국, 환자가 급증한 이유는”“수술은 신중해야… 자칫하면 생명 위협”대한민국분류대한민국의 지도대한민국 정부대표 다국어포털대한민국 전자정부대한민국 국회한국방송공사about korea and information korea브리태니커 백과사전(한국편)론리플래닛의 정보(한국편)CIA의 세계 정보(한국편)마리암 부디아 (Mariam Budia),『한국: 하늘이 내린 한 폭의 그림』, 서울: 트랜스라틴 19호 (2012년 3월)대한민국ehehehehehehehehehehehehehehWorldCat132441370n791268020000 0001 2308 81034078029-6026373548cb11863345f(데이터)00573706ge128495