Will it cause any balance problems to have PCs level up and gain the benefits of a long rest mid-fight? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Can I make the Level Up move not require so much time without breaking the game?Is any rest required to level up?What house-rules would be appropriate for a D&D Ironman game?How do the Ranger features Hunter's Quarry and Prime Shot work?At what level should you start players joining an ongoing game?What resources will my PCs not have if I remove divine spellcasting?Typically, how many combat encounters should a low-level party have before they are expected to take a long rest?How to balance one Long Rest every 24 hoursOur DM keeps interrupting our long restsHow can I balance gradual character advancement for new players vs. trying to keep the PCs at a similar level?Keeping the world alive whilst PCs take a rest mid-adventure?

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Will it cause any balance problems to have PCs level up and gain the benefits of a long rest mid-fight?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Can I make the Level Up move not require so much time without breaking the game?Is any rest required to level up?What house-rules would be appropriate for a D&D Ironman game?How do the Ranger features Hunter's Quarry and Prime Shot work?At what level should you start players joining an ongoing game?What resources will my PCs not have if I remove divine spellcasting?Typically, how many combat encounters should a low-level party have before they are expected to take a long rest?How to balance one Long Rest every 24 hoursOur DM keeps interrupting our long restsHow can I balance gradual character advancement for new players vs. trying to keep the PCs at a similar level?Keeping the world alive whilst PCs take a rest mid-adventure?



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16












$begingroup$


I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.










share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$







  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    Apr 11 at 11:53










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:53






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:54






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    Apr 11 at 19:26










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    Apr 11 at 20:08

















16












$begingroup$


I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.










share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$







  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    Apr 11 at 11:53










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:53






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:54






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    Apr 11 at 19:26










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    Apr 11 at 20:08













16












16








16


1



$begingroup$


I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.










share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am planning an encounter for 4 level 2 players and I am planning to have them level up mid combat. I wanted to describe it sort of like a power within awakening like many popular animes have. To do this, I want to balance the encounter for 8 level 2 players, and when they level up they will have resources back to full like after a long rest. I want them to level up mid fight after spending some resources and realize the situation is dire.



What kind of balancing issues will arise from this? Are there any game-breaking facts I am missing that will ruin the game?



I'm sorry if this question was answered before, but I can't find it. I found this similar one, but it is from dungeon world and I don't know if there are similarities.
Can I make the Level Up move not require so much time without breaking the game?



Also I can't find rules about when to level up, or if the players have to rest to do so. If there are these kind of rules I would like to know about them too.







dnd-5e gm-techniques combat house-rules character-levels






share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share|improve this question




share|improve this question








edited Apr 11 at 20:06









V2Blast

27.3k595165




27.3k595165






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asked Apr 11 at 11:51









curious_penguincurious_penguin

8317




8317




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New contributor





curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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curious_penguin is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    Apr 11 at 11:53










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:53






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:54






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    Apr 11 at 19:26










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    Apr 11 at 20:08












  • 2




    $begingroup$
    Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
    $endgroup$
    – goodguy5
    Apr 11 at 11:53










  • $begingroup$
    Yes, me and my friends have access to the DMG.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:53






  • 3




    $begingroup$
    Full level up and long rest. New spells and everything.
    $endgroup$
    – curious_penguin
    Apr 11 at 11:54






  • 8




    $begingroup$
    Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
    $endgroup$
    – Walt
    Apr 11 at 19:26










  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
    $endgroup$
    – V2Blast
    Apr 11 at 20:08







2




2




$begingroup$
Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
$endgroup$
– goodguy5
Apr 11 at 11:53




$begingroup$
Is this going to be a full level up? new spells/spell levels, new subclasses, the whole thing? Or is it basically going to be a long rest?
$endgroup$
– goodguy5
Apr 11 at 11:53












$begingroup$
Yes, me and my friends have access to the DMG.
$endgroup$
– curious_penguin
Apr 11 at 11:53




$begingroup$
Yes, me and my friends have access to the DMG.
$endgroup$
– curious_penguin
Apr 11 at 11:53




3




3




$begingroup$
Full level up and long rest. New spells and everything.
$endgroup$
– curious_penguin
Apr 11 at 11:54




$begingroup$
Full level up and long rest. New spells and everything.
$endgroup$
– curious_penguin
Apr 11 at 11:54




8




8




$begingroup$
Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
$endgroup$
– Walt
Apr 11 at 19:26




$begingroup$
Be warned: it's entirely possible that they'll either win the fight before your level-up happens, or decide to run, or in some other way completely destroy this plan.
$endgroup$
– Walt
Apr 11 at 19:26












$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
$endgroup$
– V2Blast
Apr 11 at 20:08




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. (I see you've been a member for over a year, but this is your first question.)
$endgroup$
– V2Blast
Apr 11 at 20:08










2 Answers
2






active

oldest

votes


















38












$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$








  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    Apr 11 at 12:42










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    Apr 11 at 12:46






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    Apr 11 at 12:48






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    Apr 11 at 20:12






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    Apr 12 at 15:45


















13












$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$












  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    Apr 11 at 12:19










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    Apr 11 at 12:21






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    Apr 11 at 12:48











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2 Answers
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active

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2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









38












$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$








  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    Apr 11 at 12:42










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    Apr 11 at 12:46






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    Apr 11 at 12:48






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    Apr 11 at 20:12






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    Apr 12 at 15:45















38












$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$








  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    Apr 11 at 12:42










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    Apr 11 at 12:46






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    Apr 11 at 12:48






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    Apr 11 at 20:12






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    Apr 12 at 15:45













38












38








38





$begingroup$

This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.






share|improve this answer











$endgroup$



This should make the fight easier



You are correct that the xp allocation is similar between four 3rd level characters and eight second level characters. Be careful of things that could kill a 2nd level character outright (including using too many monsters). When the levelup occurs the party will be full-power 3rd level characters and the enemies will have, in theory, taken a few scrapes.



But none of this is the real problem.



This will draw out the game and interfere with pacing



Even for the most veteran party, levelup takes tens of minutes. Combat is already the lengthiest individual part of the game and your suggestion is going to add at least fifteen minutes, likely more.



I've forgotten to level up (I assume we all have) and only realized it when I needed a roll and it's very distracting; I don't get to enjoy what's going on the same way and I'm certainly not an engaged player. It's like talking to someone that's playing on their phone. (in case you were thinking of keeping the clock running, so to speak)



I highly discourage this. I understand what you're envisioning, but that's not how it's going to play out. There's no quick WoW-style "ding" to be had here.



If you're set on surprising your players with some sort of dramatic rallying effect, I would personally start throwing advantage out like it's candy (and use the XP guide for four level 2 characters). I haven't done this, so I can't speak to it, but the PHB tells us:




The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.




and "a power within awakening" seems a lot like a circumstance that would grant advantage.



Alternatively, as Mołot pointed out in a comment, if you don't care about it being as much of a surprise, you can have them bring levelup'd sheets with them. Either tell them what it's for or be a little more vague about it "You guys might level up before the end of the night, and it'll speed things up to have it done ahead of time." You run the risk of people blowing it off forgetting to do it, but it's about the same as people not being prepared for the game in the first place.







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 11 at 20:07









V2Blast

27.3k595165




27.3k595165










answered Apr 11 at 12:11









goodguy5goodguy5

10.3k23879




10.3k23879







  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    Apr 11 at 12:42










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    Apr 11 at 12:46






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    Apr 11 at 12:48






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    Apr 11 at 20:12






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    Apr 12 at 15:45












  • 18




    $begingroup$
    It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
    $endgroup$
    – Mołot
    Apr 11 at 12:42










  • $begingroup$
    @Mołot Great point! I will incorporate that!
    $endgroup$
    – goodguy5
    Apr 11 at 12:46






  • 4




    $begingroup$
    Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
    $endgroup$
    – Mołot
    Apr 11 at 12:48






  • 2




    $begingroup$
    Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
    $endgroup$
    – OganM
    Apr 11 at 20:12






  • 1




    $begingroup$
    If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
    $endgroup$
    – Andy_Vulhop
    Apr 12 at 15:45







18




18




$begingroup$
It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
$endgroup$
– Mołot
Apr 11 at 12:42




$begingroup$
It's all very true, but only if players don't know in advance. If they do, they can just bring character sheets after level up to the game and just switch them on mark. What I'm trying to say is that the concerns you raised are valid, but can be mitigated.
$endgroup$
– Mołot
Apr 11 at 12:42












$begingroup$
@Mołot Great point! I will incorporate that!
$endgroup$
– goodguy5
Apr 11 at 12:46




$begingroup$
@Mołot Great point! I will incorporate that!
$endgroup$
– goodguy5
Apr 11 at 12:46




4




4




$begingroup$
Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
$endgroup$
– Mołot
Apr 11 at 12:48




$begingroup$
Glad to help. It helped on my table, when we were leveling mid-day. Never mid-fight, but it is slowdown that we successfully avoided just after fights, to keep the story rolling.
$endgroup$
– Mołot
Apr 11 at 12:48




2




2




$begingroup$
Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
$endgroup$
– OganM
Apr 11 at 20:12




$begingroup$
Or just look at what the characters are and see how they level up. Give the powers during the fight as they are getting pummelled and running out of resources. "you were hit bad but determined to see this through add hit dice + con HP", "something in your mind clicked about those spells you were studying you can cast two spells that aren't in your spell list and have additional slots", "You found a massive opening in your opponents defense doubling that last sneak attack damage. you think you can do it again"
$endgroup$
– OganM
Apr 11 at 20:12




1




1




$begingroup$
If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
$endgroup$
– Andy_Vulhop
Apr 12 at 15:45




$begingroup$
If advantage on all their rolls isn't sufficiently super-saiyan for you, you could treat all damage rolls as crits and all spells as either maximized, empowered, or cast at a slot one level higher. The only downside is you have to pull back that boost after the fight and level them up instead. Obviously, I think everyone would rather have that sort of damage boost than one more level when it comes to combat, so you run the risk of it feeling less awesome after that battle. You can also just grant a full long rest instantly, which is pretty significant at 2nd level.
$endgroup$
– Andy_Vulhop
Apr 12 at 15:45













13












$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$












  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    Apr 11 at 12:19










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    Apr 11 at 12:21






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    Apr 11 at 12:48















13












$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$












  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    Apr 11 at 12:19










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    Apr 11 at 12:21






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    Apr 11 at 12:48













13












13








13





$begingroup$

Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.






share|improve this answer











$endgroup$



Balance the encounter around 4 level 3 characters. If you balance it around 8 level 2 characters, it'll still be a very uphill battle and they will probably loose.



The big thing to realize about balancing a combat is that the number of actions and AC play a big roll.



  1. If you make an encounter for level 3 characters, the combat will
    start out looking bleak, but when they level up and get absolutely
    every thing back the tail end of the encounter will be very easy.
    This should amplify the feeling of awakened power that you are
    seeking to convey.



  2. If you balance around 8 level 2 characters, the only real way to do
    that is with many small enemies with will throw the number of action
    the enemies have VS the party way out of wack.



    The other thing you could do is waves of enemies. That will allow you to adjust the encounter on the fly and let enemies keep coming at the party. The final wave only shows up after they have leveled up.



There is nothing "game breaking" about this, but the encounter itself could end up being either way too easy, or way too hard. It won't break any combat that takes place after this one. I would recommend not doing this for every level up because it will become a bit cliché. Level 3 is probably the best place to do it because that's when most classes dive into their archetype.



For your last question, the players do not need to rest to take advantage of the level up, they just typically do not regain full health and all of a sudden have prepared spells. If you are only planning to do this once, I think its fine.







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 11 at 12:19

























answered Apr 11 at 12:12









SaggingRufusSaggingRufus

2,61421833




2,61421833











  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    Apr 11 at 12:19










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    Apr 11 at 12:21






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    Apr 11 at 12:48
















  • $begingroup$
    @KorvinStarmast Oops, thinking faster than typing. Fixed it up
    $endgroup$
    – SaggingRufus
    Apr 11 at 12:19










  • $begingroup$
    Of course, that never happens to me ... except when it does. :-)
    $endgroup$
    – KorvinStarmast
    Apr 11 at 12:21






  • 9




    $begingroup$
    I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
    $endgroup$
    – gatherer818
    Apr 11 at 12:48















$begingroup$
@KorvinStarmast Oops, thinking faster than typing. Fixed it up
$endgroup$
– SaggingRufus
Apr 11 at 12:19




$begingroup$
@KorvinStarmast Oops, thinking faster than typing. Fixed it up
$endgroup$
– SaggingRufus
Apr 11 at 12:19












$begingroup$
Of course, that never happens to me ... except when it does. :-)
$endgroup$
– KorvinStarmast
Apr 11 at 12:21




$begingroup$
Of course, that never happens to me ... except when it does. :-)
$endgroup$
– KorvinStarmast
Apr 11 at 12:21




9




9




$begingroup$
I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
$endgroup$
– gatherer818
Apr 11 at 12:48




$begingroup$
I swear I read a thread somewhere about a GM that used this method for every level during a (3e? Pathfinder?) campaign, and everyone thought that he was just being silly, until one party member posited that maybe they had the direct attention of a major deity and that's where their surges of power came from. They were correct, they later discovered a prophecy about that deity's chosen ones that described them, and eventually met their sponsor once they were Epic or Mythic or whatever.
$endgroup$
– gatherer818
Apr 11 at 12:48










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Cannot Extend partition with GParted The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Community Moderator Election ResultsCan't increase partition size with GParted?GParted doesn't recognize the unallocated space after my current partitionWhat is the best way to add unallocated space located before to Ubuntu 12.04 partition with GParted live?I can't figure out how to extend my Arch home partition into free spaceGparted Linux Mint 18.1 issueTrying to extend but swap partition is showing as Unknown in Gparted, shows proper from fdiskRearrange partitions in gparted to extend a partitionUnable to extend partition even though unallocated space is next to it using GPartedAllocate free space to root partitiongparted: how to merge unallocated space with a partition

대한민국 목차 국명 지리 역사 정치 국방 경제 사회 문화 국제 순위 관련 항목 각주 외부 링크 둘러보기 메뉴북위 37° 34′ 08″ 동경 126° 58′ 36″ / 북위 37.568889° 동경 126.976667°  / 37.568889; 126.976667ehThe Korean Repository문단을 편집문단을 편집추가해Clarkson PLC 사Report for Selected Countries and Subjects-Korea“Human Development Index and its components: P.198”“http://www.law.go.kr/%EB%B2%95%EB%A0%B9/%EB%8C%80%ED%95%9C%EB%AF%BC%EA%B5%AD%EA%B5%AD%EA%B8%B0%EB%B2%95”"한국은 국제법상 한반도 유일 합법정부 아니다" - 오마이뉴스 모바일Report for Selected Countries and Subjects: South Korea격동의 역사와 함께한 조선일보 90년 : 조선일보 인수해 혁신시킨 신석우, 임시정부 때는 '대한민국' 국호(國號) 정해《우리가 몰랐던 우리 역사: 나라 이름의 비밀을 찾아가는 역사 여행》“남북 공식호칭 ‘남한’‘북한’으로 쓴다”“Corea 대 Korea, 누가 이긴 거야?”국내기후자료 - 한국[김대중 前 대통령 서거] 과감한 구조개혁 'DJ노믹스'로 최단기간 환란극복 :: 네이버 뉴스“이라크 "韓-쿠르드 유전개발 MOU 승인 안해"(종합)”“해외 우리국민 추방사례 43%가 일본”차기전차 K2'흑표'의 세계 최고 전력 분석, 쿠키뉴스 엄기영, 2007-03-02두산인프라, 헬기잡는 장갑차 'K21'...내년부터 공급, 고뉴스 이대준, 2008-10-30과거 내용 찾기mk 뉴스 - 구매력 기준으로 보면 한국 1인당 소득 3만弗과거 내용 찾기"The N-11: More Than an Acronym"Archived조선일보 최우석, 2008-11-01Global 500 2008: Countries - South Korea“몇년째 '시한폭탄'... 가계부채, 올해는 터질까”가구당 부채 5000만원 처음 넘어서“‘빚’으로 내몰리는 사회.. 위기의 가계대출”“[경제365] 공공부문 부채 급증…800조 육박”“"소득 양극화 다소 완화...불평등은 여전"”“공정사회·공생발전 한참 멀었네”iSuppli,08年2QのDRAMシェア・ランキングを発表(08/8/11)South Korea dominates shipbuilding industry | Stock Market News & Stocks to Watch from StraightStocks한국 자동차 생산, 3년 연속 세계 5위자동차수출 '현대-삼성 웃고 기아-대우-쌍용은 울고' 과거 내용 찾기동반성장위 창립 1주년 맞아Archived"중기적합 3개업종 합의 무시한 채 선정"李대통령, 사업 무분별 확장 소상공인 생계 위협 질타삼성-LG, 서민업종인 빵·분식사업 잇따라 철수상생은 뒷전…SSM ‘몸집 불리기’ 혈안Archived“경부고속도에 '아시안하이웨이' 표지판”'철의 실크로드' 앞서 '말(言)의 실크로드'부터, 프레시안 정창현, 2008-10-01“'서울 지하철은 안전한가?'”“서울시 “올해 안에 모든 지하철역 스크린도어 설치””“부산지하철 1,2호선 승강장 안전펜스 설치 완료”“전교조, 정부 노조 통계서 처음 빠져”“[Weekly BIZ] 도요타 '제로 이사회'가 리콜 사태 불러들였다”“S Korea slams high tuition costs”““정치가 여론 양극화 부채질… 합리주의 절실””“〈"`촛불집회'는 민주주의의 질적 변화 상징"〉”““촛불집회가 민주주의 왜곡 초래””“국민 65%, "한국 노사관계 대립적"”“한국 국가경쟁력 27위‥노사관계 '꼴찌'”“제대로 형성되지 않은 대한민국 이념지형”“[신년기획-갈등의 시대] 갈등지수 OECD 4위…사회적 손실 GDP 27% 무려 300조”“2012 총선-대선의 키워드는 '국민과 소통'”“한국 삶의 질 27위, 2000년과 2008년 연속 하위권 머물러”“[해피 코리아] 행복점수 68점…해외 평가선 '낙제점'”“한국 어린이·청소년 행복지수 3년 연속 OECD ‘꼴찌’”“한국 이혼율 OECD중 8위”“[통계청] 한국 이혼율 OECD 4위”“오피니언 [이렇게 생각한다] `부부의 날` 에 돌아본 이혼율 1위 한국”“Suicide Rates by Country, Global Health Observatory Data Repository.”“1. 또 다른 차별”“오피니언 [편집자에게] '왕따'와 '패거리 정치' 심리는 닮은꼴”“[미래한국리포트] 무한경쟁에 빠진 대한민국”“대학생 98% "외모가 경쟁력이라는 말 동의"”“특급호텔 웨딩·200만원대 유모차… "남보다 더…" 호화病, 고질병 됐다”“[스트레스 공화국] ① 경쟁사회, 스트레스 쌓인다”““매일 30여명 자살 한국, 의사보다 무속인에…””“"자살 부르는 '우울증', 환자 중 85% 치료 안 받아"”“정신병원을 가다”“대한민국도 ‘묻지마 범죄’,안전지대 아니다”“유엔 "학생 '성적 지향'에 따른 차별 금지하라"”“유엔아동권리위원회 보고서 및 번역본 원문”“고졸 성공스토리 담은 '제빵왕 김탁구' 드라마 나온다”“‘빛 좋은 개살구’ 고졸 취업…실습 대신 착취”원본 문서“정신건강, 사회적 편견부터 고쳐드립니다”‘소통’과 ‘행복’에 목 마른 사회가 잠들어 있던 ‘심리학’ 깨웠다“[포토] 사유리-곽금주 교수의 유쾌한 심리상담”“"올해 한국인 평균 영화관람횟수 세계 1위"(종합)”“[게임연중기획] 게임은 문화다-여가활동 1순위 게임”“영화속 ‘영어 지상주의’ …“왠지 씁쓸한데””“2월 `신문 부수 인증기관` 지정..방송법 후속작업”“무료신문 성장동력 ‘차별성’과 ‘갈등해소’”대한민국 국회 법률지식정보시스템"Pew Research Center's Religion & Public Life Project: South Korea"“amp;vwcd=MT_ZTITLE&path=인구·가구%20>%20인구총조사%20>%20인구부문%20>%20 총조사인구(2005)%20>%20전수부문&oper_YN=Y&item=&keyword=종교별%20인구& amp;lang_mode=kor&list_id= 2005년 통계청 인구 총조사”원본 문서“한국인이 좋아하는 취미와 운동 (2004-2009)”“한국인이 좋아하는 취미와 운동 (2004-2014)”Archived“한국, `부분적 언론자유국' 강등〈프리덤하우스〉”“국경없는기자회 "한국, 인터넷감시 대상국"”“한국, 조선산업 1위 유지(S. Korea Stays Top Shipbuilding Nation) RZD-Partner Portal”원본 문서“한국, 4년 만에 ‘선박건조 1위’”“옛 마산시,인터넷속도 세계 1위”“"한국 초고속 인터넷망 세계1위"”“인터넷·휴대폰 요금, 외국보다 훨씬 비싸”“한국 관세행정 6년 연속 세계 '1위'”“한국 교통사고 사망자 수 OECD 회원국 중 2위”“결핵 후진국' 한국, 환자가 급증한 이유는”“수술은 신중해야… 자칫하면 생명 위협”대한민국분류대한민국의 지도대한민국 정부대표 다국어포털대한민국 전자정부대한민국 국회한국방송공사about korea and information korea브리태니커 백과사전(한국편)론리플래닛의 정보(한국편)CIA의 세계 정보(한국편)마리암 부디아 (Mariam Budia),『한국: 하늘이 내린 한 폭의 그림』, 서울: 트랜스라틴 19호 (2012년 3월)대한민국ehehehehehehehehehehehehehehWorldCat132441370n791268020000 0001 2308 81034078029-6026373548cb11863345f(데이터)00573706ge128495