How do I add random spotting to the same face in cycles?2019 Community Moderator Election Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - QuestionnaireSolid color for each face in cycles when using image textures?How to make curved (bent) rectangle, and add material?How to add a texture to a section that is already a part of a larger object with one?How to have layer textures on a mesh in Cycles RenderImage in material not rendering? (Cycles)Add colour to a cut meshface in animationHow to texture paint across all objects that share the same material/image?Cycles renderer crashes at random momentsA better way to mix colours ( image ) + mix node going into shader colour inputOne object with multiple elements ,different colours to elements inside object

What does "lightly crushed" mean for cardamon pods?

Closed form of recurrent arithmetic series summation

Can you use the Shield Master feat to shove someone before you make an attack by using a Readied action?

Do I really need recursive chmod to restrict access to a folder?

Do jazz musicians improvise on the parent scale in addition to the chord-scales?

Where are Serre’s lectures at Collège de France to be found?

Has negative voting ever been officially implemented in elections, or seriously proposed, or even studied?

Most bit efficient text communication method?

Trademark violation for app?

What causes the direction of lightning flashes?

Withdrew £2800, but only £2000 shows as withdrawn on online banking; what are my obligations?

Significance of Cersei's obsession with elephants?

How to convince students of the implication truth values?

How come Sam didn't become Lord of Horn Hill?

When the Haste spell ends on a creature, do attackers have advantage against that creature?

また usage in a dictionary

Why are there no cargo aircraft with "flying wing" design?

When a candle burns, why does the top of wick glow if bottom of flame is hottest?

How could we fake a moon landing now?

How to Make a Beautiful Stacked 3D Plot

How do pianists reach extremely loud dynamics?

Is this homebrew Lady of Pain warlock patron balanced?

Should I use a zero-interest credit card for a large one-time purchase?

How to find all the available tools in mac terminal?



How do I add random spotting to the same face in cycles?



2019 Community Moderator Election
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - QuestionnaireSolid color for each face in cycles when using image textures?How to make curved (bent) rectangle, and add material?How to add a texture to a section that is already a part of a larger object with one?How to have layer textures on a mesh in Cycles RenderImage in material not rendering? (Cycles)Add colour to a cut meshface in animationHow to texture paint across all objects that share the same material/image?Cycles renderer crashes at random momentsA better way to mix colours ( image ) + mix node going into shader colour inputOne object with multiple elements ,different colours to elements inside object



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








4












$begingroup$


I would like to add random spotting to the same face to decrease the amount of vertices needed. Take this Dalmatian for example, suppose its body was only made up of 12 faces. I would like to avoid making a texture as my actual model is more complicated. The spots are only one colour and the surrounding area is only one colour. How could I do this in cycles?



enter image description here



I would also like to know how to control the amount of spots produced.










share|improve this question









New contributor




user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    4












    $begingroup$


    I would like to add random spotting to the same face to decrease the amount of vertices needed. Take this Dalmatian for example, suppose its body was only made up of 12 faces. I would like to avoid making a texture as my actual model is more complicated. The spots are only one colour and the surrounding area is only one colour. How could I do this in cycles?



    enter image description here



    I would also like to know how to control the amount of spots produced.










    share|improve this question









    New contributor




    user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      4












      4








      4





      $begingroup$


      I would like to add random spotting to the same face to decrease the amount of vertices needed. Take this Dalmatian for example, suppose its body was only made up of 12 faces. I would like to avoid making a texture as my actual model is more complicated. The spots are only one colour and the surrounding area is only one colour. How could I do this in cycles?



      enter image description here



      I would also like to know how to control the amount of spots produced.










      share|improve this question









      New contributor




      user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I would like to add random spotting to the same face to decrease the amount of vertices needed. Take this Dalmatian for example, suppose its body was only made up of 12 faces. I would like to avoid making a texture as my actual model is more complicated. The spots are only one colour and the surrounding area is only one colour. How could I do this in cycles?



      enter image description here



      I would also like to know how to control the amount of spots produced.







      cycles texturing materials






      share|improve this question









      New contributor




      user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited Apr 15 at 1:11









      cegaton

      65.2k10126281




      65.2k10126281






      New contributor




      user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked Apr 13 at 16:52









      user49936user49936

      212




      212




      New contributor




      user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      user49936 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          2 Answers
          2






          active

          oldest

          votes


















          5












          $begingroup$

          If I understand correctly you try to find a procedural way to make some black and white spots on yout object. Here is a way to do it:



          • Make the following node chain : Texture Coordinate (Object output) > Voronoi Texture > ColorRamp > Diffuse BSDF > Material Output. With the Voronoi you will create the spots shapes and sizes and with the ColorRamp you will determine the space between the spots.


          • But as you can see the spots are a little bit too regular. If you want to introduce more accidents, before the Voronoi you can add a Color node > MixRGB (Add mode) and plug a Noise Texture on its other socket. This solution was inspired by Gleb Alexandrov's video.


          enter image description here






          share|improve this answer











          $endgroup$




















            4












            $begingroup$

            You can procedurally generate such a texture and apply it to the mesh. This is not a lot of work and can get you some basic results going quickly.



            The basic idea is that you take a predetermined mathematical function which assigns each point in space a value. Then you use those values as a color input. Blender makes this quite intuitive. This is what the node setup looks like:



            The material



            The color ramp controls the dimensions of the spots, and you can mess around with the values of the Musgrave Texture to achieve different looks. The ones I used procuduced this result:



            The dog



            You can tweek the size of the spots with the "Scale" parameters, and their general shape with the color ramp. Hit me up if you have any further questions.






            share|improve this answer









            $endgroup$












            • $begingroup$
              Works great! thank you. Do you also know how to control the amount of spots produced?
              $endgroup$
              – user49936
              Apr 13 at 19:20










            • $begingroup$
              @user49936 Try fiddling with Detail and Lacunarity on the musgrave
              $endgroup$
              – Kroltan
              Apr 13 at 19:47










            • $begingroup$
              I can see how that would work but it's not helping my model. Any other suggestions? Thanks again
              $endgroup$
              – user49936
              Apr 13 at 20:57











            Your Answer








            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "502"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );






            user49936 is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136986%2fhow-do-i-add-random-spotting-to-the-same-face-in-cycles%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            5












            $begingroup$

            If I understand correctly you try to find a procedural way to make some black and white spots on yout object. Here is a way to do it:



            • Make the following node chain : Texture Coordinate (Object output) > Voronoi Texture > ColorRamp > Diffuse BSDF > Material Output. With the Voronoi you will create the spots shapes and sizes and with the ColorRamp you will determine the space between the spots.


            • But as you can see the spots are a little bit too regular. If you want to introduce more accidents, before the Voronoi you can add a Color node > MixRGB (Add mode) and plug a Noise Texture on its other socket. This solution was inspired by Gleb Alexandrov's video.


            enter image description here






            share|improve this answer











            $endgroup$

















              5












              $begingroup$

              If I understand correctly you try to find a procedural way to make some black and white spots on yout object. Here is a way to do it:



              • Make the following node chain : Texture Coordinate (Object output) > Voronoi Texture > ColorRamp > Diffuse BSDF > Material Output. With the Voronoi you will create the spots shapes and sizes and with the ColorRamp you will determine the space between the spots.


              • But as you can see the spots are a little bit too regular. If you want to introduce more accidents, before the Voronoi you can add a Color node > MixRGB (Add mode) and plug a Noise Texture on its other socket. This solution was inspired by Gleb Alexandrov's video.


              enter image description here






              share|improve this answer











              $endgroup$















                5












                5








                5





                $begingroup$

                If I understand correctly you try to find a procedural way to make some black and white spots on yout object. Here is a way to do it:



                • Make the following node chain : Texture Coordinate (Object output) > Voronoi Texture > ColorRamp > Diffuse BSDF > Material Output. With the Voronoi you will create the spots shapes and sizes and with the ColorRamp you will determine the space between the spots.


                • But as you can see the spots are a little bit too regular. If you want to introduce more accidents, before the Voronoi you can add a Color node > MixRGB (Add mode) and plug a Noise Texture on its other socket. This solution was inspired by Gleb Alexandrov's video.


                enter image description here






                share|improve this answer











                $endgroup$



                If I understand correctly you try to find a procedural way to make some black and white spots on yout object. Here is a way to do it:



                • Make the following node chain : Texture Coordinate (Object output) > Voronoi Texture > ColorRamp > Diffuse BSDF > Material Output. With the Voronoi you will create the spots shapes and sizes and with the ColorRamp you will determine the space between the spots.


                • But as you can see the spots are a little bit too regular. If you want to introduce more accidents, before the Voronoi you can add a Color node > MixRGB (Add mode) and plug a Noise Texture on its other socket. This solution was inspired by Gleb Alexandrov's video.


                enter image description here







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Apr 13 at 19:05

























                answered Apr 13 at 18:53









                moonbootsmoonboots

                14.6k21026




                14.6k21026























                    4












                    $begingroup$

                    You can procedurally generate such a texture and apply it to the mesh. This is not a lot of work and can get you some basic results going quickly.



                    The basic idea is that you take a predetermined mathematical function which assigns each point in space a value. Then you use those values as a color input. Blender makes this quite intuitive. This is what the node setup looks like:



                    The material



                    The color ramp controls the dimensions of the spots, and you can mess around with the values of the Musgrave Texture to achieve different looks. The ones I used procuduced this result:



                    The dog



                    You can tweek the size of the spots with the "Scale" parameters, and their general shape with the color ramp. Hit me up if you have any further questions.






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      Works great! thank you. Do you also know how to control the amount of spots produced?
                      $endgroup$
                      – user49936
                      Apr 13 at 19:20










                    • $begingroup$
                      @user49936 Try fiddling with Detail and Lacunarity on the musgrave
                      $endgroup$
                      – Kroltan
                      Apr 13 at 19:47










                    • $begingroup$
                      I can see how that would work but it's not helping my model. Any other suggestions? Thanks again
                      $endgroup$
                      – user49936
                      Apr 13 at 20:57















                    4












                    $begingroup$

                    You can procedurally generate such a texture and apply it to the mesh. This is not a lot of work and can get you some basic results going quickly.



                    The basic idea is that you take a predetermined mathematical function which assigns each point in space a value. Then you use those values as a color input. Blender makes this quite intuitive. This is what the node setup looks like:



                    The material



                    The color ramp controls the dimensions of the spots, and you can mess around with the values of the Musgrave Texture to achieve different looks. The ones I used procuduced this result:



                    The dog



                    You can tweek the size of the spots with the "Scale" parameters, and their general shape with the color ramp. Hit me up if you have any further questions.






                    share|improve this answer









                    $endgroup$












                    • $begingroup$
                      Works great! thank you. Do you also know how to control the amount of spots produced?
                      $endgroup$
                      – user49936
                      Apr 13 at 19:20










                    • $begingroup$
                      @user49936 Try fiddling with Detail and Lacunarity on the musgrave
                      $endgroup$
                      – Kroltan
                      Apr 13 at 19:47










                    • $begingroup$
                      I can see how that would work but it's not helping my model. Any other suggestions? Thanks again
                      $endgroup$
                      – user49936
                      Apr 13 at 20:57













                    4












                    4








                    4





                    $begingroup$

                    You can procedurally generate such a texture and apply it to the mesh. This is not a lot of work and can get you some basic results going quickly.



                    The basic idea is that you take a predetermined mathematical function which assigns each point in space a value. Then you use those values as a color input. Blender makes this quite intuitive. This is what the node setup looks like:



                    The material



                    The color ramp controls the dimensions of the spots, and you can mess around with the values of the Musgrave Texture to achieve different looks. The ones I used procuduced this result:



                    The dog



                    You can tweek the size of the spots with the "Scale" parameters, and their general shape with the color ramp. Hit me up if you have any further questions.






                    share|improve this answer









                    $endgroup$



                    You can procedurally generate such a texture and apply it to the mesh. This is not a lot of work and can get you some basic results going quickly.



                    The basic idea is that you take a predetermined mathematical function which assigns each point in space a value. Then you use those values as a color input. Blender makes this quite intuitive. This is what the node setup looks like:



                    The material



                    The color ramp controls the dimensions of the spots, and you can mess around with the values of the Musgrave Texture to achieve different looks. The ones I used procuduced this result:



                    The dog



                    You can tweek the size of the spots with the "Scale" parameters, and their general shape with the color ramp. Hit me up if you have any further questions.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Apr 13 at 18:35









                    IAmGettingTiredOfAliasesIAmGettingTiredOfAliases

                    37117




                    37117











                    • $begingroup$
                      Works great! thank you. Do you also know how to control the amount of spots produced?
                      $endgroup$
                      – user49936
                      Apr 13 at 19:20










                    • $begingroup$
                      @user49936 Try fiddling with Detail and Lacunarity on the musgrave
                      $endgroup$
                      – Kroltan
                      Apr 13 at 19:47










                    • $begingroup$
                      I can see how that would work but it's not helping my model. Any other suggestions? Thanks again
                      $endgroup$
                      – user49936
                      Apr 13 at 20:57
















                    • $begingroup$
                      Works great! thank you. Do you also know how to control the amount of spots produced?
                      $endgroup$
                      – user49936
                      Apr 13 at 19:20










                    • $begingroup$
                      @user49936 Try fiddling with Detail and Lacunarity on the musgrave
                      $endgroup$
                      – Kroltan
                      Apr 13 at 19:47










                    • $begingroup$
                      I can see how that would work but it's not helping my model. Any other suggestions? Thanks again
                      $endgroup$
                      – user49936
                      Apr 13 at 20:57















                    $begingroup$
                    Works great! thank you. Do you also know how to control the amount of spots produced?
                    $endgroup$
                    – user49936
                    Apr 13 at 19:20




                    $begingroup$
                    Works great! thank you. Do you also know how to control the amount of spots produced?
                    $endgroup$
                    – user49936
                    Apr 13 at 19:20












                    $begingroup$
                    @user49936 Try fiddling with Detail and Lacunarity on the musgrave
                    $endgroup$
                    – Kroltan
                    Apr 13 at 19:47




                    $begingroup$
                    @user49936 Try fiddling with Detail and Lacunarity on the musgrave
                    $endgroup$
                    – Kroltan
                    Apr 13 at 19:47












                    $begingroup$
                    I can see how that would work but it's not helping my model. Any other suggestions? Thanks again
                    $endgroup$
                    – user49936
                    Apr 13 at 20:57




                    $begingroup$
                    I can see how that would work but it's not helping my model. Any other suggestions? Thanks again
                    $endgroup$
                    – user49936
                    Apr 13 at 20:57










                    user49936 is a new contributor. Be nice, and check out our Code of Conduct.









                    draft saved

                    draft discarded


















                    user49936 is a new contributor. Be nice, and check out our Code of Conduct.












                    user49936 is a new contributor. Be nice, and check out our Code of Conduct.











                    user49936 is a new contributor. Be nice, and check out our Code of Conduct.














                    Thanks for contributing an answer to Blender Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136986%2fhow-do-i-add-random-spotting-to-the-same-face-in-cycles%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    getting Checkpoint VPN SSL Network Extender working in the command lineHow to connect to CheckPoint VPN on Ubuntu 18.04LTS?Will the Linux ( red-hat ) Open VPNC Client connect to checkpoint or nortel VPN gateways?VPN client for linux machine + support checkpoint gatewayVPN SSL Network Extender in FirefoxLinux Checkpoint SNX tool configuration issuesCheck Point - Connect under Linux - snx + OTPSNX VPN Ububuntu 18.XXUsing Checkpoint VPN SSL Network Extender CLI with certificateVPN with network manager (nm-applet) is not workingWill the Linux ( red-hat ) Open VPNC Client connect to checkpoint or nortel VPN gateways?VPN client for linux machine + support checkpoint gatewayImport VPN config files to NetworkManager from command lineTrouble connecting to VPN using network-manager, while command line worksStart a VPN connection with PPTP protocol on command linestarting a docker service daemon breaks the vpn networkCan't connect to vpn with Network-managerVPN SSL Network Extender in FirefoxUsing Checkpoint VPN SSL Network Extender CLI with certificate

                    NetworkManager fails with “Could not find source connection”Trouble connecting to VPN using network-manager, while command line worksHow can I be notified about state changes to a VPN adapterBacktrack 5 R3 - Refuses to connect to VPNFeed all traffic through OpenVPN for a specific network namespace onlyRun daemon on startup in Debian once openvpn connection establishedpfsense tcp connection between openvpn and lan is brokenInternet connection problem with web browsers onlyWhy does NetworkManager explicitly support tun/tap devices?Browser issues with VPNTwo IP addresses assigned to the same network card - OpenVPN issues?Cannot connect to WiFi with nmcli, although secrets are provided

                    대한민국 목차 국명 지리 역사 정치 국방 경제 사회 문화 국제 순위 관련 항목 각주 외부 링크 둘러보기 메뉴북위 37° 34′ 08″ 동경 126° 58′ 36″ / 북위 37.568889° 동경 126.976667°  / 37.568889; 126.976667ehThe Korean Repository문단을 편집문단을 편집추가해Clarkson PLC 사Report for Selected Countries and Subjects-Korea“Human Development Index and its components: P.198”“http://www.law.go.kr/%EB%B2%95%EB%A0%B9/%EB%8C%80%ED%95%9C%EB%AF%BC%EA%B5%AD%EA%B5%AD%EA%B8%B0%EB%B2%95”"한국은 국제법상 한반도 유일 합법정부 아니다" - 오마이뉴스 모바일Report for Selected Countries and Subjects: South Korea격동의 역사와 함께한 조선일보 90년 : 조선일보 인수해 혁신시킨 신석우, 임시정부 때는 '대한민국' 국호(國號) 정해《우리가 몰랐던 우리 역사: 나라 이름의 비밀을 찾아가는 역사 여행》“남북 공식호칭 ‘남한’‘북한’으로 쓴다”“Corea 대 Korea, 누가 이긴 거야?”국내기후자료 - 한국[김대중 前 대통령 서거] 과감한 구조개혁 'DJ노믹스'로 최단기간 환란극복 :: 네이버 뉴스“이라크 "韓-쿠르드 유전개발 MOU 승인 안해"(종합)”“해외 우리국민 추방사례 43%가 일본”차기전차 K2'흑표'의 세계 최고 전력 분석, 쿠키뉴스 엄기영, 2007-03-02두산인프라, 헬기잡는 장갑차 'K21'...내년부터 공급, 고뉴스 이대준, 2008-10-30과거 내용 찾기mk 뉴스 - 구매력 기준으로 보면 한국 1인당 소득 3만弗과거 내용 찾기"The N-11: More Than an Acronym"Archived조선일보 최우석, 2008-11-01Global 500 2008: Countries - South Korea“몇년째 '시한폭탄'... 가계부채, 올해는 터질까”가구당 부채 5000만원 처음 넘어서“‘빚’으로 내몰리는 사회.. 위기의 가계대출”“[경제365] 공공부문 부채 급증…800조 육박”“"소득 양극화 다소 완화...불평등은 여전"”“공정사회·공생발전 한참 멀었네”iSuppli,08年2QのDRAMシェア・ランキングを発表(08/8/11)South Korea dominates shipbuilding industry | Stock Market News & Stocks to Watch from StraightStocks한국 자동차 생산, 3년 연속 세계 5위자동차수출 '현대-삼성 웃고 기아-대우-쌍용은 울고' 과거 내용 찾기동반성장위 창립 1주년 맞아Archived"중기적합 3개업종 합의 무시한 채 선정"李대통령, 사업 무분별 확장 소상공인 생계 위협 질타삼성-LG, 서민업종인 빵·분식사업 잇따라 철수상생은 뒷전…SSM ‘몸집 불리기’ 혈안Archived“경부고속도에 '아시안하이웨이' 표지판”'철의 실크로드' 앞서 '말(言)의 실크로드'부터, 프레시안 정창현, 2008-10-01“'서울 지하철은 안전한가?'”“서울시 “올해 안에 모든 지하철역 스크린도어 설치””“부산지하철 1,2호선 승강장 안전펜스 설치 완료”“전교조, 정부 노조 통계서 처음 빠져”“[Weekly BIZ] 도요타 '제로 이사회'가 리콜 사태 불러들였다”“S Korea slams high tuition costs”““정치가 여론 양극화 부채질… 합리주의 절실””“〈"`촛불집회'는 민주주의의 질적 변화 상징"〉”““촛불집회가 민주주의 왜곡 초래””“국민 65%, "한국 노사관계 대립적"”“한국 국가경쟁력 27위‥노사관계 '꼴찌'”“제대로 형성되지 않은 대한민국 이념지형”“[신년기획-갈등의 시대] 갈등지수 OECD 4위…사회적 손실 GDP 27% 무려 300조”“2012 총선-대선의 키워드는 '국민과 소통'”“한국 삶의 질 27위, 2000년과 2008년 연속 하위권 머물러”“[해피 코리아] 행복점수 68점…해외 평가선 '낙제점'”“한국 어린이·청소년 행복지수 3년 연속 OECD ‘꼴찌’”“한국 이혼율 OECD중 8위”“[통계청] 한국 이혼율 OECD 4위”“오피니언 [이렇게 생각한다] `부부의 날` 에 돌아본 이혼율 1위 한국”“Suicide Rates by Country, Global Health Observatory Data Repository.”“1. 또 다른 차별”“오피니언 [편집자에게] '왕따'와 '패거리 정치' 심리는 닮은꼴”“[미래한국리포트] 무한경쟁에 빠진 대한민국”“대학생 98% "외모가 경쟁력이라는 말 동의"”“특급호텔 웨딩·200만원대 유모차… "남보다 더…" 호화病, 고질병 됐다”“[스트레스 공화국] ① 경쟁사회, 스트레스 쌓인다”““매일 30여명 자살 한국, 의사보다 무속인에…””“"자살 부르는 '우울증', 환자 중 85% 치료 안 받아"”“정신병원을 가다”“대한민국도 ‘묻지마 범죄’,안전지대 아니다”“유엔 "학생 '성적 지향'에 따른 차별 금지하라"”“유엔아동권리위원회 보고서 및 번역본 원문”“고졸 성공스토리 담은 '제빵왕 김탁구' 드라마 나온다”“‘빛 좋은 개살구’ 고졸 취업…실습 대신 착취”원본 문서“정신건강, 사회적 편견부터 고쳐드립니다”‘소통’과 ‘행복’에 목 마른 사회가 잠들어 있던 ‘심리학’ 깨웠다“[포토] 사유리-곽금주 교수의 유쾌한 심리상담”“"올해 한국인 평균 영화관람횟수 세계 1위"(종합)”“[게임연중기획] 게임은 문화다-여가활동 1순위 게임”“영화속 ‘영어 지상주의’ …“왠지 씁쓸한데””“2월 `신문 부수 인증기관` 지정..방송법 후속작업”“무료신문 성장동력 ‘차별성’과 ‘갈등해소’”대한민국 국회 법률지식정보시스템"Pew Research Center's Religion & Public Life Project: South Korea"“amp;vwcd=MT_ZTITLE&path=인구·가구%20>%20인구총조사%20>%20인구부문%20>%20 총조사인구(2005)%20>%20전수부문&oper_YN=Y&item=&keyword=종교별%20인구& amp;lang_mode=kor&list_id= 2005년 통계청 인구 총조사”원본 문서“한국인이 좋아하는 취미와 운동 (2004-2009)”“한국인이 좋아하는 취미와 운동 (2004-2014)”Archived“한국, `부분적 언론자유국' 강등〈프리덤하우스〉”“국경없는기자회 "한국, 인터넷감시 대상국"”“한국, 조선산업 1위 유지(S. Korea Stays Top Shipbuilding Nation) RZD-Partner Portal”원본 문서“한국, 4년 만에 ‘선박건조 1위’”“옛 마산시,인터넷속도 세계 1위”“"한국 초고속 인터넷망 세계1위"”“인터넷·휴대폰 요금, 외국보다 훨씬 비싸”“한국 관세행정 6년 연속 세계 '1위'”“한국 교통사고 사망자 수 OECD 회원국 중 2위”“결핵 후진국' 한국, 환자가 급증한 이유는”“수술은 신중해야… 자칫하면 생명 위협”대한민국분류대한민국의 지도대한민국 정부대표 다국어포털대한민국 전자정부대한민국 국회한국방송공사about korea and information korea브리태니커 백과사전(한국편)론리플래닛의 정보(한국편)CIA의 세계 정보(한국편)마리암 부디아 (Mariam Budia),『한국: 하늘이 내린 한 폭의 그림』, 서울: 트랜스라틴 19호 (2012년 3월)대한민국ehehehehehehehehehehehehehehWorldCat132441370n791268020000 0001 2308 81034078029-6026373548cb11863345f(데이터)00573706ge128495